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CC City Mogul [Quenched]

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Postby DiM on Tue Jan 15, 2008 12:52 pm

but i don't need more than 1 place for the new design bellow

need feedback

everything except the homes start as neutral. with various numbers.

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Postby rebelman on Tue Jan 15, 2008 1:09 pm

big thumbs up on gameplay and concept as for graphics - "it's lovely" (that's what I say to my daughter when she shows me her scribbles)
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Postby DiM on Tue Jan 15, 2008 1:23 pm

rebelman wrote:big thumbs up on gameplay and concept as for graphics - "it's lovely" (that's what I say to my daughter when she shows me her scribbles)


i don't need comments on graphics. those will be at a later stage. i want to iron out the gameplay and then i'll do the graphics.

so gameplay feedback please. everybody says great idea or good gameplay but i feel somehow the gameplay is still problematic and needs balancing.

let me explain how it goes so far.

each player starts with a home (like A4). this home will give him 1k$ each month from daddy. the rest is up to him. each player will start in a separate district (marked by a different colour) in each district there's a subway station and 2 shops. getting the whole district means you get the block fidelity bonus of +2k$ per turn. on the map there are 20 shops (actually there are 22 i'll remove 2) and those 20 shops will be split into 4 different types. getting all 5 shops of the same type means you get the monopole bonus of +2k$
there are also 2 areas that don't belong to any district. each area is attackable only by subway and holds 2 shops. those shops will be the missing ones to get the monopole.

right near the manor there's an arsonist/extortionist/thug operation. holding that will allow you to bombard any shop on the map but each turn you'll lose 10k$ as bribe (it means that terit has a -10 decay).

the mall and the manor are your objective. hold them for 1 turn and you become CC City Mogul.

anything is up for discussion. please comment what you don't like (except graphics)
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Postby Herakilla on Tue Jan 15, 2008 9:21 pm

from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops
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Postby AndyDufresne on Tue Jan 15, 2008 9:47 pm

I like the idea, but this Large map may actually benefit from being not quite so huge...perhaps a little less height. :)


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Postby Herakilla on Tue Jan 15, 2008 10:43 pm

you need to get oakland in here while you are talking about gameplay
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Postby DiM on Wed Jan 16, 2008 3:39 am

Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.
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Postby DiM on Wed Jan 16, 2008 3:41 am

AndyDufresne wrote:I like the idea, but this Large map may actually benefit from being not quite so huge...perhaps a little less height. :)


--Andy


it's 800*800. it's within the guidelines and it has 90 terits :D
but the graphics aren't yet up for discussion since heavy gameplay modifications may influence the layout.
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Postby DiM on Wed Jan 16, 2008 3:42 am

Herakilla wrote:you need to get oakland in here while you are talking about gameplay


*paging doctor oaktown*
*dr oaktown please report to the mogul map*
:lol:
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Postby gimil on Wed Jan 16, 2008 4:20 pm

You may wish to insert the neutrals to get some better gameplay feedback :)
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Postby DiM on Wed Jan 16, 2008 4:22 pm

gimil wrote:You may wish to insert the neutrals to get some better gameplay feedback :)


i planned inserting neutrals when terits are in final place but since nobody is complaining about how i put them i guess they're ok. i'll put neutrals tomorrow because right now i'm busy playing some flash games :lol:

btw this one is great: http://armorgames.com/play/505/sonny
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Postby gimil on Wed Jan 16, 2008 4:52 pm

DiM wrote:i'll put neutrals tomorrow because right now i'm busy playing some flash games :lol:

btw this one is great: http://armorgames.com/play/505/sonny


kids :roll:
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Postby gimil on Wed Jan 16, 2008 5:14 pm

btw your game sucks DiM

but im hooked :lol:
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Postby DiM on Wed Jan 16, 2008 5:39 pm

it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:
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Postby gimil on Wed Jan 16, 2008 5:48 pm

DiM wrote:it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:


man your life must suck, do nothing constructive all day:)
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Postby DiM on Wed Jan 16, 2008 5:52 pm

gimil wrote:
DiM wrote:it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:


man your life must suck, do nothing constructive all day:)


nothing constructive? :evil:
i already told you i've done a lot of things around the house. and tomorrow a lot more are waiting for my skilled hands and powertools :lol:

so i'm going to sleep.

i'd better get some decent feedback before i login tomorrow :x
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Postby Kaplowitz on Wed Jan 16, 2008 5:57 pm

DiM, can you make some maps tht resemble that flash game? :lol:

oh yea.. yours is cool too :P
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Postby Herakilla on Wed Jan 16, 2008 9:32 pm

DiM wrote:
Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.


i find that because of how much closer players are to each other than they are to being able to take sanctuary that no1 really goes for sanctuary

and with close proximity of houses to subways, you allow easy attacks toward another player
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Postby DiM on Thu Jan 17, 2008 5:16 am

Herakilla wrote:
DiM wrote:
Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.


i find that because of how much closer players are to each other than they are to being able to take sanctuary that no1 really goes for sanctuary

and with close proximity of houses to subways, you allow easy attacks toward another player


i don't want all games to end with the objective completed. that's just an option. and trust me sometimes it's easier to get the sanctuary than to kill all the opponents, especially if it's fog. plus i'm planning to make the objectives on this map have a lower count of neutrals and thus become more attractive as targets.
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Postby DiM on Thu Jan 17, 2008 6:57 am

new gameplay

the following terits will start as neutral:
mall - 15
manor - 15
arsonist - 5
subways - 3
shops - 3

the rest of the terits will be divided equally among the players. so each should get 1 home plus a few non important terits (those that don't have an icon)

this way i make sure nobody gets a lucky start and has more bonuses than the others (like on a normal map) and i also make sure there's enough balance and that a guy can't be eliminated early.
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Postby DiM on Thu Jan 17, 2008 5:01 pm

this foundry is sooooo dead.

i'll start the graphics.
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Postby Coleman on Thu Jan 17, 2008 5:09 pm

DiM wrote:this foundry is sooooo dead.

i'll start the graphics.
With the exception of you, gimil, and me I don't know who else is here almost non stop... lol
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Postby cena-rules on Thu Jan 17, 2008 5:11 pm

Im here a lot but dont feel important
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Postby Kaplowitz on Thu Jan 17, 2008 5:11 pm

I posted once in this thread (now twice :P )
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Postby Masli on Thu Jan 17, 2008 5:24 pm

Coleman wrote:
DiM wrote:this foundry is sooooo dead.

i'll start the graphics.
With the exception of you, gimil, and me I don't know who else is here almost non stop... lol


i was just talking today with gimil about the foundry. i miss the old guys. i wanted to return to the foundry and start posting again but unfortunately i'm not attracted by the foundry in it's current state. wherever i turn my head i see dead topics, vacationed maps, stupid ideas repeated 100 times. people with no skills, no decent feedbacks, no discussions. nothing. i honestly don't blame new people for not wanting to come here. the foundry officially sucks. :(

edit// this is DiM. forgot to log off my multi, errr account i'm sitting :lol:
Last edited by Masli on Thu Jan 17, 2008 5:46 pm, edited 1 time in total.
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