Page 13 of 14

Re: High Seas [Quenched]

PostPosted: Wed Jun 04, 2008 6:48 pm
by Gilligan
Congrats!

Re: High Seas [Quenched]

PostPosted: Wed Jun 04, 2008 9:05 pm
by TaCktiX
Thought I'd post final stats for your bragging rights (if you lean that way).

Start Date: January 10th, 2008
Revision Date: June 3rd, 2008
Quench Date: June 3rd, 2008
Posts: 297
Posts since last revision: 1
Posts/day: 2.05
Posts/day since last revision: 1.00

Posts by Creator: 82 (27.61%)
Posts by Cartography Assistants: 47 (15.82%)
Posts by Others: 168 (56.57%)

Posts not by Creator: 215
Feedback Posts: 139 (64.65%)
Support Posts: 40 (18.60%)
Spam Posts: 36 (16.74%)

Re: High Seas [Quenched]

PostPosted: Thu Jun 05, 2008 2:25 am
by gimil
Hip Hip Horray =D>

Re: High Seas [Quenched]

PostPosted: Sat Jun 07, 2008 5:33 am
by eye84free
cant wait to play it....nice work on the map.

Re: High Seas [Quenched]

PostPosted: Sat Jun 07, 2008 10:54 pm
by asl80
oaktown wrote:thanks all... let's see if this one can be any more popular than my other maps! :roll:


berlin is probably my favourite map for gameplay (no cards)
(and i really should give duck and cover a bit more play)


good on you for giving us another, cheers! nice work.

Re: High Seas [Quenched]

PostPosted: Wed Jun 11, 2008 4:07 am
by Ruben Cassar
Okay I'm a bit late but congrats! ;)

Re: High Seas [Quenched]

PostPosted: Wed Jun 11, 2008 7:02 am
by Fitz69
Glad to see this one finalized. I took part of the discussions around the old one back before I went on hiatus from CC.
Congrats!

Re: High Seas [Quenched]

PostPosted: Fri Jun 13, 2008 12:11 am
by jakeo94
as i looked over this map i saw not flaws but room for improvement it would help if the continent dividers were more definite it took me a sec too realize what those random dots were out in the middle of the ocean were and i really see your reasoning for continents either. country claims maybe? but love the old school look cali and ausi were great and the hole ancient explorer things in the corners were classy cant realy say much more about it but its gotta be bigger dude just didn't cut it for me

Re: High Seas [Quenched]

PostPosted: Fri Jun 13, 2008 9:12 am
by bryguy
congratz oak!

Re: High Seas [Quenched]

PostPosted: Sat Jun 21, 2008 11:20 pm
by barterer2002
oaktown wrote:thanks all... let's see if this one can be any more popular than my other maps! :roll:


Great artistry is not determined by the popularity of the masses.

The truth of the matter Oak is that I may have 3 or 4 games going on a simpler map such as Doodle but only one on Berlin simply because the Berlin maps take more time and more interesting knowledge and strategy at a time.

Re: High Seas [Quenched]

PostPosted: Tue Jul 08, 2008 3:38 pm
by Natewolfman
this one will be great fun :D lets hope the quench comes soon ;)

Re: High Seas [Quenched]

PostPosted: Tue Jul 08, 2008 3:56 pm
by ZeakCytho
I have been waiting to play this map for months...what is taking so long!?

Re: High Seas [Quenched]

PostPosted: Tue Jul 08, 2008 4:50 pm
by Juan_Bottom
ZeakCytho wrote:I have been waiting to play this map for months...what is taking so long!?


Ditto.

Re: High Seas [Quenched]

PostPosted: Tue Jul 08, 2008 5:25 pm
by pepperonibread
Juan_Bottom wrote:
ZeakCytho wrote:I have been waiting to play this map for months...what is taking so long!?


Ditto.


Me too. And the other recent quenches as well.

Re: High Seas [Quenched]

PostPosted: Tue Jul 08, 2008 6:07 pm
by t-o-m
pepperonibread wrote:
Juan_Bottom wrote:
ZeakCytho wrote:I have been waiting to play this map for months...what is taking so long!?


Ditto.


Me too. And the other recent quenches as well.

have you guys not seen?
theyre up just now!

j/k (sorry, that was mean)

Re: High Seas [Quenched]

PostPosted: Tue Jul 08, 2008 6:14 pm
by pepperonibread
t-o-m wrote:
pepperonibread wrote:
Juan_Bottom wrote:
ZeakCytho wrote:I have been waiting to play this map for months...what is taking so long!?


Ditto.


Me too. And the other recent quenches as well.

have you guys not seen?
theyre up just now!

j/k (sorry, that was mean)


I almost looked. :lol:

Re: High Seas [Quenched]

PostPosted: Tue Jul 08, 2008 6:15 pm
by ZeakCytho
t-o-m wrote:
pepperonibread wrote:
Juan_Bottom wrote:
ZeakCytho wrote:I have been waiting to play this map for months...what is taking so long!?


Ditto.


Me too. And the other recent quenches as well.

have you guys not seen?
theyre up just now!

j/k (sorry, that was mean)


:evil:

Re: High Seas [Quenched]

PostPosted: Thu Aug 14, 2008 9:22 am
by Jumentum
someone should make a pirates map. that would be interesting.

and you could have like nations or something. like chinese pirates and european ones, etc.

Re: High Seas [Quenched]

PostPosted: Thu Aug 14, 2008 9:34 am
by ZeakCytho
This one is up too! :D

Re: High Seas [Quenched]

PostPosted: Thu Aug 14, 2008 12:25 pm
by pepperonibread
ZeakCytho wrote:This one is up too! :D


It's true! Hooray for oaky!

Re: High Seas [Quenched]

PostPosted: Thu Aug 14, 2008 2:20 pm
by InkL0sed
This plays great...

Re: High Seas [Quenched]

PostPosted: Thu Aug 14, 2008 2:42 pm
by Hatchman
Nice map. It's gonna be the "other" Classic. ;)

Re: High Seas [Quenched]

PostPosted: Thu Aug 14, 2008 5:22 pm
by edbeard
Whoever stamped the gameplay on this needs a serious 'talking to'.

Re: High Seas [Quenched]

PostPosted: Thu Aug 14, 2008 5:25 pm
by Gilligan
Gameplay isn't that bad. It's pretty good.

Re: High Seas [Quenched]

PostPosted: Thu Aug 14, 2008 5:29 pm
by Androidz
edbeard wrote:Whoever stamped the gameplay on this needs a serious 'talking to'.


Why? I haven't playd the map yet but whats the problem?

EDIT:

oaktown wrote:As I couldn't very well stamp my own map, I deputized EdBeard to oversee the game mechanics stamp on this one. Thanks, Ed.
So you should be talked to? Was it a joke? Then haha:D