Treasures of Galápagos [Quenched]

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Postby Kaplowitz on Thu Jan 24, 2008 10:35 am

I like it a lot, but im having trouble finding all of the symbols. Could you make them stand out a little more?
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Postby I GOT SERVED on Thu Jan 24, 2008 1:57 pm

Minor typo, you have the accent over the wrong A. The accent is over the second A, not the third.

As edbeard said, some of the borders are somewhat unclear.

Is there any way that you could make the turtles stand out a bit more? They aren't very noticable on certain islands.

A question about gameplay: Do the Luggers connect to all reefs? Or do they all connect to each other?
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Postby Lone.prophet on Thu Jan 24, 2008 2:33 pm

i like the idea though i think the graphics needs to be more clear
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Postby yeti_c on Thu Jan 24, 2008 2:41 pm

Another Cairns map - another masterpiece - and another stroke of genius for originality...

(BTW - I voted yes in the poll!!!)

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Postby Coleman on Thu Jan 24, 2008 3:45 pm

Kaplowitz wrote:I like it a lot, but im having trouble finding all of the symbols. Could you make them stand out a little more?
Maybe if you gave them all a thin outline that had a sharp contrast to the background.
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Postby onbekende on Sat Jan 26, 2008 4:16 pm

I had to found out from your sig that this was here

I should come to here more often :D
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Postby cairnswk on Sun Jan 27, 2008 3:34 am

onbekende wrote:I had to found out from your sig that this was here

I should come to here more often :D


hidden treasure eh? :wink:
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Postby Coleman on Wed Jan 30, 2008 9:26 am

When will we be seeing another version? I'm excited for this one.
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Postby cairnswk on Wed Jan 30, 2008 1:10 pm

Coleman wrote:When will we be seeing another version? I'm excited for this one.
Probably this weekend Coleman, I have changed the tortoises and am wokring on the borders between the terts along with the reefs.
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Postby cairnswk on Fri Feb 01, 2008 6:40 pm

Version 3

Small changes on this one:
1. redefined the borders a little more
2. moved some terts around for better definition and gameplay.
3. changed the graphic for the tortoises
4. Changed legend around

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Last edited by cairnswk on Fri Feb 01, 2008 6:54 pm, edited 1 time in total.
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Postby gimil on Fri Feb 01, 2008 6:48 pm

I have a bad feeling about how this will playout with the color blind community. There very little contrats across the map.
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Postby edbeard on Fri Feb 01, 2008 7:01 pm

I'm not sure you really solved the major problems you had.


The divisions between borders are still hazy to me.

I still think players are going to be eliminated quite quickly. First turn Reef 3 takes over G1 and Lugger Pintmar. Reef 2 knows that either I can place my armies on the reef and hope not to get killed or I can attack and try to stop him. If you don't take over the Lugger then you're probably dead. On the second turn. But, just sitting there waiting is not a smart strategy either.


Sorry I don't really have any advice for you. I really just don't know how you can make this map work.
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Postby cairnswk on Fri Feb 01, 2008 7:03 pm

gimil wrote:I have a bad feeling about how this will playout with the color blind community. There very little contrats across the map.


As oaktown pointed out on the Rail Europe map, as long as those terts are all idientified adequately, there is no problem from what i can gather. :)
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Postby cairnswk on Fri Feb 01, 2008 7:07 pm

edbeard wrote:I'm not sure you really solved the major problems you had.


The divisions between borders are still hazy to me.

I still think players are going to be eliminated quite quickly. First turn Reef 3 takes over G1 and Lugger Pintmar. Reef 2 knows that either I can place my armies on the reef and hope not to get killed or I can attack and try to stop him. If you don't take over the Lugger then you're probably dead. On the second turn. But, just sitting there waiting is not a smart strategy either.


Sorry I don't really have any advice for you. I really just don't know how you can make this map work.


Probably :) need to give reef 2 another link the opposite way to lugger isiago.
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Postby Coleman on Fri Feb 01, 2008 7:07 pm

edbeard wrote:Sorry I don't really have any advice for you. I really just don't know how you can make this map work.
We can change the starting value of assigned territories now. Enough neutrals between things and the right start value and nobody is going to die before they move.
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