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Postby cairnswk on Sat Feb 02, 2008 5:48 pm

Kaplowitz wrote:I dont like the way the pink looks now. (Actually only TNC and ASP)


OK.. I'll adjust that to the colour of Darwin
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Postby whitestazn88 on Sat Feb 02, 2008 5:49 pm

are those rings that float around australia ports?
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Postby cairnswk on Sat Feb 02, 2008 5:52 pm

DiM wrote:v3 is better. easier to read except for the blue text on the water.

anyway. i still think the chances of an opponent starting with a big bonus are pretty big. don't know the exact chance but in 2 or 3 p games i think somebody will get bonuses right from the start.

is there anything really wrong with that given the spread of terts.

and speaking of bonuses, the bonus for long distance passenger services is a nice addition but it has a big problem of being hard to spot. for example by the time i read the whole indian pacific route and identify the stations on the map i think i'll miss my turn.

i luv u when u exaggerate...u do it so well LOL

perhaps marking each bonus with a coloured dot and then adding that dot to the stations?

I'm not sure a coloured dot would be helpful to the rest of the colour schemata,,,i don't want this ot end in mayhem/chaos whatever Hehehehe!
However, a simple box with I in it might be appropriate on the left over the station for the Indian-Pacific. I'll see what i can dooooooo - didgeridoo, doo, dooooooooooooooooooo
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Postby DiM on Sat Feb 02, 2008 6:02 pm

cairnswk wrote:
DiM wrote:v3 is better. easier to read except for the blue text on the water.

anyway. i still think the chances of an opponent starting with a big bonus are pretty big. don't know the exact chance but in 2 or 3 p games i think somebody will get bonuses right from the start.

is there anything really wrong with that given the spread of terts.


it depends. as i said i don't know the exact chances to get a some ports and resources in 2-3 player games but surely i wouldn't want a guy going first with 6 extra armies. i would be at a great disadvantage.

cairnswk wrote:
and speaking of bonuses, the bonus for long distance passenger services is a nice addition but it has a big problem of being hard to spot. for example by the time i read the whole indian pacific route and identify the stations on the map i think i'll miss my turn.

i luv u when u exaggerate...u do it so well LOL


:P

cairnswk wrote:
perhaps marking each bonus with a coloured dot and then adding that dot to the stations?

I'm not sure a coloured dot would be helpful to the rest of the colour schemata,,,i don't want this ot end in mayhem/chaos whatever Hehehehe!
However, a simple box with I in it might be appropriate on the left over the station for the Indian-Pacific. I'll see what i can dooooooo - didgeridoo, doo, dooooooooooooooooooo


a box a dot i don't care. as long as it's some sort of identifier so that people don't have to look at the map and then at the text and then back at the map and back at the text and so on.
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Postby Gozar on Sat Feb 02, 2008 6:49 pm

I fully support this cairnswk creation...

...but I do not like the colours. :?
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Postby cairnswk on Sat Feb 02, 2008 7:24 pm

whitestazn88 wrote:are those rings that float around australia ports?


no, whitestazn88, please go back and read the first page.
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Postby cairnswk on Sat Feb 02, 2008 7:25 pm

Gozar wrote:I fully support this cairnswk creation...

...but I do not like the colours. :?


:cry: :cry: More info please Gozar.
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Postby Gozar on Sat Feb 02, 2008 10:01 pm

cairnswk wrote:
Gozar wrote:I fully support this cairnswk creation...

...but I do not like the colours. :?


:cry: :cry: More info please Gozar.


Turn that frown upside-down! The colours will not ruin this map.

I personally do not enjoy the purple colour of the continent. Sorry, I have no suggestions to make it better. Maybe make the orange image in the center take up the whole thing?

My main concern is the blue text on the water.

Keep railroading! :)
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Postby onbekende on Sun Feb 03, 2008 9:03 am

cairnswk wrote:
onbekende wrote:this r again win
Thanks onbekende...i trust you'll be available for the bonuses?
sure, why not he :D
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Postby onbekende on Mon Feb 04, 2008 10:09 am

Bonusses + comments:

NSWRail: 13 terr, 7 def/att, 6 cont => Bonus of 8 (7 is good, stays 7)
AusRail: 4 terr, 4 def/att, 6 cont => Bonus of 5 (this is a pickle, 2 is kinda low, 5 is definatly to high, guess a 3 is in order)
WARail: 15 terr, 6 def/att, 6 cont => Bonus of 8 (this is even a bigger pickle (I don't even like pickels :D) but a bonus of 4/5 is in place, offcourse this seems like a lands end, but the Prts are sufficient here to make it happen)
TasRail: 2 terr, 1 def/att, 1 cont => Bonus of 1 (good)
VicRail: 6 terr, 3 def/att, 3 cont => Bonus of 4 (3 is more then fine, I am even considering less, more later on that)
SARail: 9 terr, 5 def/att, 6 cont => Bonus of 6 (I say 4 even, thou 5 can happen too, depends on your view on what I will say later)
QRail: 15 terr, 7 def/att, 6 cont => Bonus of 9 (6 is fine me thinks)


now the biggest problem I see is Adelaine/ALB (dunno long name, think) because it gives you a bonus of 8 for only keeping those 2 as border! Dunno about a solution, but I know as hell I would take that if I play this map!
+ that part is easely expandable, via SARail that is

Another thing, nice port/mineral stuff, thou in QRail the top 2 look way to similar in color, make 1 orange or so?


thats it for now, I am not going into the extra bonusses unless I find the time and will to copy your map and draw those lines out in paint (hard to see them hé)
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Postby yeti_c on Mon Feb 04, 2008 10:11 am

Not sure I like the new gameplay with this one...

Prefer the "linear" continents.

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Postby Unit_2 on Mon Feb 04, 2008 11:08 am

c'mon cairs... its looking good, but its alittle bright can you dim it alittle?
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Postby Tieryn on Mon Feb 04, 2008 11:25 am

Little note:

The Ghan down the bottom lists "FGA" not "KGA"
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Postby Tieryn on Mon Feb 04, 2008 11:28 am

Perhaps the overlander rail lines could be done in a different STYLE of rail way (with the colours changing on a state basis)

Eg, you could have double lines along one, a double line/crossed train track, a triple line, a thin line...

Would make it easier to identify where that rail line goes to the next one, without adding in splotchy dots everywhere.

It's very hard at the moment to work out the overlander route, at easy first glance.
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Postby gimil on Mon Feb 04, 2008 11:32 am

cairns can you update the title with the page of your map :)

Its a requirement on colemans list to move out of ideas, Which ill do if he isnt on later since i havent heard from him in a couple of days.
What do you know about map making, bitch?

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Postby cairnswk on Mon Feb 04, 2008 12:48 pm

gimil wrote:cairns can you update the title with the page of your map :)

Its a requirement on colemans list to move out of ideas, Which ill do if he isnt on later since i havent heard from him in a couple of days.


Version 3

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Postby cairnswk on Mon Feb 04, 2008 12:53 pm

Unit_2 wrote:c'mon cairs... its looking good, but its alittle bright can you dim it alittle?


which parts unit_2...cause i don't know if you are joshing me or not!
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Postby cairnswk on Mon Feb 04, 2008 1:05 pm

yeti_c wrote:Not sure I like the new gameplay with this one...

Prefer the "linear" continents.

C.


C...common....think of this as welcome return to classic with some linear bonuses included for long distance passenger trains....and i think they are good incentives. :wink:
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Postby onbekende on Mon Feb 04, 2008 1:06 pm

cairnswk wrote:
Unit_2 wrote:c'mon cairs... its looking good, but its alittle bright can you dim it alittle?


which parts unit_2...cause i don't know if you are joshing me or not!
think he means the circle, to be more presice, the border of the circle (in the middle, can't miss it)
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Postby Unit_2 on Mon Feb 04, 2008 1:09 pm

here:

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Postby cairnswk on Mon Feb 04, 2008 1:10 pm

Tieryn wrote:Perhaps the overlander rail lines could be done in a different STYLE of rail way (with the colours changing on a state basis)

Eg, you could have double lines along one, a double line/crossed train track, a triple line, a thin line...

Would make it easier to identify where that rail line goes to the next one, without adding in splotchy dots everywhere.

It's very hard at the moment to work out the overlander route, at easy first glance.


OK...thanks for that Tieryn...another idea is always good for the mix...i was having trouble with what to do with these long trains services.
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Postby cairnswk on Mon Feb 04, 2008 1:11 pm

Unit_2 wrote:here:

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Oh that....yeh i can fix that for you...it's meant to represent the desert in the middle of australia, but i have toned it down in the next version.
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Postby cairnswk on Mon Feb 04, 2008 1:23 pm

Version 4.

Changes:
1. Red heart dulled.
2. code on ghan fixed.
3. onbekende suggestions for bonuses - some adjusted.
4. text on water lightened

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Postby cairnswk on Tue Feb 05, 2008 3:46 am

VErsion 5.

As a solution to the long distance rail journeys....would the below be suitable?

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Postby Skittles! on Tue Feb 05, 2008 6:29 am

I am sad. No local train station for me. :cry: Too bad there's no room between Sydney and Newcastle, eh?

Looking good Cairns. This is going to be FUN!
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