gimil wrote:i still think it should have a medieval fell to it in the end. Im kind of grown on the orc territory now but thats as far as ill go.
Alot of the borders give me the impression of having a neo glow.
For this map:1.Elfs I think elegent grassland again, more saturated than human.
2.Rock Golems i think mountains rather than some quick and easy rock surface tutorial that can be found on the net.
3.Dwarfs i think mining, which i dont et with the orange/green thing going on
I could go on but i thik you get the idea.
medieval feel was on the first map. been there done that. i don't want a copy of age of might. although that would have been the easiest path.
the borders.. hmm they had a glow in all of the chapters so far. why is it wrong now?
1. dark elves = dark magical forest
2. that's not rock surface those are in fact rock wastelands.
3. that was actually supposed to be something with fire dragons. not finding a fire dragon type creature i went with evil dwarfs. can change them to fire something.... wait magical thought. i just remembered the heroes of might and magic game. dwarves are out pit fiends are in. they fit better.