CC City Mogul [Quenched]

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Postby DiM on Sun Jan 27, 2008 11:34 am

i just got home and did some quick changes.

v6
added hand print and figerprints
added some new coffee stains
and dice.

i'm not sure i can put the risk figurines on the map though. aren't they copyrighted? so i didn't add them.

i will be working on a curl but i'm not sure where to place it. bottom left and right is impossible cause the terits will curl, top right has a crease and sig. so only top left remains but that has the scotch tape there so i need a really small curl or something. i'll work on it.

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Postby DiM on Sun Jan 27, 2008 11:51 am

i managed to do the curl afterall. it's small but it looks good. :D

v7

curl


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Postby InkL0sed on Sun Jan 27, 2008 11:59 am

Looking better, keep it up.
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Postby edbeard on Sun Jan 27, 2008 6:35 pm

maybe I'm getting a bit ahead of myself, though honestly I don't see any problems with the map, but where are the army counts going to go.

In many places it is obvious, but in others I have questions.


For instance, W1 (to the left of the Mall), are you going to place it in between the W1 and the S ? Or, over the S itself? Do you think this will look good?

Also, I suppose for the arsonists: is it going on top of the image you have?; above it?; again, will this look good?


For all I know the counts might actually fit right under the W1 text.
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Postby DiM on Sun Jan 27, 2008 6:39 pm

edbeard wrote:maybe I'm getting a bit ahead of myself, though honestly I don't see any problems with the map, but where are the army counts going to go.

In many places it is obvious, but in others I have questions.


For instance, W1 (to the left of the Mall), are you going to place it in between the W1 and the S ? Or, over the S itself? Do you think this will look good?

Also, I suppose for the arsonists: is it going on top of the image you have?; above it?; again, will this look good?


For all I know the counts might actually fit right under the W1 text.


thanks for the feedback ed.
here's what i posted a few pages back:

DiM wrote:testing army numbers

Image


i hope that clears your concern. as for the arsonist that's the only place where the army number will overlay something because i will put it right in the window of the BAD shop. but that won't cause any readability probles.

anything else besides the numbers?
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Postby edbeard on Sun Jan 27, 2008 6:50 pm

not really. well a couple things I guess.


observations:

1. everyone has 3 borders to hold their starting colour area except green and red

2. it's a bit hard to tell the colours of certain shops. Mostly when they're in a different colour block. The one in P8 is that blue? cyan? green? I'm pretty sure it is cyan, but I'm sure someone else will be confused.

well, can a colour-blind player play the map? maybe add a letter to the shop picture to help distinguish.
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Postby mibi on Sun Jan 27, 2008 6:59 pm

I am a little bummed you are going the blueprints route with this. I was quote looking forward to a top down city map with all kinds of neat details. I think CC needs something like that and it would be unique as well. It seems to me that the blue print style is a bit of a cop out as far as graphics goes, especially considering the version you have currently shares more in common with doodle earth than anything you would see on a city planner's desk.

But if you continue with the blueprints maybe you can add a rule, compass, pencil and pen.
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Postby DiM on Sun Jan 27, 2008 7:03 pm

edbeard wrote:not really. well a couple things I guess.


observations:

1. everyone has 3 borders to hold their starting colour area except green and red

2. it's a bit hard to tell the colours of certain shops. Mostly when they're in a different colour block. The one in P8 is that blue? cyan? green? I'm pretty sure it is cyan, but I'm sure someone else will be confused.

well, can a colour-blind player play the map? maybe add a letter to the shop picture to help distinguish.


there's no starting area. each player gets a home and then all terits excetpt shops subs and mall+manor get randomly distributed.
so each player will get a home plus several other terits all over town.

as for the colors i think i'll switch them to the new colors used by CC that should make everything clear.
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Postby DiM on Sun Jan 27, 2008 7:07 pm

mibi wrote:I am a little bummed you are going the blueprints route with this. I was quote looking forward to a top down city map with all kinds of neat details. I think CC needs something like that and it would be unique as well. It seems to me that the blue print style is a bit of a cop out as far as graphics goes, especially considering the version you have currently shares more in common with doodle earth than anything you would see on a city planner's desk.

But if you continue with the blueprints maybe you can add a rule, compass, pencil and pen.


glad you're right on the spot. this is a blueprint some kids found on their dad's desk. they took a pen and drew some shops made up some instructions and colored the terits, then started playing risk. also they kinda put their dirty hands all over the map but that's not a problem since dad had already spilled coffee.

so if you saw doodle earth there then i'm pleased. adding rulers and stuff will not enhance the "kids @ play" feeling and will clutter the map.
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Postby mibi on Sun Jan 27, 2008 7:14 pm

DiM wrote:
mibi wrote:I am a little bummed you are going the blueprints route with this. I was quote looking forward to a top down city map with all kinds of neat details. I think CC needs something like that and it would be unique as well. It seems to me that the blue print style is a bit of a cop out as far as graphics goes, especially considering the version you have currently shares more in common with doodle earth than anything you would see on a city planner's desk.

But if you continue with the blueprints maybe you can add a rule, compass, pencil and pen.


glad you're right on the spot. this is a blueprint some kids found on their dad's desk. they took a pen and drew some shops made up some instructions and colored the terits, then started playing risk. also they kinda put their dirty hands all over the map but that's not a problem since dad had already spilled coffee.

so if you saw doodle earth there then i'm pleased. adding rulers and stuff will not enhance the "kids @ play" feeling and will clutter the map.


perhaps you need to accentuate the "kids @ play" aspect if thats what your going for because right now its ambiguously amateur. maybe a half eaten cookie or crayons or something.
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Postby edbeard on Sun Jan 27, 2008 7:17 pm

Since these are kids, that stain at the top right hot chocolate?

could you add the number of starting territories to the first post? Or, maybe also in the update posts.

And, maybe these too (just so I don't have to look for em :) )

the following terits will start as neutral:
mall - 15
manor - 15
arsonist - 5
subways - 3
shops - 3
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Postby DiM on Sun Jan 27, 2008 7:39 pm

mibi wrote:
DiM wrote:
mibi wrote:I am a little bummed you are going the blueprints route with this. I was quote looking forward to a top down city map with all kinds of neat details. I think CC needs something like that and it would be unique as well. It seems to me that the blue print style is a bit of a cop out as far as graphics goes, especially considering the version you have currently shares more in common with doodle earth than anything you would see on a city planner's desk.

But if you continue with the blueprints maybe you can add a rule, compass, pencil and pen.


glad you're right on the spot. this is a blueprint some kids found on their dad's desk. they took a pen and drew some shops made up some instructions and colored the terits, then started playing risk. also they kinda put their dirty hands all over the map but that's not a problem since dad had already spilled coffee.

so if you saw doodle earth there then i'm pleased. adding rulers and stuff will not enhance the "kids @ play" feeling and will clutter the map.


perhaps you need to accentuate the "kids @ play" aspect if thats what your going for because right now its ambiguously amateur. maybe a half eaten cookie or crayons or something.


the dice and the fingerprints where the kids thing. but the cookie is brilliant. i'll add the cookie tomorrow.
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Postby DiM on Sun Jan 27, 2008 7:40 pm

edbeard wrote:Since these are kids, that stain at the top right hot chocolate?

could you add the number of starting territories to the first post? Or, maybe also in the update posts.

And, maybe these too (just so I don't have to look for em :) )

the following terits will start as neutral:
mall - 15
manor - 15
arsonist - 5
subways - 3
shops - 3


added in first post.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby fireedud on Sun Jan 27, 2008 9:05 pm

I thinkn you need to have a better table graphic.
me have no sig
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Postby DiM on Sun Jan 27, 2008 9:23 pm

fireedud wrote:I thinkn you need to have a better table graphic.


what table? :shock:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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