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Postby DiM on Wed Jan 16, 2008 5:52 pm

gimil wrote:
DiM wrote:it doesn't suck. it's great. i just finished it. what a tough final fight.

now i'm watching the simpsons. :lol:


man your life must suck, do nothing constructive all day:)


nothing constructive? :evil:
i already told you i've done a lot of things around the house. and tomorrow a lot more are waiting for my skilled hands and powertools :lol:

so i'm going to sleep.

i'd better get some decent feedback before i login tomorrow :x
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Postby Kaplowitz on Wed Jan 16, 2008 5:57 pm

DiM, can you make some maps tht resemble that flash game? :lol:

oh yea.. yours is cool too :P
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Postby Herakilla on Wed Jan 16, 2008 9:32 pm

DiM wrote:
Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.


i find that because of how much closer players are to each other than they are to being able to take sanctuary that no1 really goes for sanctuary

and with close proximity of houses to subways, you allow easy attacks toward another player
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Postby DiM on Thu Jan 17, 2008 5:16 am

Herakilla wrote:
DiM wrote:
Herakilla wrote:from my experiences with age of realms i must say i am very adverse to having subways within 1 conquer (one territory in between) away from houses and shops


i like open maps with lots of movement options and no australia type continents.


i find that because of how much closer players are to each other than they are to being able to take sanctuary that no1 really goes for sanctuary

and with close proximity of houses to subways, you allow easy attacks toward another player


i don't want all games to end with the objective completed. that's just an option. and trust me sometimes it's easier to get the sanctuary than to kill all the opponents, especially if it's fog. plus i'm planning to make the objectives on this map have a lower count of neutrals and thus become more attractive as targets.
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Postby DiM on Thu Jan 17, 2008 6:57 am

new gameplay

the following terits will start as neutral:
mall - 15
manor - 15
arsonist - 5
subways - 3
shops - 3

the rest of the terits will be divided equally among the players. so each should get 1 home plus a few non important terits (those that don't have an icon)

this way i make sure nobody gets a lucky start and has more bonuses than the others (like on a normal map) and i also make sure there's enough balance and that a guy can't be eliminated early.
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Postby DiM on Thu Jan 17, 2008 5:01 pm

this foundry is sooooo dead.

i'll start the graphics.
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Postby Coleman on Thu Jan 17, 2008 5:09 pm

DiM wrote:this foundry is sooooo dead.

i'll start the graphics.
With the exception of you, gimil, and me I don't know who else is here almost non stop... lol
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Postby cena-rules on Thu Jan 17, 2008 5:11 pm

Im here a lot but dont feel important
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Postby Kaplowitz on Thu Jan 17, 2008 5:11 pm

I posted once in this thread (now twice :P )
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Postby Masli on Thu Jan 17, 2008 5:24 pm

Coleman wrote:
DiM wrote:this foundry is sooooo dead.

i'll start the graphics.
With the exception of you, gimil, and me I don't know who else is here almost non stop... lol


i was just talking today with gimil about the foundry. i miss the old guys. i wanted to return to the foundry and start posting again but unfortunately i'm not attracted by the foundry in it's current state. wherever i turn my head i see dead topics, vacationed maps, stupid ideas repeated 100 times. people with no skills, no decent feedbacks, no discussions. nothing. i honestly don't blame new people for not wanting to come here. the foundry officially sucks. :(

edit// this is DiM. forgot to log off my multi, errr account i'm sitting :lol:
Last edited by Masli on Thu Jan 17, 2008 5:46 pm, edited 1 time in total.
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Postby gimil on Thu Jan 17, 2008 5:27 pm

Masli wrote:
Coleman wrote:
DiM wrote:this foundry is sooooo dead.

i'll start the graphics.
With the exception of you, gimil, and me I don't know who else is here almost non stop... lol


i was just talking today with gimil about the foundry. i miss the old guys. i wanted to return to the foundry and start posting again but unfortunately i'm not attracted by the foundry in it's current state. wherever i turn my head i see dead topics, vacationed maps, stupid ideas repeated 100 times. people with no skills, no decent feedbacks, no discussions. nothing. i honestly don't blame new people for not wanting to come here. the foundry officially sucks. :(


HMM

DiM are you account sitting for masli?
What do you know about map making, bitch?

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Postby DiM on Thu Jan 17, 2008 5:57 pm

account sitting, yeah that sounds plausible. yes i'm sitting masli's account 8-[
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Postby edbeard on Thu Jan 17, 2008 7:02 pm

well I think you've thought this out really well. There's nothing much I can say to be honest. Nothing jumps out at me that says, "oh this won't work." or "this needs to change a bit."

for maps like this, play-testing would be very helpful, but we don't have that so oh well.


what's going to happen in the mall? Is it just one territory with lots of cool graphics in it?
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Postby Kaplowitz on Thu Jan 17, 2008 8:07 pm

Masli wrote:
Coleman wrote:
DiM wrote:this foundry is sooooo dead.

i'll start the graphics.
With the exception of you, gimil, and me I don't know who else is here almost non stop... lol


i was just talking today with gimil about the foundry. i miss the old guys. i wanted to return to the foundry and start posting again but unfortunately i'm not attracted by the foundry in it's current state. wherever i turn my head i see dead topics me, vacationed maps me, stupid ideas repeated 100 times me. people with no skills me, no decent feedbacks me , no discussionsme!!!. nothing. i honestly don't blame new people for not wanting to come here. the foundry officially sucks. :


sorry everbody... :cry:
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Postby DiM on Thu Jan 17, 2008 8:16 pm

i deleted all my work on the map and decided to start from scratch.
i've given up on flat top-down view and i'm going to attempt something really funky. :D
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Postby Coleman on Thu Jan 17, 2008 8:20 pm

DiM wrote:i deleted all my work on the map and decided to start from scratch.
i've given up on flat top-down view and i'm going to attempt something really funky. :D
Looking forward to it.

Also, we have been debating some structural revamps to hide or eliminate a lot of the dead topics, but there is very much two sides to that issue...
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Postby DiM on Thu Jan 17, 2008 9:07 pm

Coleman wrote:
DiM wrote:i deleted all my work on the map and decided to start from scratch.
i've given up on flat top-down view and i'm going to attempt something really funky. :D
Looking forward to it.

Also, we have been debating some structural revamps to hide or eliminate a lot of the dead topics, but there is very much two sides to that issue...



i was looking towards it myself. isometric view sounded pretty well. so made the grid diagonal and started drawing. made the nice little roads left spaces for buildings and then i realized the map won't fit :( i was getting a map that was 1100*700, and i can't make the little diamond shaped squares smaller because then the army numbers won't fit and basically i'm screwed :(
now i gotta go back to the top down view :(

i wasted an hour doing crap :(
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Postby gimil on Thu Jan 17, 2008 9:13 pm

DiM wrote:i wasted an hour doing crap :(


housework?
What do you know about map making, bitch?

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Postby Herakilla on Fri Jan 18, 2008 12:25 am

gimil wrote:
DiM wrote:i wasted an hour doing crap :(


housework?


*initiate anti spam program*

[quote="gimil"] /quote]
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Postby DiM on Fri Jan 18, 2008 7:18 am

gimil wrote:
DiM wrote:i wasted an hour doing crap :(


housework?


no i wasted an hour doing isometric graphics only to realise they won't fit on the map now i have to go back to top down graphics after i deleted all the work i did on top down graphics :(
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Postby gimil on Fri Jan 18, 2008 7:40 am

When can we expect the next update?
What do you know about map making, bitch?

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Postby DiM on Fri Jan 18, 2008 4:28 pm

gimil wrote:When can we expect the next update?


don't know. i keep getting stuck on the graphics.
isometric is down. not possible because of the size issues.

now i'm torn between 3 alternatives

1. top down view where all you can see is rooftops (realistic)
2. top down view where streets and non important terits are normal but shops and subs are like icons. so you can actually see the store front instead of the roof.
3. something else.

i'm inclining towards something else :D
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Postby DiM on Mon Jan 21, 2008 11:05 am

here's a new update.
V3 (it's actually v5 i think)

anyway i redid all the graphics done a few changes here and there. put the legend at the top and gave it a blueprint aspect.

now what do i have to do to get some stamps?


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Postby yeti_c on Mon Jan 21, 2008 11:07 am

I'm doing the XML am I?!

Righto!!!

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Postby DiM on Mon Jan 21, 2008 11:09 am

yeti_c wrote:I'm doing the XML am I?!

Righto!!!

C.



ugh. i don't think i asked you 8-[

will you do it? :?
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