Imperium Romanum [Quenched]

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Postby Qwert on Fri Feb 08, 2008 6:31 pm

Now i will ask from my self to see new Update :shock:
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Postby Qwert on Fri Feb 08, 2008 6:33 pm

Ok,new update,i think that almost 90% is finish,and only stay Bonus box.
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Do any have some opinion abouth these map?
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Postby DiM on Fri Feb 08, 2008 6:43 pm

shouldn't you have a legend? how can we comment if we don't know the bonuses?
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Postby Qwert on Fri Feb 08, 2008 6:48 pm

its look that you not read previous page,ok i will repeat:
Kaplowitz Posted: 06 Feb 2008 22:51 Post subject:

--------------------------------------------------------------------------------

graphics look nice

You still need to explain the map better.


qwert Posted: 06 Feb 2008 23:08 Post subject:

--------------------------------------------------------------------------------

well i thinking that these map can be like Feudal War map,no continent bonuses,because these is one country,and to have bonuses for terittory,and for holding Army or Navy units.

Kaplowitz Posted: 07 Feb 2008 00:41 Post subject:

--------------------------------------------------------------------------------

I like that! its an interesting idea!


OK, but you still have to explain it on the map. Also, the easier your map is to understand, the more comments it will get.


Thats why you guys here to help me with English choice of word for these gameplay option,
Also i still work with bonus box.

So these mean that you can help,or everybody can help with bonus box.
And what you not understand on these map?
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Postby edbeard on Fri Feb 08, 2008 7:02 pm

I've read everything but I don't really understand much of anything

you said it'll be like feudal with no continent bonuses, but it will be different in that it will start like any other map (eg: there are not castles or one territory where each player starts). Is this correct?


I don't quite get how the Roma box at the bottom works. Are those coin territories another bonus? What is there significance with regard to the history of the region? Also, why does the Roma territory in the bottom have a texture but the other parts don't?
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Postby DiM on Fri Feb 08, 2008 7:17 pm

qwert wrote:its look that you not read previous page,ok i will repeat


i read the entire thread but before i can comment on the gameplay i need to know the bonuses or at least some logic of what the bonuses might be.

you said you want to make it like feudal. well then at least tell us which terits will be starting points, which ones will be neutral, what bonuses do you have in mind, etc.
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Postby Incandenza on Fri Feb 08, 2008 7:48 pm

As a general concept, the map looks good. If nothing else, the graphics look pretty damn good thus far.

Like many others, tho, I'm having difficulty getting a handle on the gameplay.

But absent gameplay concepts, there are a few things that really stick out at me:
the box for roma is okay (tho I think it could be larger and more interestingly broken up, rather than the existing "rome and several praetorians"), but I think the box for the three random northwestern italia terits is unnecessary, as are the three terits in the box..
There's a line to crete, but crete's not even a terit, making it a bit confusing.
All those ships are dead ends, leaving LOTS of dead ends on the map, making knockouts that much more difficult.
The coins in the upper right are distracting.
Is there a particular reason why you picked 117 AD? I'm no scholar of the period, I'm just curious what makes that date stand out for you.
There are a lot of repeated names (i.e. germania and pannonia), and unlike a map with northern/western/etc, your repeated names will be right next to each other in the drop down box. I don't think it would be a bad idea to try and lessen the number of these.
"bith et pont" is so cramped that even the shortened name looks weird.

It's a good start, qwert. I'll be interested to see this map progress.
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Postby Qwert on Sat Feb 09, 2008 10:17 am

edbeard
I've read everything but I don't really understand much of anything you said it'll be like feudal with no continent bonuses, but it will be different in that it will start like any other map (eg: there are not castles or one territory where each player starts). Is this correct?
I don't quite get how the Roma box at the bottom works. Are those coin territories another bonus? What is there significance with regard to the history of the region? Also, why does the Roma territory in the bottom have a texture but the other parts don't?

I will find 6 or 8 importan sities in Roman empire,and they will present start terittories.
Roma box,simple(i dont know how you dont see)-Italia-Praetorian 1-Praetorian 2-Praetorian 3-Roma.
Coin Terittories?I dont see any coin terittories,all terittories who have Circle is gameplay terittories.
Because Roma present cities,and others guard terittories.


Dim
i read the entire thread but before i can comment on the gameplay i need to know the bonuses or at least some logic of what the bonuses might be.

you said you want to make it like feudal. well then at least tell us which terits will be starting points, which ones will be neutral, what bonuses do you have in mind, etc.


Yes now aim understand what you say,i will find 6 or 8 cities who will be start terittories,and others terittories will be neutral.


Incandenza


As a general concept, the map looks good. If nothing else, the graphics look pretty damn good thus far.

Like many others, tho, I'm having difficulty getting a handle on the gameplay.

But absent gameplay concepts, there are a few things that really stick out at me:
the box for roma is okay (tho I think it could be larger and more interestingly broken up, rather than the existing "rome and several praetorians"), but I think the box for the three random northwestern italia terits is unnecessary, as are the three terits in the box..
There's a line to crete, but crete's not even a terit, making it a bit confusing.
All those ships are dead ends, leaving LOTS of dead ends on the map, making knockouts that much more difficult.
The coins in the upper right are distracting.
Is there a particular reason why you picked 117 AD? I'm no scholar of the period, I'm just curious what makes that date stand out for you.
There are a lot of repeated names (i.e. germania and pannonia), and unlike a map with northern/western/etc, your repeated names will be right next to each other in the drop down box. I don't think it would be a bad idea to try and lessen the number of these.
"bith et pont" is so cramped that even the shortened name looks weird.

It's a good start, qwert. I'll be interested to see this map progress.


Well everybody know that aim creating map to be historical acurate,and that why i put Roma Box with these 3 praetorian Cohorts,because Roma whas guarded with 3 praetorian cohorts.
Three terits in Box,well its imposible to put circle and names on map for these terittories.
They have 7 ships(fleet)and these mean that everybody will have same terms,aso i conect ships with hes bases.Its better to be hard to eliminate player,then to eliminate easy.
I dont understand how coins can be distracted,every map must have some visual things who present these map.
Years 117Ad is date when roman empire whas in bigest size.
Repeated names,these is proper name for these provinces.
Bith. et pont.-I try to put all names but no space-Bithynia et Pontus.
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Postby Qwert on Sat Feb 09, 2008 11:38 am

I need opinion,;
I think that these map can only have 6 start terittory,because 8 its to much,what you think?
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Postby yeti_c on Sat Feb 09, 2008 12:03 pm

Not sure if this would work - but the starting territories could be...

The 7 boats - and Roma? Would that work? Would that be something that you want?

C.
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Postby Qwert on Sat Feb 09, 2008 12:36 pm

yeti_c Posted: 09 Feb 2008 17:03 Post subject:

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Not sure if this would work - but the starting territories could be...

The 7 boats - and Roma? Would that work? Would that be something that you want?

C.


no 7 boats and Roma,not going to work,because i want to Roma be neutral. I look Feudal war map,and these map have over 80 terittories,and its easy to create for 8 players,but here will be a little dificulty to create for 8 players map.With 6 players its easy to be balanced,but with 8,some oponents will be very close to each other.
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Postby bryguy on Sat Feb 09, 2008 2:51 pm

looks good
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Postby Qwert on Sat Feb 09, 2008 4:20 pm

new update with bonus box
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Postby cairnswk on Sat Feb 09, 2008 7:02 pm

qwert wrote:new update with bonus box
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Qwert....comments if i may.

1. I very much like the graphics on this, it is pure Roman all over in design, apart from some small items:
2. the galleys look like Viking ships...did the roman use red and white sails in stripe pattern?
3. The names on Gaetulia...maybe too close to army so triple digit/number cover them
4. army circle on assyria...to close to border of map
5. what do the ships do? do they only attack the land terts. or can they attack each other?
6. the white text of Iberia, Sarmatia etc region doesn't fit with the map...perhaps make some other colour that blends with the overall colour scheme

Looking very good otherwise :)
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Postby Qwert on Sat Feb 09, 2008 7:14 pm

Cairnswk
Qwert....comments if i may.

1. I very much like the graphics on this, it is pure Roman all over in design, apart from some small items:
2. the galleys look like Viking ships...did the roman use red and white sails in stripe pattern?
3. The names on Gaetulia...maybe too close to army so triple digit/number cover them
4. army circle on assyria...to close to border of map
5. what do the ships do? do they only attack the land terts. or can they attack each other?
6. the white text of Iberia, Sarmatia etc region doesn't fit with the map...perhaps make some other colour that blends with the overall colour scheme

Looking very good otherwise


Ofcours you can comment :)
1.I can not give reply on no 1 :wink:
2.These is small roman trireme ships,with red,white colours,unfortunatly Emblem of roman empire its so small that imposible to put on sails.Yes romans use these colours,maybe you notice that Soldiers also use red colours.
3.Gaetulia,are you sure?
4.These issue is not big deal,when i start XML,i will change if go over map.
5.Well i dont decide yet,for start i conect with hes bases.
6.These is same like Tittle,and these is non playabile ground.
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Postby cairnswk on Sat Feb 09, 2008 7:25 pm

qwert wrote:2.These is small roman trireme ships,with red,white colours,unfortunatly Emblem of roman empire its so small that imposible to put on sails.Yes romans use these colours,maybe you notice that Soldiers also use red colours.
OK....i guess i am just used to seeing these colours on Viking ships.
3.Gaetulia,are you sure?

yes i think maybe the names need move right -> little
4.These issue is not big deal,when i start XML,i will change if go over map.
OK
6.These is same like Tittle,and these is non playabile ground.

The title is fine, but on the map they look odd.
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Postby Qwert on Sat Feb 09, 2008 7:48 pm

3.Gaetulia,are you sure?

yes i think maybe the names need move right -> little

O you think down from GAetulia,these three provinces,these also can be work when i start to create XMl,and i will better know how to move.

OK
Quote:
6.These is same like Tittle,and these is non playabile ground.

The title is fine, but on the map they look odd.

well i can try something,but everybody have diferent taste. :wink:
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Postby Ogrecrusher on Sat Feb 09, 2008 10:12 pm

The Crimea is not an Island :)
That needs correcting to be geographically accurate.
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Postby snufkin on Sun Feb 10, 2008 3:01 pm

..and only the eastern part of the Peloponnese peninsula (southern half of achaea) was connected to the mainland
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Postby InkL0sed on Sun Feb 10, 2008 3:03 pm

Ogrecrusher wrote:The Crimea is not an Island :)
That needs correcting to be geographically accurate.


You have a point there, but if you wear a hat it won't show.
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Postby Qwert on Sun Feb 10, 2008 3:55 pm

Well these is so minor thing :?
Ok,i will fix these ,but can not be 100% precise.
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Postby Qwert on Sun Feb 10, 2008 4:56 pm

ok,i fix these also i change non playabile names,and i think that cairnswk will be very pleased with these new letter style.
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Postby Ruben Cassar on Mon Feb 11, 2008 2:16 pm

I have missed a couple of pages of this thread but looking at the legend I am getting confused about the bonuses. Maybe you can simplify it and make it a bit clearer so that a first time player who hasn't followed the thread will understand what is happening exactly.
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Postby cairnswk on Mon Feb 11, 2008 2:22 pm

qwert wrote:ok,i fix these also i change non playabile names,and i think that cairnswk will be very pleased with these new letter style.
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Qwert...that is big improvement, and fits with the map design. :)
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Postby Qwert on Mon Feb 11, 2008 4:26 pm

Ruben Cassar Posted: 11 Feb 2008 19:16 Post subject:

--------------------------------------------------------------------------------

I have missed a couple of pages of this thread but looking at the legend I am getting confused about the bonuses. Maybe you can simplify it and make it a bit clearer so that a first time player who hasn't followed the thread will understand what is happening exactly.

I dont know what thing confuse you? Its wrote very clear:
HOLD III(these is number 3 in latin) BONUS LEGION(Bonus Army)
COHORS P 2 Soldier(these mean 2 army)
CLASSIS R 4 SOldier
LEGIO R 3 Soldier

Down is Town Bonus for holding one Town 2 Soldier.
I dont know where you find some confusing thing,because you dont write what is confusing.
I hope that people will understand that one soldier present one army to get,these is artistic presentation for army,but if people dont like these artistic presentation,i will be very :( , to remove these.
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NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
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