Moderator: Cartographers
militant wrote:I really like this map,
but it is quite confusing,
to mix the spice up, be taken away from the reefwill the -1 be taken away from the snorkel territory or will it just be imposed on bonues and armies received from no. of territorys,
yesand can the luggers attack all over luggers around the map,
at this point, yes, but i will swap that water with a treasure.lastly, isnt reef 5 the best reef to start with because you can attack isabela west immediatly and get a +4 bonus.
FreeMan10 wrote:Sorry, I don't have any advice on fixing/balancing this, I just thought I'd point out what I see and let the gurus help you fix 'em!
FreeMan10
cairnswk wrote:I have to redo the graphics because i lost the .png file from v6.
FreeMan10 wrote:cairnswk wrote:I have to redo the graphics because i lost the .png file from v6.
That image is gone???? AAAARRRFGGGGGGHHHHH!!!!!!! Did you check your coat pockets, and the back pocket of the jeans you wore last Tuesday? That's usually where I find my lost stuff... Maybe in with the dirty socks?
I really liked that one - hope it's not a major effort to recreate it. It would take me months to get to that point! -10000 Artistic Ability
yeti_c wrote:FreeMan10 wrote:cairnswk wrote:I have to redo the graphics because i lost the .png file from v6.
That image is gone???? AAAARRRFGGGGGGHHHHH!!!!!!! Did you check your coat pockets, and the back pocket of the jeans you wore last Tuesday? That's usually where I find my lost stuff... Maybe in with the dirty socks?
I really liked that one - hope it's not a major effort to recreate it. It would take me months to get to that point! -10000 Artistic Ability
I suspect - it's simply a regeneration of the image... (Pings are the final product) however - with loads of layers it might be hard to remember which layers/settings he had in each place...
C.
FreeMan10 wrote:Whew!
I've lost a few files in my day, and it's never been that simple to recover...
</panic mode>
Lone.prophet wrote:i really like the looks of this maps
and since when do army numberws loook like that or are they just randoom fontt
militant wrote:Lone.prophet wrote:i really like the looks of this maps
and since when do army numberws loook like that or are they just randoom fontt
I think they were put there to demonstrate how the map would work, rather than be the numbers used.
DiM wrote:i can't see the image
edit// solved
cairnswk wrote:DiM wrote:i can't see the image
edit// solved
Dim you asked for number on the map...are you going to comment on the gameplay?
DiM wrote:cairnswk wrote:DiM wrote:i can't see the image
edit// solved
Dim you asked for number on the map...are you going to comment on the gameplay?
as soon as i get my head around here i will. probably later this night when i finish my work. it's been a hell of a week with no days off.
edit//
2 quick questions so i have all the data needed for a proper comment:
1. is there a bonus for number of terits? 3 for 9, 4 for 12....
2. the snorkel bonus of -1 is applied just to the snorkel terit or is it a general bonus? i mean if it's general then it is substracted from the total bonus, if it's only on the terit then it applies just to the armies on the snorkel.
cairnswk wrote:edit//
2 quick questions so i have all the data needed for a proper comment:
1. is there a bonus for number of terits? 3 for 9, 4 for 12....
no i don't think that is necessary, and this map is designed for quick gameplay
yeti_c wrote:cairnswk wrote:edit//
2 quick questions so i have all the data needed for a proper comment:
1. is there a bonus for number of terits? 3 for 9, 4 for 12....
no i don't think that is necessary, and this map is designed for quick gameplay
So you mean that the usual - you have 12 territores you get 4 armies per turn doesn't count on this map?
So you are going to override the reinforcements in the XML?
C.
DiM wrote:
so my suggestion for this is to add a bonus for number of terits. this way each player will have 3 troops each turn to afford attacking.
cairnswk wrote:DiM wrote:
so my suggestion for this is to add a bonus for number of terits. this way each player will have 3 troops each turn to afford attacking.
Is not each player going to get three at the begin of each turn to move with regardless of where they are bonus wise, plus the game already gives a bonus for number of terts.Slow one, but at least it is a bonus.
While i want this to be a quick play map, i don't want it to be all over in two rounds. most players from what i have seen on most maps only take one tert at a time at the beginning of games....but def awaiting your analysis!
DiM wrote:cairnswk wrote:DiM wrote:
so my suggestion for this is to add a bonus for number of terits. this way each player will have 3 troops each turn to afford attacking.
Is not each player going to get three at the begin of each turn to move with regardless of where they are bonus wise, plus the game already gives a bonus for number of terts.Slow one, but at least it is a bonus.
While i want this to be a quick play map, i don't want it to be all over in two rounds. most players from what i have seen on most maps only take one tert at a time at the beginning of games....but def awaiting your analysis!
you said there will not be a bonus for number of terits you own. this means the players won't get 3 troops each turn. they will just get the -1 on the snorkel.
i'm confused. so is there a bonus for the number of terits you own or there isn't?
cairnswk wrote:DiM wrote:cairnswk wrote:DiM wrote:
so my suggestion for this is to add a bonus for number of terits. this way each player will have 3 troops each turn to afford attacking.
Is not each player going to get three at the begin of each turn to move with regardless of where they are bonus wise, plus the game already gives a bonus for number of terts.Slow one, but at least it is a bonus.
While i want this to be a quick play map, i don't want it to be all over in two rounds. most players from what i have seen on most maps only take one tert at a time at the beginning of games....but def awaiting your analysis!
you said there will not be a bonus for number of terits you own. this means the players won't get 3 troops each turn. they will just get the -1 on the snorkel.
i'm confused. so is there a bonus for the number of terits you own or there isn't?
sorry DiM...cross communications....
1. the default +3 for every turn & +1 for every three terts will still apply
2. i thought you were talking about me stipulating bonuses for number of terts - that won't happen.
Users browsing this forum: No registered users