Age of Realms: Mayhem [Quenched]

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Postby DiM on Sat Feb 02, 2008 6:36 pm

Sir. Ricco wrote:
DiM wrote:
Sir. Ricco wrote:humm... I am a huge fan of Age of Magic, but this one doesn't seem to flow right. Also, who ever starts with Aoria I think will have a big advatage.


why? remember the neutral values of each terit will balance the gameplay. so yeah aoria will have a power rune next to it but that power rune will have a bigger neutral army on it.


Yea, thats true. In the last one, I felt like Figye was a little off balance. :wink:
Check my games played list. The last ones are almost all Age of Magic. :D


you mean it was advantaged or disadvantaged?
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Postby Sir. Ricco on Sat Feb 02, 2008 6:37 pm

disadvantaged
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Postby DiM on Sat Feb 02, 2008 6:39 pm

Sir. Ricco wrote:disadvantaged


really? i won many times from fygie. it's main advantage is the openness. it has so many alternatives to expand. it is the only one that has visibility to both entrances to the sanctuary, it has ports on 2 oceans and can reach the third easily via the ice cap. very open.
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Postby gimil on Sat Feb 02, 2008 6:40 pm

Neo glow = Bright/strong glow. Half of your boarders look like some fluresent light bulb that you would see outside some brothel in a red light district or night club.

***Deleted Image***
Last edited by gimil on Sat Feb 02, 2008 6:49 pm, edited 1 time in total.
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Postby DiM on Sat Feb 02, 2008 6:43 pm

gimil wrote:Neo glow = Bright/strong glow. Half of your boarders look like some fluresent light bulb that you would see outside some brothel in a red light district or night club.

***Deleted Image***



woo. peep show. :lol:

ok i guess i could make the borders less neon-like.
i assume you're talking about borun sanctuary and xi borders.
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Postby gimil on Sat Feb 02, 2008 6:48 pm

DiM wrote:
gimil wrote:Neo glow = Bright/strong glow. Half of your boarders look like some fluresent light bulb that you would see outside some brothel in a red light district or night club.

***delete iamge***



woo. peep show. :lol:

ok i guess i could make the borders less neon-like.
i assume you're talking about borun sanctuary and xi borders.


Exactly, finally progrees:P

I also dont like all the different colors for some of the terr names. Its playing a part in making the map over caotic.

I like the terr names for:

    1.Aeoria
    2.Mua
    3.Ghyr


The rest however i dont like
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Postby DiM on Sat Feb 02, 2008 6:53 pm

gimil wrote:
DiM wrote:
gimil wrote:Neo glow = Bright/strong glow. Half of your boarders look like some fluresent light bulb that you would see outside some brothel in a red light district or night club.

***delete iamge***



woo. peep show. :lol:

ok i guess i could make the borders less neon-like.
i assume you're talking about borun sanctuary and xi borders.


Exactly, finally progrees:P

I also dont like all the different colors for some of the terr names. Its playing a part in making the map over caotic.

I like the terr names for:

    1.Aeoria
    2.Mua
    3.Ghyr

The rest however i dont like


hey i never said i'm not willing to change things.

so aoria mua and ghyr are good.

sanctuary stays. i want the red. those are evil lyches surrounded by blood waters.

however dark elves rock golems and pit fiends can be changed. i'll see how.
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Postby gimil on Sat Feb 02, 2008 7:11 pm

Ill await an update before further bitching commences :)
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Postby Shanba on Sat Feb 02, 2008 7:14 pm

A random newbie's two cents:

The Elven lands' dark green jars with the neon yellow for the borders which also jars with the blue for the glows of the runes. Similarly, with the rock golems, you have this grey, stonelike texture with these weird fluorescent green lines running across it. Things get lost among this swirling medley of bright glowing things - the runes of both are easy to miss, the river is missable, even the villages and castles are missable.

The dwarves, also, are quite strange. The random orange dashes don't look much like anything, the different shades of green seem to float on top of each other (as does the orange) for no real reason, and, tbh, I don't associate green and orange with dwarves.

The purple, black and white is OK for the sanctuary, but the purple across the ocean is fairly ugly and not really very smooth. Maybe sort of evil tendrils instead? I'm not sure what the sanctuary is meant to look like either, maybe make it more bonelike? The borders too?

These continents also clash with the other three: the human lands, the orcs and the ice golems: these are more sedate, more relaxed, with less going on. The random green specklings on the orcs don't look quite right, but the ice is very pretty and the green specks work well there as well as on the human continent. The water is also very nice, as are the little boats - it occurs to me, though, that if you're going for a chaotic battle feel, maybe some of the boats should be attacking each other? Maybe distinct styles for each species' boat? Actually, that stands for many of the buildings, too: you could make each species look distinct by making their buildings more unique, giving them more of a "dwarf" feel, or an "orc" feel.

Other than that, I'm sure it's awesome :D
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Postby gimil on Sat Feb 02, 2008 7:17 pm

Shanba wrote:A random newbie's two cents:

The Elven lands' dark green jars with the neon yellow for the borders which also jars with the blue for the glows of the runes. Similarly, with the rock golems, you have this grey, stonelike texture with these weird fluorescent green lines running across it. Things get lost among this swirling medley of bright glowing things - the runes of both are easy to miss, the river is missable, even the villages and castles are missable.

The dwarves, also, are quite strange. The random orange dashes don't look much like anything, the different shades of green seem to float on top of each other (as does the orange) for no real reason, and, tbh, I don't associate green and orange with dwarves.

The purple, black and white is OK for the sanctuary, but the purple across the ocean is fairly ugly and not really very smooth. Maybe sort of evil tendrils instead? I'm not sure what the sanctuary is meant to look like either, maybe make it more bonelike? The borders too?

These continents also clash with the other three: the human lands, the orcs and the ice golems: these are more sedate, more relaxed, with less going on. The random green specklings on the orcs don't look quite right, but the ice is very pretty and the green specks work well there as well as on the human continent. The water is also very nice, as are the little boats - it occurs to me, though, that if you're going for a chaotic battle feel, maybe some of the boats should be attacking each other? Maybe distinct styles for each species' boat? Actually, that stands for many of the buildings, too: you could make each species look distinct by making their buildings more unique, giving them more of a "dwarf" feel, or an "orc" feel.

Other than that, I'm sure it's awesome :D


You my dear friend are welcome back to the foundry at any time with comments like this :)
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Postby DiM on Sat Feb 02, 2008 7:20 pm

Shanba wrote:A random newbie's two cents:

The Elven lands' dark green jars with the neon yellow for the borders which also jars with the blue for the glows of the runes. Similarly, with the rock golems, you have this grey, stonelike texture with these weird fluorescent green lines running across it. Things get lost among this swirling medley of bright glowing things - the runes of both are easy to miss, the river is missable, even the villages and castles are missable.

The dwarves, also, are quite strange. The random orange dashes don't look much like anything, the different shades of green seem to float on top of each other (as does the orange) for no real reason, and, tbh, I don't associate green and orange with dwarves.

The purple, black and white is OK for the sanctuary, but the purple across the ocean is fairly ugly and not really very smooth. Maybe sort of evil tendrils instead? I'm not sure what the sanctuary is meant to look like either, maybe make it more bonelike? The borders too?

These continents also clash with the other three: the human lands, the orcs and the ice golems: these are more sedate, more relaxed, with less going on. The random green specklings on the orcs don't look quite right, but the ice is very pretty and the green specks work well there as well as on the human continent. The water is also very nice, as are the little boats - it occurs to me, though, that if you're going for a chaotic battle feel, maybe some of the boats should be attacking each other? Maybe distinct styles for each species' boat? Actually, that stands for many of the buildings, too: you could make each species look distinct by making their buildings more unique, giving them more of a "dwarf" feel, or an "orc" feel.

Other than that, I'm sure it's awesome :D


the borders and names colours issues you mentioned should be solved int eh image i'll post bellow.

the purple across the ocean is actually blood. as for the tentacles you mentioned i was just thinking the same when i did the borders in version 2. hope you like it.

the fighting boats idea is very nice, although i'm not sure how much detail i can put there. we're talking about a few pixels. so drawing people fighting and canons shooting is impossible.
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Postby Kaplowitz on Sat Feb 02, 2008 7:27 pm

DiM wrote:sanctuary stays. i want the red. those are evil lyches surrounded by blood waters.


I love the way the borders look like evil tentacles :D
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Postby DiM on Sat Feb 02, 2008 7:29 pm

V2

changed dwarfs to pit fiends
changed ice golems to ice elementals
changed borders for golems, pit fiends and lyches
changed colours ot the text in the rock gollems, pit fiends and dark elves terits.

i still need to replace the pit fiend rune.

edit// forgot the image:

Image
Last edited by DiM on Sat Feb 02, 2008 7:35 pm, edited 1 time in total.
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Postby Kaplowitz on Sat Feb 02, 2008 7:31 pm

DiM wrote:V2

changed dwarfs to pit fiends
changed ice golems to ice elementals
changed borders for golems, pit fiends and lyches
changed colours ot the text in the rock gollems, pit fiends and dark elves terits.



picture?
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Postby DiM on Sat Feb 02, 2008 7:37 pm

Kaplowitz wrote:
DiM wrote:V2

changed dwarfs to pit fiends
changed ice golems to ice elementals
changed borders for golems, pit fiends and lyches
changed colours ot the text in the rock gollems, pit fiends and dark elves terits.



picture?


edited above. forgot it :lol:
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