Imperium Romanum [Quenched]

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Re: Imperium Romanum [Quenched]

Postby Qwert on Thu Jan 15, 2009 5:06 pm

by Gilligan » Thu Jan 15, 2009 11:51 pm

In the games I've played, no one has taken the Classis Romanum, which is what I think he meant. Roma is also hardly used too.

well gill,you have many maps,when some bonuses left not conquered, and belive me these is best option,any other option will unbalance map,and give some player advantage.
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Re: Imperium Romanum [Quenched]

Postby pamoa on Fri Jan 16, 2009 3:30 am

I've only tried once to take the ships but it cost me the game. So I like the suggestion that like the cities the ships are 1 troop bonus for each or at least 2 for 2 so it may be interesting to hold them as it's true they are controlled by only one territory.
de gueules à la tour d'argent ouverte, crénelée de trois pièces et donjonnée d'un donjon ajouré, crénelé de deux pièces
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Re: Imperium Romanum [Quenched]

Postby Fineturno on Mon Jan 26, 2009 1:15 pm

Hi, great map, I love it!

Just some little truble about Latin. In the bonus box there are some uncorrect writings: here the right ones (I guess):

Cohortes Pretoriae (plural)
Classis Romanae (plural and feminine)
Legiones Romanae (plural and feminine)
Civitates Romanae (feminine)

I played some game and I see it's very hard to have the Classis bonus and no one was able to have it. Maybe it could be easier with a lesser number of Classis needed.

Hi and grats for the map!
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Re: Imperium Romanum [Quenched]

Postby Qwert on Tue Jan 27, 2009 10:22 am

by Fineturno » Mon Jan 26, 2009 8:15 pm

Hi, great map, I love it!

Just some little truble about Latin. In the bonus box there are some uncorrect writings: here the right ones (I guess):

Cohortes Pretoriae (plural)
Classis Romanae (plural and feminine)
Legiones Romanae (plural and feminine)
Civitates Romanae (feminine)

I played some game and I see it's very hard to have the Classis bonus and no one was able to have it. Maybe it could be easier with a lesser number of Classis needed.

Hi and grats for the map!

Finaly that some people know Latin-you are probably first who know latin,but you come to late,because i dont have any attention to change these,because its quite simple-many people dont know latin,including me-i work on these map very long period,and nobody have complaining abouth that,and now when map is out beta,changes is not going to hepend,becausa these changes will not have any influences on gameplay and graphic.

Also i want to finish all discusion abouth Classis,these will stay like now,because all other solutions is wrong for gameplay, also next time is much better to come here and participiate in map production,and maybe will some thing be possible to change,but now Map is out beta stage, so these mean that changes is finish(except if someon find some very big mistakes who have big influences on gameplay or on graphic)
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Re: Imperium Romanum [Quenched]

Postby AndyDufresne on Tue Jan 27, 2009 2:29 pm

Changes, graphical, can be made when a map is out of Beta. Once a map leaves Beta, it doesn't mean that it is "Safe" from any changes. ;) A cartographer should always went their best product available, even if only a few know there are some inaccuracies.


--Andy
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Re: Imperium Romanum [Quenched]

Postby Qwert on Tue Jan 27, 2009 4:45 pm

by AndyDufresne » Tue Jan 27, 2009 9:29 pm

Changes, graphical, can be made when a map is out of Beta. Once a map leaves Beta, it doesn't mean that it is "Safe" from any changes. A cartographer should always went their best product available, even if only a few know there are some inaccuracies.


--Andy

I dont know what you talk,but from Rewamps what i look a little if Original Cartographer dont give permision,then its not possible to change nothing,or im wrong read rules :-s
Any way, from now if someon have any things abouth Imperium romanum,please send me PM,because im tired of contantly explanation,why is something look like now. Maybe is better for all people who dont follow proces on these map,to try to read a little all topic.
Like i say these map have very long period to determin what is best,and now sugestion like"remove ships,decreas number of neutrals" dont have valid explanation,because balance of map will be ruin. If you dont take ship,these not mean that you will lost a game. I play many games,and im losing game because dices,not because i dont take ships.
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Re: Imperium Romanum [Quenched]

Postby Gilligan on Tue Jan 27, 2009 4:58 pm

I think he's saying you should make the minor fixes.
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Re: Imperium Romanum [Quenched]

Postby lt_oddball on Wed Feb 18, 2009 10:26 am

what is the point of having these 3 small Alpes regions ?
Especially the red and white dot areas ? The white one is not different in path/borders than the other one.
And then the green one has access to (too) many great territories in France and Germania ?!?!

If the idea is to recreate the terrain difficulty (mountain paths), in that many small territories on the map simulate slow progress in reality, then why not had these 3 territories put in sequence (from west to east) ?
:-s

ALso I find there are a LOT of Legio Romanum cluttered in "Asia", which, together with the cities and being in the map corner with three sides fairly easy covered, means that conquering Asia is THE key to win the game.
So unbalanced.
Why is that so ?

If you took basis in history on a certain moment that there happen to be more roman armies active/fighting in Asia than in the west/or africa, then that is a bad excuse. Because in your map the players/armies are bound to return and fight inside the Roman Empire territories whereas those historical armies in Asia were doing border offensive actions versus the arab-asian tribes and kingdoms and the rebellion troops within palestine.

Better focus on balanced gameplay disposition of bonusses than on historical snap shots.
;)

and a third thing:
What is the point of creating "fleets" when there is no use made for them in the map ?
One player can make cross channel invasions (Britain, Gibraltar, Sicily, etc) without being hindered by the player that holds the "navy" in that area.
That is silly. They all act as "appendices" in the map. Useless , except for a bonus when you control many of them.
It is so easy to recreate the notion that only by controlling the seas locally can you transport your army over a channel.
That is more realistic and makes gameplay a bit more interesting/exciting.
O:)
Barbarus hic ego sum, quia non intellegor ulli.
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Re: Imperium Romanum [Quenched]

Postby Extraterrestrial on Mon Sep 07, 2009 6:47 pm

whats with the yellow dots and black dots? I dployed to Belgica and tried to attack LO and it wont let me. whats up with that?
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Re: Imperium Romanum [Quenched]

Postby Gilligan on Mon Sep 07, 2009 6:49 pm

Extraterrestrial wrote:whats with the yellow dots and black dots? I dployed to Belgica and tried to attack LO and it wont let me. whats up with that?


'LO' is named 'Britannia'. Not sure what the LO stands for.
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Re: Imperium Romanum [Quenched]

Postby cena-rules on Mon Sep 07, 2009 6:54 pm

Gilligan wrote:
Extraterrestrial wrote:whats with the yellow dots and black dots? I dployed to Belgica and tried to attack LO and it wont let me. whats up with that?


'LO' is named 'Britannia'. Not sure what the LO stands for.


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Re: Imperium Romanum [Quenched]

Postby Gilligan on Tue Dec 01, 2009 7:19 pm

I've been thinking.

What if we reduced some of the neutrals on this map?

Rarely does someone go for the Classis - what if the neutral were reduced to 2?

On top of that, what if we made Italia, Cohors I and Cohors II starting positions, that way the Cohors also gets used, which also never does currently?
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Re: Imperium Romanum [Quenched]

Postby danryan on Tue Dec 01, 2009 7:28 pm

Gilligan wrote:I've been thinking.

What if we reduced some of the neutrals on this map?

Rarely does someone go for the Classis - what if the neutral were reduced to 2?

On top of that, what if we made Italia, Cohors I and Cohors II starting positions, that way the Cohors also gets used, which also never does currently?


Agree with both suggestions. A wonderful map with a lot of wasted territories. All anyone will go for are the civitates as the legio is generally a bonus that is only held if you're winning. I've seen someone go for Italy and the rome bonus maybe once. A shame because the map is very clever and has a lot of good choke points. It is excellent for team games too.
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Re: Imperium Romanum [Quenched]

Postby Raskholnikov on Tue Dec 01, 2009 8:33 pm

I think the map is perfectly designed as it is. The author thought carefully about what he was doing and why he left Italy and Rome neutral. While in 1 v 1 these elements get used relatively rarely, in group plays they play a key strategic role.

I don't think we should start unbalancing a very good and popular map, especially since its auhor is no longer here to defend his views.

This map has been quenched. That must MEAN something. At the very least, it must mean that it cannot be modified without the author's consent.
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Re: Imperium Romanum [Quenched]

Postby Gilligan on Tue Dec 01, 2009 8:58 pm

Raskholnikov wrote:I think the map is perfectly designed as it is. The author thought carefully about what he was doing and why he left Italy and Rome neutral. While in 1 v 1 these elements get used relatively rarely, in group plays they play a key strategic role.


I've played some team games on this map, and I still don't really see the Classis or the Cohors being used.

I don't think we should start unbalancing a very good and popular map, especially since its auhor is no longer here to defend his views.


qwert is still here. It may be balanced the way it is now, but putting in more factors while keeping it balanced would make the games more interesting.

This map has been quenched. That must MEAN something. At the very least, it must mean that it cannot be modified without the author's consent.


Right. All I am doing is putting up a discussion as to whether it may be a good idea or not.
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