The Citadel [Quenched]

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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby Ditocoaf on Sun Jun 29, 2008 1:16 am

TaCktiX wrote:I did exactly that twice, with the previous 2 iterations of trees. People didn't like the results. The present one I will be slightly modifying to force the top-down perspective. I'm not exactly interested in copying grayhawke's trees, as they have far too much clarity for the true-scale trees seen from a few hundred feet in the air (perspective of campus).

but the crosswalks, for instance, are perfectly clear and sharp.
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>----------✪ Try to take down the champion in the continuous IPW/GIL tournament! ✪----------<

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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby TaCktiX on Sun Jun 29, 2008 2:29 am

Because they are required for the map's gameplay. With exception to crosswalks in the corners (Capers/Museum, Jenkins/Canteen, McAlister/LeTellier, Duckett/Battery), none of them exist.
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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby RjBeals on Sun Jun 29, 2008 2:38 pm

gimil wrote:
grayhawke wrote:I think top-down looks better -

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I think that could work, what say you tack?


This looks promising. I see the need for top-down view.
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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby TaCktiX on Thu Jul 03, 2008 1:56 am

I'm presently working on a tree solution, but general demotivation about having to redo the trees from scratch is making it a procrastination-fest. Version 20 should be out by the end of the weekend regardless.
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Re: The Citadel V19 (Pg1+20) [I,Gp,Gr] XML Written

Postby TaCktiX on Mon Jul 07, 2008 3:47 am

Version 20

Updates:
- Redid the trees again (and if you complain about these, you need to be taken out behind the shed and shot)
- Centered Bond and Mark Clark Halls
- 1Pxed the attack routes on the Large
- Fixed the attack route examples on the Large

Small version (600x461)
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Large version (700x538)
Click image to enlarge.
image


Point of Discussion:
Is this Forge-worthy? If not, why?
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Re: The Citadel V20 (Pg1+22) [I,Gp,Gr] XML Written

Postby ZeakCytho on Mon Jul 07, 2008 3:50 am

This seems ready for the final forge to me :D
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Re: The Citadel V20 (Pg1+22) [I,Gp,Gr] XML Written

Postby Mjinga on Mon Jul 07, 2008 1:30 pm

=D> Lovely job on the trees! I especially like the ones by F-troop and Jenkins Hall.

I think it's forge-worthy.
Reputation cleared. :) Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
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Re: The Citadel V20 (Pg1+22) [I,Gp,Gr] XML Written

Postby yeti_c on Tue Jul 08, 2008 4:52 am

I'm not sure I like the legend grey next to the pathway grey... is there any need for them to be a different colour?

C.
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Re: The Citadel V20 (Pg1+22) [I,Gp,Gr] XML Written

Postby TaCktiX on Tue Jul 08, 2008 10:57 am

Side effect of me adding the minimap in there. The asphalt down there is a duplicate of the shade around the rest of the map, whilst the other gray is a 50% saturated with black white (dark gray, i.e.). Crafting a fix to that shouldn't be that hard, and can be done in the Forge with ease.
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Re: The Citadel V20 (Pg1+22) [I,Gp,Gr] XML Written

Postby laci_mae on Tue Jul 08, 2008 12:45 pm

yeti_c wrote:I'm not sure I like the legend grey next to the pathway grey... is there any need for them to be a different colour?

C.


Nice update overall! Love the new trees. I would like to see the legend background match the parking lot/sidewalk surface as well. Also, can the box behind RJ's name be the darker gray road color?

LMR
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Re: The Citadel V20 (Pg1+22) [I,Gp,Gr] XML Written

Postby AndyDufresne on Wed Jul 09, 2008 12:58 pm

              Final Forge

---The Citadel Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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--Andy
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Re: The Citadel V20 (Pg1+22) [I,Gp,Gr] XML Written

Postby ZeakCytho on Wed Jul 09, 2008 12:59 pm

Congrats!
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Re: The Citadel V20 (Pg1+22) [Final Forge]

Postby yeti_c on Wed Jul 09, 2008 1:05 pm

Congrats Tack - reckon this one's going all the way...

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Re: The Citadel V20 (Pg1+22) [Final Forge]

Postby laci_mae on Wed Jul 09, 2008 1:52 pm

Yippee!
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Re: The Citadel V20 (Pg1+22) [Final Forge]

Postby grayhawke on Wed Jul 09, 2008 2:30 pm

Excellent! =D>

(terrific trees btw)
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