The Neon Peon wrote:This map is still off balance. I started out with reef 8, and was able to take the West Isabella in the first few rounds. Once I did that, I quickly won the game even when I did lose a 9 v 1 or so every turn afterwards. ALL fresh water territories should have 10 neutrals on them. Had it had 10 instead of 5, my opponent would have taken it from me as soon as I got rid of those neutrals. because I would have wasted a whole lot more men.
I think it is off balance too. Some of the reefs are just too close to others. In my game on this map a player was eliminated by another player in Round 3 (the player that was eliminated had only taken 2 turns!)
To me, you shouldn't be able to get eliminated so quickly, especially since 99% of the board is neutrals to start with. If it's going to be all neutrals, it should be like New World or Feudal Wars where there are HUGE stacks of neutrals separating each player's starting point, so that it's harder to reach them, etc. and also so that a few bad rolls against the neutrals can be overcome. In this game it appears the eliminated player had a few unlucky rolls against neutrals which weakened his army, then the other guy found him and eliminated him in the same turn that he found him (and the guy who eliminated him only got 3 armies to start the turn, so he probably didn't have more than 5-6 armies in total to use to attack the eliminated player).
So, to me, seems to be that this map is very un-balanced for something like this to happen.
Game: 3363117 (it's fog of war though so you can only see what happened in the text bar)