Imperium Romanum [Quenched]

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Re: Imperium Romanum [Quenched]

Postby Qwert on Wed Sep 17, 2008 7:21 am

oh, damn, i thought that 1,2,3 etc. cities all for one bonus legion was a really cool feature for 1v1 games ... as it's a pretty small map, it ensured that the bonuses didn't get to high, that everyone fought pretty much with the same strength, making for some great little battles. You would either fight to hold the one city, or each grab one away from eachother.
(the legion fix makes sense though)

well its quit dificulty to create map to fit for all Gameplay options. These is not small map(its have 58 territory)


joriki wrote:
Some people do speak Latin

I dont know procedures,but if i change these names,then present map must erase to put new maps-and all ready now you have 100 active games, its these realy importan to create small mess in games.
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Re: Imperium Romanum [Quenched]

Postby yeti_c on Wed Sep 17, 2008 7:23 am

qwert wrote:
oh, damn, i thought that 1,2,3 etc. cities all for one bonus legion was a really cool feature for 1v1 games ... as it's a pretty small map, it ensured that the bonuses didn't get to high, that everyone fought pretty much with the same strength, making for some great little battles. You would either fight to hold the one city, or each grab one away from eachother.
(the legion fix makes sense though)

well its quit dificulty to create map to fit for all Gameplay options. These is not small map(its have 58 territory)


joriki wrote:
Some people do speak Latin

I dont know procedures,but if i change these names,then present map must erase to put new maps-and all ready now you have 100 active games, its these realy importan to create small mess in games.


Image changes have no effect (except to change the image) on current games.

XML changes do matter.

However - as this map is still in Beta - that's just the way it happens!

C.
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Re: Imperium Romanum [Quenched]

Postby PLAYER57832 on Wed Sep 17, 2008 8:04 am

So far the play seems OK, even in 1v1. However, the bonuses are not clear.

From your chart it hard to tell if the armies are the number you will get or the number you NEED to get a bonus.

Also, you show 1 army for the cities, 2 for those "bell-like" things (with wings at the top), but if you get 2 there is not bonus. Also, you don't say anything about territory bonuses. Mots maps that do not have "continent" bonuses specify this for clarity.

I like the graphics and detail, but I would like to see the bonus chart clarified
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Re: Imperium Romanum [Quenched]

Postby pamoa on Wed Sep 17, 2008 8:56 am

#-o Next to each symbol you have a roman number indicating how many of each symbol is needed to get the bonus shown in armies:
    preatorians 3 bonus 1
    boats 4 bonus 4
    legions 5 bonus 2 (each 5)
    cities 1 bonus 1 (each city)
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Re: Imperium Romanum [Quenched]

Postby Qwert on Wed Sep 17, 2008 9:55 am

by PLAYER57832 on Wed Sep 17, 2008 3:04 pm

So far the play seems OK, even in 1v1. However, the bonuses are not clear.

From your chart it hard to tell if the armies are the number you will get or the number you NEED to get a bonus.

Also, you show 1 army for the cities, 2 for those "bell-like" things (with wings at the top), but if you get 2 there is not bonus. Also, you don't say anything about territory bonuses. Mots maps that do not have "continent" bonuses specify this for clarity.

I like the graphics and detail, but I would like to see the bonus chart clarified

In maps where you get bonuses for holding numbers of non bonuses territory,they write these,but here you dont get any bonuses for holding some numbers of territory,only get bonuses for holding Ships-praetorians-Legions and Cities.

Hold Get
1-------1
5-------2

I dont see nothing confusing with that.
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Re: Imperium Romanum [Quenched]

Postby Qwert on Wed Sep 17, 2008 10:08 am

receives 1 armies for holding X Legio Romanvm


these is definitly some mistake
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Re: Imperium Romanum [Quenched]

Postby yeti_c on Wed Sep 17, 2008 10:35 am

qwert wrote:
receives 1 armies for holding X Legio Romanvm


these is definitly some mistake


Has Lack uploaded the new XML?

If so - it may cause adverse affects on old games.

So Any old game logs can NOT be used as proof of it working (or not).

C.
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Re: Imperium Romanum [Quenched]

Postby Qwert on Wed Sep 17, 2008 11:17 am

I experimantal observe one speed game 1v1 and i can announce that all bonuses territory is now neutral and that now bonuses work properly.
Let conquer the roman empire :)
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Re: Imperium Romanum [Quenched]

Postby yeti_c on Wed Sep 17, 2008 11:19 am

qwert wrote:I experimantal observe one speed game 1v1 and i can announce that all bonuses territory is now neutral and that now bonuses work properly.
Let conquer the roman empire :)


Excellent work Qwert.

C.
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Re: Imperium Romanum [Quenched]

Postby White Moose on Wed Sep 17, 2008 11:26 am

Is it just me.. or is this map very flawed once it comes to 1v1's? Becuase all bonuses being neutral... then it wont be worth going after a bonus. Exept for those cities perhaps that brings 1 bonus for holding 1 city.
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Re: Imperium Romanum [Quenched]

Postby Qwert on Wed Sep 17, 2008 11:32 am

by White Moose on Wed Sep 17, 2008 6:26 pm

Is it just me.. or is this map very flawed once it comes to 1v1's? Becuase all bonuses being neutral... then it wont be worth going after a bonus. Exept for those cities perhaps that brings 1 bonus for holding 1 city.

I dont know quit what flawed means,but playing 1v1 or all others games options(3pl,4pl,5pl,6p,7pl,8pl,)every time all bonuses territory is neutral,so nobody have advantage on start
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Re: Imperium Romanum [Quenched]

Postby White Moose on Wed Sep 17, 2008 11:36 am

qwert wrote:
by White Moose on Wed Sep 17, 2008 6:26 pm

Is it just me.. or is this map very flawed once it comes to 1v1's? Becuase all bonuses being neutral... then it wont be worth going after a bonus. Exept for those cities perhaps that brings 1 bonus for holding 1 city.

I dont know quit what flawed means,but playing 1v1 or all others games options(3pl,4pl,5pl,6p,7pl,8pl,)every time all bonuses territory is neutral,so nobody have advantage on start


By flawed i mean there is a bit rough map, not perfected, etc etc..

Flawed diamond: Image

and sure, no one will get an advantage on the start, thats good. But it's bad becuase all have 3's, which will make it almost usless to take any bonuses. It's much more rewarding in 1v1's to just take territorys. Which will make it a 1v1 with no bonuses and just the armies given by bonuses.

Though i might be wrong, ofc :)
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Re: Imperium Romanum [Quenched]

Postby BENJIKAT IS DEAD on Wed Sep 17, 2008 12:08 pm

White Moose wrote:Though i might be wrong, ofc :)


I believe you are ;)
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Re: Imperium Romanum [Quenched]

Postby Qwert on Wed Sep 17, 2008 12:15 pm

like i say,its dificulty to achive that map be perfect for all gameplay player options
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Re: Imperium Romanum [Quenched]

Postby Forza AZ on Wed Sep 17, 2008 12:32 pm

I noticed the bonus for Civitatus Romanum has changed and you now get a bonus of 1 for each city you hold (and not a maximum of 1). This is however not clear in the legend on the map. It still looks like that you get a maximum bonus of 1 no matter how many citys you hold.
I think you have to change the image and mention that it is 1 bonus for each city you hold.
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Re: Imperium Romanum [Quenched]

Postby Qwert on Wed Sep 17, 2008 12:47 pm

by Forza AZ on Wed Sep 17, 2008 7:32 pm

I noticed the bonus for Civitatus Romanum has changed and you now get a bonus of 1 for each city you hold (and not a maximum of 1). This is however not clear in the legend on the map. It still looks like that you get a maximum bonus of 1 no matter how many citys you hold.
I think you have to change the image and mention that it is 1 bonus for each city you hold.

No,now is change proper,like bonus box say hold 1 get 1,so if you hold 2 you will get 2.
Xml is fixed now.If you hold all 7 you will get 7.
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Re: Imperium Romanum [Quenched]

Postby pamoa on Wed Sep 17, 2008 1:13 pm

It's cristal clear and good fun playing 1 vs 1.
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Re: Imperium Romanum [Quenched]

Postby Qwert on Thu Sep 18, 2008 1:53 pm

well these two days from start map,is been very succesful-82 waiting games-167 active-173 finished.
People so far have very possitive oppinion abouth map, :)
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Re: Imperium Romanum [Quenched]

Postby Qwert on Sat Sep 20, 2008 9:38 am

another two day pass
Awaiting player 66
active 216
finished 285

every day 71 game is finished.

so far every day is growing ,these is great :)
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Re: Imperium Romanum [Quenched]

Postby Androidz on Sat Sep 20, 2008 9:40 am

qwert wrote:another two day pass
Awaiting player 66
active 216
finished 285

every day 71 game is finished.

so far every day is growing ,these is great :)


can i play a game vs you?
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Re: Imperium Romanum [Quenched]

Postby Qwert on Sat Sep 20, 2008 10:06 am

yes you can-prepare 5$ and send me. :lol:

create private game and send me a password over pm
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Re: Imperium Romanum [Quenched]

Postby Androidz on Sat Sep 20, 2008 10:40 am

qwert wrote:yes you can-prepare 5$ and send me. :lol:

create private game and send me a password over pm


As you can see im a fremium:P

And im in 4 games atm:P
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Re: Imperium Romanum [Quenched]

Postby Qwert on Sat Sep 20, 2008 12:01 pm

well finish one fast #-o
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Re: Imperium Romanum [Quenched]

Postby Androidz on Sat Sep 20, 2008 12:03 pm

qwert wrote:well finish one fast #-o


ill try:P
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Re: Imperium Romanum [Quenched]

Postby Night Strike on Sat Sep 20, 2008 12:58 pm

Androidz wrote:
qwert wrote:well finish one fast #-o


ill try:P


There you go Androidz, I freed one of your slots for you. :mrgreen:
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