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Kaplowitz Posted: 06 Feb 2008 22:51 Post subject:
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graphics look nice
You still need to explain the map better.
qwert Posted: 06 Feb 2008 23:08 Post subject:
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well i thinking that these map can be like Feudal War map,no continent bonuses,because these is one country,and to have bonuses for terittory,and for holding Army or Navy units.
Kaplowitz Posted: 07 Feb 2008 00:41 Post subject:
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I like that! its an interesting idea!
OK, but you still have to explain it on the map. Also, the easier your map is to understand, the more comments it will get.
Thats why you guys here to help me with English choice of word for these gameplay option,
Also i still work with bonus box.
qwert wrote:its look that you not read previous page,ok i will repeat
edbeard
I've read everything but I don't really understand much of anything you said it'll be like feudal with no continent bonuses, but it will be different in that it will start like any other map (eg: there are not castles or one territory where each player starts). Is this correct?
I don't quite get how the Roma box at the bottom works. Are those coin territories another bonus? What is there significance with regard to the history of the region? Also, why does the Roma territory in the bottom have a texture but the other parts don't?
Dim
i read the entire thread but before i can comment on the gameplay i need to know the bonuses or at least some logic of what the bonuses might be.
you said you want to make it like feudal. well then at least tell us which terits will be starting points, which ones will be neutral, what bonuses do you have in mind, etc.
Incandenza
As a general concept, the map looks good. If nothing else, the graphics look pretty damn good thus far.
Like many others, tho, I'm having difficulty getting a handle on the gameplay.
But absent gameplay concepts, there are a few things that really stick out at me:
the box for roma is okay (tho I think it could be larger and more interestingly broken up, rather than the existing "rome and several praetorians"), but I think the box for the three random northwestern italia terits is unnecessary, as are the three terits in the box..
There's a line to crete, but crete's not even a terit, making it a bit confusing.
All those ships are dead ends, leaving LOTS of dead ends on the map, making knockouts that much more difficult.
The coins in the upper right are distracting.
Is there a particular reason why you picked 117 AD? I'm no scholar of the period, I'm just curious what makes that date stand out for you.
There are a lot of repeated names (i.e. germania and pannonia), and unlike a map with northern/western/etc, your repeated names will be right next to each other in the drop down box. I don't think it would be a bad idea to try and lessen the number of these.
"bith et pont" is so cramped that even the shortened name looks weird.
It's a good start, qwert. I'll be interested to see this map progress.
yeti_c Posted: 09 Feb 2008 17:03 Post subject:
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Not sure if this would work - but the starting territories could be...
The 7 boats - and Roma? Would that work? Would that be something that you want?
C.
qwert wrote:new update with bonus box
Cairnswk
Qwert....comments if i may.
1. I very much like the graphics on this, it is pure Roman all over in design, apart from some small items:
2. the galleys look like Viking ships...did the roman use red and white sails in stripe pattern?
3. The names on Gaetulia...maybe too close to army so triple digit/number cover them
4. army circle on assyria...to close to border of map
5. what do the ships do? do they only attack the land terts. or can they attack each other?
6. the white text of Iberia, Sarmatia etc region doesn't fit with the map...perhaps make some other colour that blends with the overall colour scheme
Looking very good otherwise
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