The Citadel [Quenched]

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Re: The Citadel V21 (Pg1+23) [Final Forge]

Postby shadowsteel9 on Wed Jul 16, 2008 4:51 pm

lookin good tac, congrats on makin in to forge, and this looks like it's very close to quench
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby Mjinga on Tue Jul 22, 2008 1:39 am

Soooooo... is anything happening to the map? Like... an XML stamp? Or... something... anything at all...
Reputation cleared. :) Never let it be said that Team CC don't investigate fairly.
Although they take bloody forever to do it...
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby gimil on Tue Jul 22, 2008 12:01 pm

Mjinga wrote:Soooooo... is anything happening to the map? Like... an XML stamp? Or... something... anything at all...


tack looks at it under his covers with a torch at night!

I didnt tell you...
What do you know about map making, bitch?

natty_dread wrote:I was wrong


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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby laci_mae on Tue Jul 22, 2008 2:06 pm

I'm done looking and ready to play!
L
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby TaCktiX on Tue Jul 22, 2008 3:12 pm

I would prefer my topic not to be consumed with spam this late in the game, so some official word from the C.A.'s as to what's the holdup on a mere stamp would be appreciated. And I'm aware of the Quenching slow-up, and am not expecting that stamp any time soon.
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby Tisha on Mon Aug 04, 2008 10:47 am

The Parade Deck.. returns to 5 neutral?
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby TaCktiX on Mon Aug 04, 2008 11:05 am

Yes. I suppose I'll need to do a minor version update to add neutral to it, otherwise it doesn't make sense.
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby laci_mae on Mon Aug 04, 2008 4:45 pm

Tac,

Around the top and right of the legend, I think the graphics should be trimmed a little. Make 2nd batt. and 4th batt. border the legend the way that 1st batt. does. Best I can tell, that would mean leaving grass and removing some useless sidewalks.

Let me explain it another way in case that doesn't make sense. (It's finals week. I high on procrastination and low on sense making.) Make the width of the grass/sidewalk graphic around the building the same for 2nd & 4th batts. as it is for 1st.

This would give you more legend room to work with. Also, you might soften that top-right corner of the legend to better match other corners in the map. The legend Parade Deck corners are also sharp instead of rounded.

Since you're doing a small update, I thought I'd toss you these comments.

Best,
Laci
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby TaCktiX on Mon Aug 04, 2008 8:54 pm

The legend is not intended to look like the actual map. It is a text map in the strictest sense, and should be interpreted in that way. Also, I would like to keep the map's adorning elements fully intact. Tossing out sidewalks as them being "unnecessary" is missing the thematic point of them being there in the first place (accuracy to the campus). Unnecessary edits simply for the sake of edits I'm not going to do. Adding one word to make the map clearer I will do.
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby laci_mae on Tue Aug 05, 2008 10:59 am

TaCktiX wrote:The legend is not intended to look like the actual map. It is a text map in the strictest sense, and should be interpreted in that way. Also, I would like to keep the map's adorning elements fully intact. Tossing out sidewalks as them being "unnecessary" is missing the thematic point of them being there in the first place (accuracy to the campus). Unnecessary edits simply for the sake of edits I'm not going to do. Adding one word to make the map clearer I will do.


I'm not trying to offend you. I honestly think that area of the map isn't as clean and polished as others. I recognize that its "a text map in the strictest sense", but that doesn't excuse it from having unclean lines. I was simply trying to point out that those sidewalks are not integral to gameplay, and, therefore, would not severely detract from the map should they be covered by the legend.

Additionally, I thought my idea would coincide well with adding the word to the legend because it looks like you're about out of room. Adding these little smidges around the edges could help visually and spatially.

The bottom line is that it's a good map with or without these edits. I was just trying to put forth some thoughtful and helpful suggestions.

L
Last edited by laci_mae on Tue Aug 05, 2008 8:32 pm, edited 1 time in total.
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Re: The Citadel V21 (Pg1+23) [Final Forge] XML Checked

Postby TaCktiX on Tue Aug 05, 2008 12:26 pm

Version 22

Updates:
- Added "neutral" to the description of the Parade Deck's killer neutral ( #-o)
- Added a stroke and a rounded look to the legend's Parade Deck

Small version (600x461)
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XML: http://www.sendspace.com/file/89e605

I'm not going to repost test result images right yet, as the actual territories have not changed any in this revision.
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Re: The Citadel V22 (Pg1+24) [Final Forge] XML Recheck Pending

Postby AndyDufresne on Tue Aug 05, 2008 10:08 pm

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Forza has given it the thumbs up! Hopefully we'll get out of this back up within a week, when Lack comes back.


--Andy
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby RjBeals on Fri Aug 08, 2008 7:21 pm

I must say you've got a fine looking map there tac. Go figure that of all states, South Carolina is representing the foundry the right way. Once Charleston is quenched (some day) we'll have 2 unique maps from our state. From the same city in the state for that matter. Pretty good for a couple of hillbilly rednecks.. huh!
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby pepperonibread on Fri Aug 08, 2008 9:24 pm

Wow, I need to get Virginia represented on CC... Chesapeake Bay anyone?
And congrats on the stamp Tac!
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Re: The Citadel V22 (Pg1+24) [I,Gp,Gr,X]

Postby yeti_c on Sat Aug 23, 2008 2:05 pm

Hmmm - Not been in this thread for a while - but thought I'd have a quick look in as it's almost there...

But I'm really not crazy about the drop shadow in the legend font? - Especially with the red letters - I dunno but it seems to clash my eyes a bit!?

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