Tieryn wrote:That circle has 4 quadrants. Each quadrant could be designed and extracted to form a territory, this could then "grow" from the Adl station into the hub for the 4 long distances rails.
This would also spice up the holding of the long distance rail lines to some extent. Work on developing this graphically and i won't have a problem with it. It was the "added on to look like rail US/Europe" bit that threw me. Make it a hub, but make it a distinctly "Rail Aus" hub.
trk1994 wrote:I love the railroad maps. I don't have any real comments on what to do for it b/c I don't really know much about rail systems or coding games. I just wanted ya'll to know that work is not wasted on refining these type of maps. btw if hubs could be worked in that would be cool. they do fit with the line of maps and I personally like them. They make things interesting when triing to fort b/c of multiple lines of attack. I also like the addition of resource bonuses for connecting rail lines and the long haul bonuses.
have you thought of making maps with the U.S. interstate highway system? That would offer MANY lines of attack. Cairnswk, after you got me into that waterloo game I'm looking at complex maps in a whole new light. thanx
cairnswk wrote:what would make the eruopean map look more european?
iancanton wrote:cairnswk wrote:what would make the eruopean map look more european?
that's a difficult one. europe is very diverse and, since some places on the map aren't in the european union, u can't even use an eu flag image. however, this is a bit off-topic.
hope ur feet are dry now.
u have two city codes for darwin: DWN on the map and DRW in the legend. putting "darwin dwn" into google produces darwin, minnesota as the first link, while "darwin drw" gives darwin, northern territory. i conclude that DRW is more logical.
it's not 100% clear which route to port the minerals must take between mount isa and townsville. i assume there's meant to be an orange box at hughenden to show the way.
while on the subject of mount isa, i suggest that ISA will be more recognisable than MTI as the city code.
i agree that a hub isn't necessary for this map. however, if u put one in, then would using a square prism as the adelaide hub work better than the curious half-hub in version 10?
Tieryn wrote:Oh bravo... I LOVE the didge... that's top notch dude. I'll update the XML soon to include new hub-logic and territories.
oaktown wrote:ADL looks like a giant sperm swimming out at us.
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