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Re: CC City Mogul [Quenched]

PostPosted: Wed Sep 17, 2008 7:26 am
by DiM
it's on the old version or the new version?
and yes it requires carefull resource management due to the very open movement options.
eliminate a guy and you may be too weak to survive. stay on your house and build and you may also be too weak if the others expand.
you have to know what and where to attack

Re: CC City Mogul [Quenched]

PostPosted: Wed Sep 17, 2008 5:36 pm
by Crissipos
I think this map is one of the best there is right now
I love to play it, since the gameplay has changed

very nice work!

Re: CC City Mogul [Quenched]

PostPosted: Wed Sep 17, 2008 5:41 pm
by lanyards
Crissipos wrote:I think this map is one of the best there is right now
I love to play it, since the gameplay has changed

very nice work!
This guy has the game rigged!!! He wins every single one!

--lanyards

Re: CC City Mogul [Quenched]

PostPosted: Wed Sep 17, 2008 5:41 pm
by Herakilla
DiM wrote:it's on the old version or the new version?
and yes it requires carefull resource management due to the very open movement options.
eliminate a guy and you may be too weak to survive. stay on your house and build and you may also be too weak if the others expand.
you have to know what and where to attack


what where and when :P

Re: CC City Mogul [Quenched]

PostPosted: Wed Sep 17, 2008 5:52 pm
by FreeMan10
You may want to take a look at Game 3261442. Look at Yellow's comments from his first round turn.

I haven't looked into it in depth, but it does sound like maybe the bonuses are a bit off?

Thanks guys!
FreeMan10

Re: CC City Mogul [Quenched]

PostPosted: Wed Sep 17, 2008 6:21 pm
by Crissipos
I never had a problem with bonusses, but it was a 8 player game, don't know how it works in those

Re: CC City Mogul [Quenched]

PostPosted: Thu Sep 18, 2008 8:46 am
by DiM
FreeMan10 wrote:You may want to take a look at Game 3261442. Look at Yellow's comments from his first round turn.

I haven't looked into it in depth, but it does sound like maybe the bonuses are a bit off?

Thanks guys!
FreeMan10


yeah in the first round of that game the bonuses were screwed i have now idea how or why because he had just 3 terits. my best bet is that he took his turn in the middle of the xml change and something went wrong in the database.

Re: CC City Mogul [Quenched]

PostPosted: Fri Sep 19, 2008 5:32 am
by djak.
DiM wrote:usually the dice decide the winner of a game. i have seen it many times. unlucky guy starts game deploys 3 attacks 6v3 and it ends 2v3. lucky guy attacks 6v3 and takes it with few or no losses. in some cases 2 rolls in the first round of the game already decide the winner. that's bad. [...] so i have decided to cut the long run short and bring it to the present. how? by increasing the number of armies on the map.


This map makes it worse, not better, because it's now 100% about luck: whoever plays first in a 2 player or 2 team game wins: First player/team takes an arsonist, then bombards the next opponent to play's shops so that that player has minimal armies to deploy. From there it's a massacre - whoever plays second doesn't have a chance.

See Game 3252951 where in round 1 the team to play first got 242 armies, and the team to play second got only 122!:
team1blue: 121, team2green: 61, t1yellow: 121, t2red: 61,
t1blue: 161, t2green: 51 (11 to deploy), t1yellow: 121, t2red: 26 (6 to deploy),
t1blue: 161, t2green: 51 (11 to deploy), t1yellow: 186, t2red: 0,
t1blue: 201, t2green: 26 (6 to deploy), t1yellow: 231, game over.

Re: CC City Mogul [Quenched]

PostPosted: Fri Sep 19, 2008 5:50 am
by BENJIKAT IS DEAD
djak. wrote:
DiM wrote:usually the dice decide the winner of a game. i have seen it many times. unlucky guy starts game deploys 3 attacks 6v3 and it ends 2v3. lucky guy attacks 6v3 and takes it with few or no losses. in some cases 2 rolls in the first round of the game already decide the winner. that's bad. [...] so i have decided to cut the long run short and bring it to the present. how? by increasing the number of armies on the map.


This map makes it worse, not better, because it's now 100% about luck: whoever plays first in a 2 player or 2 team game wins: First player/team takes an arsonist, then bombards the next opponent to play's shops so that that player has minimal armies to deploy. From there it's a massacre - whoever plays second doesn't have a chance.

See Game 3252951 where in round 1 the team to play first got 242 armies, and the team to play second got only 122!:
team1blue: 121, team2green: 61, t1yellow: 121, t2red: 61,
t1blue: 161, t2green: 51 (11 to deploy), t1yellow: 121, t2red: 26 (6 to deploy),
t1blue: 161, t2green: 51 (11 to deploy), t1yellow: 186, t2red: 0,
t1blue: 201, t2green: 26 (6 to deploy), t1yellow: 231, game over.


This was before (or maybe during) the time when the XML was revised - this can't happen this way any more

Re: CC City Mogul [Quenched]

PostPosted: Fri Sep 19, 2008 6:08 am
by djak.
BENJIKAT IS DEAD wrote:This was before (or maybe during) the time when the XML was revised - this can't happen this way any more


What changed? I can't see anything mentioned in the first post. Are no more players put in W and E at the start?

Re: CC City Mogul [Quenched]

PostPosted: Fri Sep 19, 2008 6:15 am
by BENJIKAT IS DEAD
djak. wrote:
BENJIKAT IS DEAD wrote:This was before (or maybe during) the time when the XML was revised - this can't happen this way any more


What changed? I can't see anything mentioned in the first post. Are no more players put in W and E at the start?


You are correct - all the shops adjacent to the arsonists now start neutral

Re: CC City Mogul [Quenched]

PostPosted: Fri Sep 19, 2008 7:46 am
by Crissipos
yep - people are still mentioning the first gameplay, no more luck now, else I didn't win almost all my games on this map

Re: CC City Mogul [Quenched]

PostPosted: Tue Sep 23, 2008 3:32 pm
by hobbzz
I don't know if this is considered a bug but here is my issue.
The objective is to eliminate your opponents or own the Manor and Mall.
During gameplay I conquered the Manor and Mall, but did not win automatically, I assume the instructions or objectives should state more clearly that you must HOLD the Manor and Mall for 1 turn in order to win the game.
If I am being picky then tell me to shove off or worse.
Game # 3296673 my name is hobbzz

Thankyou.

Re: CC City Mogul [Quenched]

PostPosted: Wed Sep 24, 2008 5:55 pm
by Crissipos
hobbzz wrote:I don't know if this is considered a bug but here is my issue.
The objective is to eliminate your opponents or own the Manor and Mall.
During gameplay I conquered the Manor and Mall, but did not win automatically, I assume the instructions or objectives should state more clearly that you must HOLD the Manor and Mall for 1 turn in order to win the game.
If I am being picky then tell me to shove off or worse.
Game # 3296673 my name is hobbzz

Thankyou.


that's how it always goes when there's a game objective to have some specific territories in order to win
you need to end the turn having the cc manor and mall, not just conquer it during the turn and then lose it again

Re: CC City Mogul [Quenched]

PostPosted: Thu Sep 25, 2008 12:16 am
by BENJIKAT IS DEAD
Crissipos wrote:
that's how it always goes when there's a game objective to have some specific territories in order to win
you need to end the turn having the cc manor and mall, not just conquer it during the turn and then lose it again


Not quite right - you need to hold it at the start of your own turn

Re: CC City Mogul [Quenched]

PostPosted: Tue Sep 30, 2008 3:57 am
by mano
I have an issue!

I've played this map recently and the text says: Win by owning the CC manor and city hall or elimating blabla

So I thought :roll: Imma go for the first one and when i conquered both, nothing happened really^^ I ended up getting killed, doesnt matter..

anyway my question is: can someone clearafy the ' winning rules' for the other current of future players..?

grz mano

p.s. love the map, well done!

Re: CC City Mogul [Quenched]

PostPosted: Tue Sep 30, 2008 9:48 am
by DiM
hi mano,
well the objectives on any map function on the same rule. take it, hold it for 1 turn and win.
so let's say in turn 5 you take the mall and the mannor. end your turn let everybody else take their turns and when you start your next turn if you still hold them you automatically win,

as i said this is how it works on any objective based map.

Re: CC City Mogul [Quenched]

PostPosted: Tue Sep 30, 2008 11:36 am
by mano
ah ic, should've known :oops:
thanks for your reply:)

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 6:30 am
by jiminski
mano wrote:ah ic, should've known :oops:
thanks for your reply:)


i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.
Would it be possible to add those words DiM: "..and hold for 1 one" ?

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 6:34 am
by yeti_c
jiminski wrote:
mano wrote:ah ic, should've known :oops:
thanks for your reply:)


i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.
Would it be possible to add those words DiM: "..and hold for 1 one" ?


This is really a failing with the site - NOT with the maps...

All objectives work like this - and this should be detailed somewhere in the instructions (along with other possible attack variants etc) instead of on the map itself.

EDIT:

This is what is in the instructions...
http://www.conquerclub.com/public.php?m ... tructions2
Some maps have objectives which you must conquer and hold for one round to win the game.


Seems a bit light weight to me.

C.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 6:37 am
by jiminski
yeti_c wrote:
jiminski wrote:
mano wrote:ah ic, should've known :oops:
thanks for your reply:)


i know where you were coming from mate, i looked at it when you asked the question and unless you have played Objective based games you would not necessarily guess it.
Would it be possible to add those words DiM: "..and hold for 1 one" ?


This is really a failing with the site - NOT with the maps...

All objectives work like this - and this should be detailed somewhere in the instructions (along with other possible attack variants etc) instead of on the map itself.

EDIT:

This is what is in the instructions...
http://www.conquerclub.com/public.php?m ... tructions2
Some maps have objectives which you must conquer and hold for one round to win the game.


Seems a bit light weight to me.

C.



sure yeti, I am not accusing anyone of failure.
The site description is certainly a little shallow but do enough people read that anyway .. hahah most don't even read the map but i think it is the best place to start.

this is just my simple mind at work as i do not know what is entailed in the change, is it not quite easy to put those additional words on the map?

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 7:07 am
by yeti_c
jiminski wrote:this is just my simple mind at work as i do not know what is entailed in the change, is it not quite easy to put those additional words on the map?


On this map - there is probably room - but not all of the objective maps have that luxury...

C.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 7:27 am
by DiM
just how you don't need to explain how reinforcements work or how attacks work i firmly believe that objectives should not be explained also.
in theory you should simply say terit X is the objective and then people will know what it means or if they don't they'll look it up in the instructions. same goes for bombardments.
problem is that the instructions are far from being perfect, but from what i remember a long time ago there were plans to improve this aspect.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 7:38 am
by jiminski
Well it is up to you of course DiM,
hehe and this really is my last word on it .. i have not even played the map so why i got involved i have not the faintest idea. #-o

Words Now:
Win by owning the Mall and the CC Manor or by eliminating the competition

Could easily be changed to:
Win by holding Mall and CC Manor for one round or eliminating the competition

just seems like a nice easy way to go; no extra words and no one should make this same mistake again even once.

Re: CC City Mogul [Quenched]

PostPosted: Wed Oct 01, 2008 9:55 am
by badlouie
It only takes one time going for the objective to realize how it works.

Mano went for the objective, didn't get it. Asked a question, got an answer.

Problem solved. It's a problem that will only happen to you ONCE.

No need to mark up a nice map.