MrBenn wrote:After a bit of thought, I've decided to drop the ports to neutral 1s, and see how things go. Hopefully this will bring the ports into play a little bit more easily; I'll consider amending the bonus to holding two ports for a +1 bonus, but for now I'll see how things go with lower neutrals.
Do you recommend I try this out with a dubs or a trips game? I mean, which gametype would involve more use of the ports?
To be honest, I still don't think ports will be utilized... a 3-neutral bonus for +2 isn't bad, but the fact that they're so easily accessed means they'll be easily broken. I can't be 100% sure, but I don't think a good team will be hitting 3 neutrals on a medium-sized map for a bonus that can be broken easily. I really don't see it. The key here is that the map is too small for neutrals to be of value unless they are easily protected and/or provide a big bonus.
The ports are not easily protected. A team will be wasting their armies by hitting those neutrals, because the other team will immediately break the bonus.
If you're not trying to make a map that's good for team games, then by all means, tell me to shut it!
You can leave it this way to test it out, but I doubt you'll see the results you're looking for in team games.
You need to either make the ports NOT neutral, or keep them at 1 neutral and augment the bonus system.
And it needs to be a big augmentation... Seriously, holding 1 port for +2 or +3 is not out of the question here.