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yeti_c wrote:There are 8 starts - remember that if you play 2 players - then you will get 4 of those each?!
Bit surprised that houses are starting with 3's though - I haven't got time to take a look til tomorrow though.
C.
DiM wrote:actually something is wrong here.
i have been gone for a long time and i don't exactly remember how xml works but each player was supposed to start with a home and a shop of the same colour as the home in either the E or the W quarter. that would have meant a bonus of just 40. thus making the arsonist's 50 neutrals big enough to avoid round 1 trashings like benjikat experienced.
instead i see people are starting with lots of shops. that's not good.
from what i remember yeti should have done this with starting positions or something like that but i don't know more details.
hopefully when yeti comes he can sort this as i don't like it one bit
sorry guys.
yeti_c wrote:There are 8 starts - remember that if you play 2 players - then you will get 4 of those each?!
Bit surprised that houses are starting with 3's though - I haven't got time to take a look til tomorrow though.
C.
Kemmler wrote:it works well, but just not for sequential. freestyle is fine tho.
please don't change it.
DiM wrote:yeti_c wrote:There are 8 starts - remember that if you play 2 players - then you will get 4 of those each?!
Bit surprised that houses are starting with 3's though - I haven't got time to take a look til tomorrow though.
C.
actually i would have liked it so that each players starts with just 1 house not split them equally. i thought starting positions does this.

Herakilla wrote:yeti_c wrote:There are 8 starts - remember that if you play 2 players - then you will get 4 of those each?!
Bit surprised that houses are starting with 3's though - I haven't got time to take a look til tomorrow though.
C.
a third are neutral arent they?

<territory>
<name>W1</name>
<borders>
<border>W2</border>
<border>W4-Arsonist</border>
</borders>
<coordinates>
<smallx>124</smallx>
<smally>435</smally>
<largex>167</largex>
<largey>573</largey>
</coordinates>
</territory>
<territory>
<name>W3</name>
<borders>
<border>W2</border>
<border>W4-Arsonist</border>
</borders>
<coordinates>
<smallx>183</smallx>
<smally>435</smally>
<largex>245</largex>
<largey>573</largey>
</coordinates>
</territory>
<territory>
<name>W5</name>
<borders>
<border>W6</border>
<border>W4-Arsonist</border>
</borders>
<coordinates>
<smallx>124</smallx>
<smally>512</smally>
<largex>167</largex>
<largey>675</largey>
</coordinates>
</territory>
<territory>
<name>W7</name>
<borders>
<border>W6</border>
<border>W4-Arsonist</border>
</borders>
<coordinates>
<smallx>183</smallx>
<smally>512</smally>
<largex>245</largex>
<largey>675</largey>
</coordinates>
</territory>
<territory>
<name>E1</name>
<borders>
<border>E2</border>
<border>E4-Arsonist</border>
</borders>
<coordinates>
<smallx>394</smallx>
<smally>329</smally>
<largex>527</largex>
<largey>431</largey>
</coordinates>
</territory>
<territory>
<name>E3</name>
<borders>
<border>E2</border>
<border>E4-Arsonist</border>
</borders>
<coordinates>
<smallx>454</smallx>
<smally>330</smally>
<largex>606</largex>
<largey>433</largey>
</coordinates>
</territory>
<territory>
<name>E5</name>
<borders>
<border>E6</border>
<border>E4-Arsonist</border>
</borders>
<coordinates>
<smallx>394</smallx>
<smally>408</smally>
<largex>527</largex>
<largey>536</largey>
</coordinates>
</territory>
<territory>
<name>E7</name>
<borders>
<border>E6</border>
<border>E4-Arsonist</border>
</borders>
<coordinates>
<smallx>453</smallx>
<smally>408</smally>
<largex>605</largex>
<largey>536</largey>
</coordinates>
</territory>

DiM wrote:so that's why people have been getting lots' of shops from the start. damn that's bad.
it should be like this:
1. each player starts with a house (20 troops) and a shop (30 troops) in the same quadrant (ex: P4 and P2)
2. everything else is neutral (shops 30; subs 30; arsonist 30; mall 150, manor 150)
once yeti changes the W1, W3, W5, W7, E1, E3, E5 & E7 neutrals they will no longer start as player terits so people will no longer get 200 troops from the start.
besides that change i'd like to also change some other stuff:
1. house bonus and shop bonus are autodeployed on their respective terit. this means at start people will no longer have a big army to put on one terit and march on the enemy.
2. the other bonuses which aren't present from the start (5 for empty lots; 20 for neighbourhood and 20 for same colour shops) are up for debate:
a. all of them are free to deploy anywhere. since they come later in the stage they don't influence the start of the game and because they are free to place anywhere they allow the liberty in choosing your course of action
b. all those bonuses are autodeployed on the house, thus making the house as the economical centre of your empire (a realistic approach). this cuts the freedom of movement but it adds more a more tactical aspect where you have to manage your resources from home and send them where they are needed.
i would like to get some input on these aspects and in the meantime i'll ask yeti to change the W1, W3, W5, W7, E1, E3, E5 & E7 to neutral 30 and to tell me if points 1 and 2 a/b are possible.
PS: the W1, W3, W5, W7, E1, E3, E5 & E7 problem is entirely my fault as i was the one responsible for putting the neutrals there. sorry guys.
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