Probably this weekend Coleman, I have changed the tortoises and am wokring on the borders between the terts along with the reefs.Coleman wrote:When will we be seeing another version? I'm excited for this one.
natty_dread wrote:I was wrong
gimil wrote:I have a bad feeling about how this will playout with the color blind community. There very little contrats across the map.
edbeard wrote:I'm not sure you really solved the major problems you had.
The divisions between borders are still hazy to me.
I still think players are going to be eliminated quite quickly. First turn Reef 3 takes over G1 and Lugger Pintmar. Reef 2 knows that either I can place my armies on the reef and hope not to get killed or I can attack and try to stop him. If you don't take over the Lugger then you're probably dead. On the second turn. But, just sitting there waiting is not a smart strategy either.
Sorry I don't really have any advice for you. I really just don't know how you can make this map work.
We can change the starting value of assigned territories now. Enough neutrals between things and the right start value and nobody is going to die before they move.edbeard wrote:Sorry I don't really have any advice for you. I really just don't know how you can make this map work.
Coleman wrote:We can change the starting value of assigned territories now. Enough neutrals between things and the right start value and nobody is going to die before they move.edbeard wrote:Sorry I don't really have any advice for you. I really just don't know how you can make this map work.
\edbeard wrote:well you still have reefs that are really close together
5 and 6
7 and 8
Those could probably kill each other on their first go. Do we want to have a ton of neutrals in between to stop this from happening? Well, that 'solves the problem' but is that any fun? Does it make for a good map?
All of the Luggers connect right? So, any of the reefs that are within 2 territories of the Luggers are in danger as well. Not just the reef2 to reef3 example I used before.
I just can't imagine how this map can work at the moment. Unless you wanted to put a ton of neutrals everywhere. But, I don't think this is fun and I don't think this is what you envisioned.
edbeard wrote:I realize that but we can't have players being eliminated on the first or second round can we?
Right now I think this would happen quite a bit.
edbeard wrote:yes but there's also the Luggers. Those within 2 territories of the luggers are also in danger.
Many of the reefs start within 2 of a lugger. Like I reasoned in my example above, people are going to be eliminated because of going after that lugger.
Furthermore, I start with 3 on my lugger. 3 + 3 (for standard territory bonus)+3 (for my reef). I think 9 armies can do away with 3 territories quite easily. Four territories isn't out of the question either.
It just seems like it'll be a map where luck is more involved than strategy. But, I think we both know my position by now so I'll let other people do some discussing.
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