CC City Mogul [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderators: Cartographers, Global Moderators

Forum rules
Please read the Community Guidelines before posting.

Postby DiM on Tue Jan 15, 2008 12:52 pm

but i don't need more than 1 place for the new design bellow

need feedback

everything except the homes start as neutral. with various numbers.

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby rebelman on Tue Jan 15, 2008 1:09 pm

big thumbs up on gameplay and concept as for graphics - "it's lovely" (that's what I say to my daughter when she shows me her scribbles)
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
User avatar
Private rebelman
 
Posts: 2968
Joined: Thu Aug 02, 2007 5:24 pm
Location: People's Republic of Cork
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Terminator Achievement (1) Tournament Achievement (1) General Contribution (1)

Postby DiM on Tue Jan 15, 2008 1:23 pm

rebelman wrote:big thumbs up on gameplay and concept as for graphics - "it's lovely" (that's what I say to my daughter when she shows me her scribbles)


i don't need comments on graphics. those will be at a later stage. i want to iron out the gameplay and then i'll do the graphics.

so gameplay feedback please. everybody says great idea or good gameplay but i feel somehow the gameplay is still problematic and needs balancing.

let me explain how it goes so far.

each player starts with a home (like A4). this home will give him 1k$ each month from daddy. the rest is up to him. each player will start in a separate district (marked by a different colour) in each district there's a subway station and 2 shops. getting the whole district means you get the block fidelity bonus of +2k$ per turn. on the map there are 20 shops (actually there are 22 i'll remove 2) and those 20 shops will be split into 4 different types. getting all 5 shops of the same type means you get the monopole bonus of +2k$
there are also 2 areas that don't belong to any district. each area is attackable only by subway and holds 2 shops. those shops will be the missing ones to get the monopole.

right near the manor there's an arsonist/extortionist/thug operation. holding that will allow you to bombard any shop on the map but each turn you'll lose 10k$ as bribe (it means that terit has a -10 decay).

the mall and the manor are your objective. hold them for 1 turn and you become CC City Mogul.

anything is up for discussion. please comment what you don't like (except graphics)
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby Herakilla on Tue Jan 15, 2008 9:21 pm

from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4317
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism
Medals: 28
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (3) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (2) General Contribution (2)

Postby AndyDufresne on Tue Jan 15, 2008 9:47 pm

I like the idea, but this Large map may actually benefit from being not quite so huge...perhaps a little less height. :)


--Andy
User avatar
Corporal 1st Class AndyDufresne
Retired Administrator
 
Posts: 25769
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Medals: 20
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (3) General Achievement (4) General Contribution (2)

Postby Herakilla on Tue Jan 15, 2008 10:43 pm

you need to get oakland in here while you are talking about gameplay
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4317
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism
Medals: 28
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (3) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (2) General Contribution (2)

Postby DiM on Wed Jan 16, 2008 3:39 am

Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby DiM on Wed Jan 16, 2008 3:41 am

AndyDufresne wrote:I like the idea, but this Large map may actually benefit from being not quite so huge...perhaps a little less height. :)


--Andy


it's 800*800. it's within the guidelines and it has 90 terits :D
but the graphics aren't yet up for discussion since heavy gameplay modifications may influence the layout.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby DiM on Wed Jan 16, 2008 3:42 am

Herakilla wrote:you need to get oakland in here while you are talking about gameplay


*paging doctor oaktown*
*dr oaktown please report to the mogul map*
:lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby gimil on Wed Jan 16, 2008 4:20 pm

You may wish to insert the neutrals to get some better gameplay feedback :)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby DiM on Wed Jan 16, 2008 4:22 pm

gimil wrote:You may wish to insert the neutrals to get some better gameplay feedback :)


i planned inserting neutrals when terits are in final place but since nobody is complaining about how i put them i guess they're ok. i'll put neutrals tomorrow because right now i'm busy playing some flash games :lol:

btw this one is great: http://armorgames.com/play/505/sonny
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby gimil on Wed Jan 16, 2008 4:52 pm

DiM wrote:i'll put neutrals tomorrow because right now i'm busy playing some flash games :lol:

btw this one is great: http://armorgames.com/play/505/sonny


kids :roll:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby gimil on Wed Jan 16, 2008 5:14 pm

btw your game sucks DiM

but im hooked :lol:
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby DiM on Wed Jan 16, 2008 5:39 pm

it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby gimil on Wed Jan 16, 2008 5:48 pm

DiM wrote:it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:


man your life must suck, do nothing constructive all day:)
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8605
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)
Medals: 39
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (2) Speed Achievement (3) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (2) Map Contribution (7) Tournament Contribution (1) General Contribution (5)

Postby DiM on Wed Jan 16, 2008 5:52 pm

gimil wrote:
DiM wrote:it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:


man your life must suck, do nothing constructive all day:)


nothing constructive? :evil:
i already told you i've done a lot of things around the house. and tomorrow a lot more are waiting for my skilled hands and powertools :lol:

so i'm going to sleep.

i'd better get some decent feedback before i login tomorrow :x
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby Kaplowitz on Wed Jan 16, 2008 5:57 pm

DiM, can you make some maps tht resemble that flash game? :lol:

oh yea.. yours is cool too :P
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm
Location: Doin' it for da lulz.
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2)

Postby Herakilla on Wed Jan 16, 2008 9:32 pm

DiM wrote:
Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.


i find that because of how much closer players are to each other than they are to being able to take sanctuary that no1 really goes for sanctuary

and with close proximity of houses to subways, you allow easy attacks toward another player
Come join us in Live Chat!
User avatar
Lieutenant Herakilla
 
Posts: 4317
Joined: Fri Jun 09, 2006 8:33 pm
Location: Wandering the world, spreading Conquerism
Medals: 28
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Freestyle Achievement (3) Fog of War Achievement (3) Speed Achievement (3) Cross-Map Achievement (3)
Ratings Achievement (3) General Achievement (2) General Contribution (2)

Postby DiM on Thu Jan 17, 2008 5:16 am

Herakilla wrote:
DiM wrote:
Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.


i find that because of how much closer players are to each other than they are to being able to take sanctuary that no1 really goes for sanctuary

and with close proximity of houses to subways, you allow easy attacks toward another player


i don't want all games to end with the objective completed. that's just an option. and trust me sometimes it's easier to get the sanctuary than to kill all the opponents, especially if it's fog. plus i'm planning to make the objectives on this map have a lower count of neutrals and thus become more attractive as targets.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby DiM on Thu Jan 17, 2008 6:57 am

new gameplay

the following terits will start as neutral:
mall - 15
manor - 15
arsonist - 5
subways - 3
shops - 3

the rest of the terits will be divided equally among the players. so each should get 1 home plus a few non important terits (those that don't have an icon)

this way i make sure nobody gets a lucky start and has more bonuses than the others (like on a normal map) and i also make sure there's enough balance and that a guy can't be eliminated early.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby DiM on Thu Jan 17, 2008 5:01 pm

this foundry is sooooo dead.

i'll start the graphics.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Image
User avatar
Major DiM
 
Posts: 10554
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks
Medals: 45
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (1) Terminator Achievement (2) Assassin Achievement (2)
Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (1)
Cross-Map Achievement (2) Ratings Achievement (3) Tournament Achievement (4) General Achievement (4) Map Contribution (10)
Tournament Contribution (4) General Contribution (3)

Postby Coleman on Thu Jan 17, 2008 5:09 pm

DiM wrote:this foundry is sooooo dead.

i'll start the graphics.
With the exception of you, gimil, and me I don't know who else is here almost non stop... lol
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest
Medals: 25
Standard Achievement (2) Doubles Achievement (1) Triples Achievement (1) Terminator Achievement (1) Assassin Achievement (1)
Freestyle Achievement (1) Fog of War Achievement (1) Speed Achievement (2) Cross-Map Achievement (2) Ratings Achievement (2)
Training Achievement (1) Map Contribution (6) Tournament Contribution (2) General Contribution (2)

Postby cena-rules on Thu Jan 17, 2008 5:11 pm

Im here a lot but dont feel important
19:41:22 ‹jakewilliams› I was a pedo
User avatar
Lieutenant cena-rules
 
Posts: 9774
Joined: Sat Apr 28, 2007 2:27 am
Location: Chat
Medals: 26
Standard Achievement (2) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (2) Freestyle Achievement (2) Fog of War Achievement (2) Speed Achievement (1) Teammate Achievement (2)
Cross-Map Achievement (2) Ratings Achievement (1) General Achievement (3) Clan Achievement (1) Tournament Contribution (1)
General Contribution (1)

Postby Kaplowitz on Thu Jan 17, 2008 5:11 pm

I posted once in this thread (now twice :P )
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm
Location: Doin' it for da lulz.
Medals: 6
Standard Achievement (2) Doubles Achievement (1) Assassin Achievement (1) Speed Achievement (2)

Postby Masli on Thu Jan 17, 2008 5:24 pm

Coleman wrote:
DiM wrote:this foundry is sooooo dead.

i'll start the graphics.
With the exception of you, gimil, and me I don't know who else is here almost non stop... lol


i was just talking today with gimil about the foundry. i miss the old guys. i wanted to return to the foundry and start posting again but unfortunately i'm not attracted by the foundry in it's current state. wherever i turn my head i see dead topics, vacationed maps, stupid ideas repeated 100 times. people with no skills, no decent feedbacks, no discussions. nothing. i honestly don't blame new people for not wanting to come here. the foundry officially sucks. :(

edit// this is DiM. forgot to log off my multi, errr account i'm sitting :lol:
Last edited by Masli on Thu Jan 17, 2008 5:46 pm, edited 1 time in total.
Image
User avatar
Colonel Masli
Multi Hunter
Multi Hunter
 
Posts: 3001
Joined: Mon May 07, 2007 4:43 am
Medals: 108
Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (3) Manual Troops Achievement (4) Freestyle Achievement (4) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (3)
Cross-Map Achievement (3) Bot Achievement (4) Ratings Achievement (4) Tournament Achievement (9) General Achievement (9)
Clan Achievement (18) Tournament Contribution (3) General Contribution (10)

Next

Return to The Atlas

Who is online

Users browsing this forum: No registered users

cron
Login