CC City Mogul [Quenched]

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Postby DiM on Tue Jan 15, 2008 12:52 pm

but i don't need more than 1 place for the new design bellow

need feedback

everything except the homes start as neutral. with various numbers.

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Postby rebelman on Tue Jan 15, 2008 1:09 pm

big thumbs up on gameplay and concept as for graphics - "it's lovely" (that's what I say to my daughter when she shows me her scribbles)
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Postby DiM on Tue Jan 15, 2008 1:23 pm

rebelman wrote:big thumbs up on gameplay and concept as for graphics - "it's lovely" (that's what I say to my daughter when she shows me her scribbles)


i don't need comments on graphics. those will be at a later stage. i want to iron out the gameplay and then i'll do the graphics.

so gameplay feedback please. everybody says great idea or good gameplay but i feel somehow the gameplay is still problematic and needs balancing.

let me explain how it goes so far.

each player starts with a home (like A4). this home will give him 1k$ each month from daddy. the rest is up to him. each player will start in a separate district (marked by a different colour) in each district there's a subway station and 2 shops. getting the whole district means you get the block fidelity bonus of +2k$ per turn. on the map there are 20 shops (actually there are 22 i'll remove 2) and those 20 shops will be split into 4 different types. getting all 5 shops of the same type means you get the monopole bonus of +2k$
there are also 2 areas that don't belong to any district. each area is attackable only by subway and holds 2 shops. those shops will be the missing ones to get the monopole.

right near the manor there's an arsonist/extortionist/thug operation. holding that will allow you to bombard any shop on the map but each turn you'll lose 10k$ as bribe (it means that terit has a -10 decay).

the mall and the manor are your objective. hold them for 1 turn and you become CC City Mogul.

anything is up for discussion. please comment what you don't like (except graphics)
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Postby Herakilla on Tue Jan 15, 2008 9:21 pm

from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops
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Postby AndyDufresne on Tue Jan 15, 2008 9:47 pm

I like the idea, but this Large map may actually benefit from being not quite so huge...perhaps a little less height. :)


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Postby Herakilla on Tue Jan 15, 2008 10:43 pm

you need to get oakland in here while you are talking about gameplay
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Postby DiM on Wed Jan 16, 2008 3:39 am

Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.
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Postby DiM on Wed Jan 16, 2008 3:41 am

AndyDufresne wrote:I like the idea, but this Large map may actually benefit from being not quite so huge...perhaps a little less height. :)


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it's 800*800. it's within the guidelines and it has 90 terits :D
but the graphics aren't yet up for discussion since heavy gameplay modifications may influence the layout.
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Postby DiM on Wed Jan 16, 2008 3:42 am

Herakilla wrote:you need to get oakland in here while you are talking about gameplay


*paging doctor oaktown*
*dr oaktown please report to the mogul map*
:lol:
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Postby gimil on Wed Jan 16, 2008 4:20 pm

You may wish to insert the neutrals to get some better gameplay feedback :)
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Postby DiM on Wed Jan 16, 2008 4:22 pm

gimil wrote:You may wish to insert the neutrals to get some better gameplay feedback :)


i planned inserting neutrals when terits are in final place but since nobody is complaining about how i put them i guess they're ok. i'll put neutrals tomorrow because right now i'm busy playing some flash games :lol:

btw this one is great: http://armorgames.com/play/505/sonny
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Postby gimil on Wed Jan 16, 2008 4:52 pm

DiM wrote:i'll put neutrals tomorrow because right now i'm busy playing some flash games :lol:

btw this one is great: http://armorgames.com/play/505/sonny


kids :roll:
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Postby gimil on Wed Jan 16, 2008 5:14 pm

btw your game sucks DiM

but im hooked :lol:
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Postby DiM on Wed Jan 16, 2008 5:39 pm

it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Postby gimil on Wed Jan 16, 2008 5:48 pm

DiM wrote:it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:


man your life must suck, do nothing constructive all day:)
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