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Treasures of Galápagos [Quenched]

PostPosted: Wed Jan 23, 2008 10:48 pm
by cairnswk
Treasures of Galápagos

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VERSION 29 WITH NETUTRALS
Click image to enlarge.
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ORIGINAL DRAFT
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Why?
1. To put the Galápagos Islands and its treasures on CC.
2. To provide a similar small quick map concept that works slightly differently from AoM:Magic.

Background/Concept
The map is based around the Galápagos Island east of Ecuador, some of the dive areas, artistic license reefs and waterholes required for survival.
Bonuses are thus awarded for combinations of these items, plus for each natural treasure collected.

No of Territories.
8 starting diving reefs, all others are neutral 1 or 2s depending on location from lugger.
Approx 63 at present, with view to reduce once gameplay is discussed.

PostPosted: Wed Jan 23, 2008 11:10 pm
by I GOT SERVED
Firstly, it's spelled: "Galápagos"

Second, I really wanted to do a map of the Galapagos, but I suck a graphics :( .

A suggestion: maybe have some sort of a bonus for holding a certain number of islands? Like 2 islands= +1, 3 islands = +2, or something along those lines.

PostPosted: Wed Jan 23, 2008 11:13 pm
by d.gishman
tortoise, not turtle

good idea for a map, looks really interesting

PostPosted: Wed Jan 23, 2008 11:24 pm
by cairnswk
d.gishman wrote:tortoise, not turtle

good idea for a map, looks really interesting


1. this animal is known as a marine turtle.

2. thanks. i hope so. :)

PostPosted: Wed Jan 23, 2008 11:30 pm
by cairnswk
I GOT SERVED wrote:Firstly, it's spelled: "Galápagos"

Second, I really wanted to do a map of the Galapagos, but I suck a graphics :( .

A suggestion: maybe have some sort of a bonus for holding a certain number of islands? Like 2 islands= +1, 3 islands = +2, or something along those lines.


Thanks I GOT SERVED.....slight embarrasement at the spelling (dislexia.) :oops:

1. Fixed.....can't do anything about the poll without annoying Coleman.
2. Well, you got your map of Galapagos, that's got to be something good.
3. OK, please keep that in mind for later...at this stage i am not interested in it as some of the islands are not terts, and I want this map to be a strictly quick game market map - that's why the luggers have the bonuses. :)

PostPosted: Wed Jan 23, 2008 11:46 pm
by d.gishman
Oh, I thought you were referring to the Galapagos giant tortoise, which inhabits all of the islands. marine turtles are everywhere, but giant tortoises are unique to the galapagos.

PostPosted: Wed Jan 23, 2008 11:51 pm
by cairnswk
d.gishman wrote:Oh, I thought you were referring to the Galapagos giant tortoise, which inhabits all of the islands. marine turtles are everywhere, but giant tortoises are unique to the galapagos.

Mmmm, didn't my research very well.
I'll change it next version. Thanks d.gishman :)

EDIT// Actually i am going to leave this as a marine turtle...because it occupies the sea, whereas i beleive the tortoise occupies the land areas.
However i might add the tortoise to future versions on the land.

Re: Treasures of Galapágos V1

PostPosted: Thu Jan 24, 2008 3:11 am
by edbeard
love it


kinda confused though...one example. How does Lugger Wolwin connect with the other part of the map? luggers can't all connect because then you'd border everyone at the start.

Soooo, I just can't tell at the moment.

I love the look, but the colours blend in quite a bit. I mean it's the ocean/reef so it's supposed to but at the same time, I'd like it more if it didn't since this is a game afterall.


I'll wait 'till I know what's going on more before additional comments.

Re: Treasures of Galapágos V1

PostPosted: Thu Jan 24, 2008 3:58 am
by cairnswk
edbeard wrote:love it
Phew!


kinda confused though...one example. How does Lugger Wolwin connect with the other part of the map? luggers can't all connect because then you'd border everyone at the start.

Yes that right...connection right from the start. But now you've brought that up obviously i need to rethink this...i don't want it to be the same as Magic, but similar.

I love the look, but the colours blend in quite a bit. I mean it's the ocean/reef so it's supposed to but at the same time, I'd like it more if it didn't since this is a game afterall.
Yes the colours are supposed to blend in quite a bit.

Re: Treasures of Galapágos V1

PostPosted: Thu Jan 24, 2008 4:05 am
by cairnswk
edbeard wrote:kinda confused though...one example. How does Lugger Wolwin connect with the other part of the map? luggers can't all connect because then you'd border everyone at the start.

edbeard, i am going to change it "everyone starts off diving".

PostPosted: Thu Jan 24, 2008 4:36 am
by cairnswk
Version 2.

Changes:
Players start off on a reef diving now.

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PostPosted: Thu Jan 24, 2008 4:50 am
by edbeard
For the colours, maybe make those territory borders a bit sharper. I think this would help a lot. In quite a few places I have trouble seeing them end.


I have a gameplay comment too.


So the best bonus to go for to start is probably the lugger.

I start with a reef and get that lugger. Next turn I get my regular 3 +2 for the lugger and +3 for the snorkel and lugger = +8

Reef five can do this with two kills T1 then Lugger.

Now, next turn I take those armies and go after someone else. I kill him. Chances of this happening in a six player game say...Well probably a lot higher than we want.


Now, I feel a bit bad because at the moment I'm not quite sure of a way to 'fix' this. I'll ponder it a bit but I'm sure you will consider this as well.

PostPosted: Thu Jan 24, 2008 4:57 am
by MrBenn
Hmmm....

I haven't had a proper look at gameplay, so can't really comment on that at the moment, but I do like the look of this map - you seem to have an aesthetic eye!

Just a couple of things I noticed:

1. Reef 7 needs to have the same 'white' appearance as the other reefs.

2. The heads and legs of the Giant Tortoises are quite hard to see, which makes them look like blobs.

3. The territory off Espanola is labelled E3, but there is no E1 or E2...

That's it for now.

PS How do you make your maps look so good??

PostPosted: Thu Jan 24, 2008 5:49 am
by cairnswk
edbeard wrote:For the colours, maybe make those territory borders a bit sharper. I think this would help a lot. In quite a few places I have trouble seeing them end.
I have a gameplay comment too.
So the best bonus to go for to start is probably the lugger.
I start with a reef and get that lugger. Next turn I get my regular 3 +2 for the lugger and +3 for the snorkel and lugger = +8
Reef five can do this with two kills T1 then Lugger.
Now, next turn I take those armies and go after someone else. I kill him. Chances of this happening in a six player game say...Well probably a lot higher than we want.
Now, I feel a bit bad because at the moment I'm not quite sure of a way to 'fix' this. I'll ponder it a bit but I'm sure you will consider this as well.

Summary of movements Reef to Luggers.

Reef Lugger Kills
1 Wolwin 3
2 Pintmar 2
3 Genocruz 2
4 Santiago 2
5 Tortiga 2
6 Floreola 3
7 Cristocruz 2
8 Floreoloa 3

Now that needs fixing...there are three terts that need adjuisting down to 2 kills, so that everyone has even chance of getting a luggar.

Or do you think it should be taken up to 3 kills to get to each lugger.

After that, i guess it depends on what resources you want to gain.
Some are closer, so some will of like every other game have to fight harder and longer. Some will be luckier.

PostPosted: Thu Jan 24, 2008 5:52 am
by cairnswk
MrBenn wrote:Hmmm....

I haven't had a proper look at gameplay, so can't really comment on that at the moment, but I do like the look of this map - you seem to have an aesthetic eye!

Thanks MrBenn...i hope so...

Just a couple of things I noticed:

1. Reef 7 needs to have the same 'white' appearance as the other reefs.

2. The heads and legs of the Giant Tortoises are quite hard to see, which makes them look like blobs.

3. The territory off Espanola is labelled E3, but there is no E1 or E2...

That's it for now.

Will fix all these for you next version, and look forward to hearing yo-ur comments on existing/possible gameplay.

PS How do you make your maps look so good??

Hmmmmmm......a little bit artistic i guess...you know...even portions left and right brain. LOL :wink:

PostPosted: Thu Jan 24, 2008 10:35 am
by Kaplowitz
I like it a lot, but im having trouble finding all of the symbols. Could you make them stand out a little more?

PostPosted: Thu Jan 24, 2008 1:57 pm
by I GOT SERVED
Minor typo, you have the accent over the wrong A. The accent is over the second A, not the third.

As edbeard said, some of the borders are somewhat unclear.

Is there any way that you could make the turtles stand out a bit more? They aren't very noticable on certain islands.

A question about gameplay: Do the Luggers connect to all reefs? Or do they all connect to each other?

PostPosted: Thu Jan 24, 2008 2:33 pm
by Lone.prophet
i like the idea though i think the graphics needs to be more clear

PostPosted: Thu Jan 24, 2008 2:41 pm
by yeti_c
Another Cairns map - another masterpiece - and another stroke of genius for originality...

(BTW - I voted yes in the poll!!!)

C.

PostPosted: Thu Jan 24, 2008 3:45 pm
by Coleman
Kaplowitz wrote:I like it a lot, but im having trouble finding all of the symbols. Could you make them stand out a little more?
Maybe if you gave them all a thin outline that had a sharp contrast to the background.

PostPosted: Sat Jan 26, 2008 4:16 pm
by onbekende
I had to found out from your sig that this was here

I should come to here more often :D

PostPosted: Sun Jan 27, 2008 3:34 am
by cairnswk
onbekende wrote:I had to found out from your sig that this was here

I should come to here more often :D


hidden treasure eh? :wink:

PostPosted: Wed Jan 30, 2008 9:26 am
by Coleman
When will we be seeing another version? I'm excited for this one.

PostPosted: Wed Jan 30, 2008 1:10 pm
by cairnswk
Coleman wrote:When will we be seeing another version? I'm excited for this one.
Probably this weekend Coleman, I have changed the tortoises and am wokring on the borders between the terts along with the reefs.

PostPosted: Fri Feb 01, 2008 6:40 pm
by cairnswk
Version 3

Small changes on this one:
1. redefined the borders a little more
2. moved some terts around for better definition and gameplay.
3. changed the graphic for the tortoises
4. Changed legend around

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