Oasis [Quenched]

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Oasis [Quenched]

Postby wcaclimbing on Sun Feb 17, 2008 12:58 pm

STAMPS:
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Graphics by wcaclimbing
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Story:
-It is a fertile land split by a desert. rumor has it that there is a vast treasure in the center of the desert, hidden in the Grand Oasis. All of the tribes living in the fertile land rush to capture the Grand Oasis, each wanting to claim the treasure. If you control the entire Grand Oasis for a turn, you win the game.

Setup:
-All of the fertile land is split between the players.
-Each of the desert areas (tan) will have neutrals on them. 1s and 2s around the edges, 3s and 4s as you get closer to the Grand Oasis.
-Each small oasis will have 3 or 5 neutrals, depending on how important that oasis is.
-Each section of the Grand Oasis will have 6 neutral armies on it.

Bonuses:

-Each desert territory has a -1 decay (cause your soldiers might die from the heat/dehydration.)
-Each small oasis will give a +3.
-Each area of the grand oasis has a -3 decay (the treasure is booby trapped.)


This is a strategy map. Lots of possible strategies to win (rush to the Grand Oasis, Kill the people in the fertile land, take all the small oases, etc.). It will be a good challenge to play, and it will make for a very fast paced game with everyone fighting over the very limited resources, and then the final war for the Grand Oasis.

All suggestions are welcome.
Last edited by wcaclimbing on Tue Nov 04, 2008 1:17 pm, edited 102 times in total.
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Postby InkL0sed on Sun Feb 17, 2008 1:08 pm

I like the start. Like I said in the map ideas thread, it needs more territories (way more), but it can (and will, I hope) work.
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Re: Oasis----concept map.

Postby zimmah on Sun Feb 17, 2008 1:14 pm

what if you made 8 nomad camps with autodeploy or a bonus for having them as a starting location, with a one-way attack towards the desert (so players will not be able to kill each other, just go for the objective)
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Postby Kaplowitz on Sun Feb 17, 2008 1:14 pm

I agree it needs more. The oasises(sp?) need to be like check points that help you cross the map.

Looks great though!
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Postby militant on Sun Feb 17, 2008 1:14 pm

I really like it, the gfraphics are awesome for a first draft, i like the idea of the map, although as InkL0sed said it needs more territories.
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Postby InkL0sed on Sun Feb 17, 2008 1:18 pm

militant wrote:I really like it, the gfraphics are awesome for a first draft, i like the idea of the map, although as InkL0sed said it needs more territories.


The players start on the side, where it's green.

zimmah wrote:what if you made 8 nomad camps with autodeploy or a bonus for having them as a starting location, with a one-way attack towards the desert (so players will not be able to kill each other, just go for the objective)


I just had a cool idea :idea: What if there were 16 possible starting areas, all only able to one-way attack the desert? That way this could be the only map where you have to win by getting the objective, since you could never get the original starting point.

Things would have to be adjusted, of course; The Grand Oasis would need many more neutrals (probably more territories too), for one.
Last edited by InkL0sed on Sun Feb 17, 2008 1:19 pm, edited 1 time in total.
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Postby benny profane on Sun Feb 17, 2008 1:18 pm

i agree....more territories.
the texture for the green territories is great, you should keep it.
i would just make the sand look more like there are dunes....
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Postby zimmah on Sun Feb 17, 2008 1:49 pm

InkL0sed wrote:
militant wrote:I really like it, the gfraphics are awesome for a first draft, i like the idea of the map, although as InkL0sed said it needs more territories.


The players start on the side, where it's green.

zimmah wrote:what if you made 8 nomad camps with autodeploy or a bonus for having them as a starting location, with a one-way attack towards the desert (so players will not be able to kill each other, just go for the objective)


I just had a cool idea :idea: What if there were 16 possible starting areas, all only able to one-way attack the desert? That way this could be the only map where you have to win by getting the objective, since you could never get the original starting point.

Things would have to be adjusted, of course; The Grand Oasis would need many more neutrals (probably more territories too), for one.


yes, that's about what i ment :D
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Postby sfhbballnut on Sun Feb 17, 2008 2:43 pm

finish faster I want to play
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Postby lozzini on Sun Feb 17, 2008 2:47 pm

i think its a great idea, but i dont think you should pack too many territories in but more are needed, just dont cramp the map
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Postby sfhbballnut on Sun Feb 17, 2008 2:51 pm

InkL0sed wrote:
militant wrote:I really like it, the gfraphics are awesome for a first draft, i like the idea of the map, although as InkL0sed said it needs more territories.


The players start on the side, where it's green.

zimmah wrote:what if you made 8 nomad camps with autodeploy or a bonus for having them as a starting location, with a one-way attack towards the desert (so players will not be able to kill each other, just go for the objective)


I just had a cool idea :idea: What if there were 16 possible starting areas, all only able to one-way attack the desert? That way this could be the only map where you have to win by getting the objective, since you could never get the original starting point.

Things would have to be adjusted, of course; The Grand Oasis would need many more neutrals (probably more territories too), for one.


I'm not liking fixed starting points, think it'd be a lot more fun just to have random place ment like any other map on all the outer territories(green) so you've got to unite your force and move into the desrt. One way attack doesn't make a lot of sense either, you could easily attack out of a desert, perhaps you can't attack out from the grand oasis or something, but the concept is solid as is
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Postby wcaclimbing on Sun Feb 17, 2008 2:53 pm

InkL0sed wrote:I just had a cool idea :idea: What if there were 16 possible starting areas, all only able to one-way attack the desert? That way this could be the only map where you have to win by getting the objective, since you could never get the original starting point.


The idea of forcing the objective just doesn't seem to work well for me.
For a couple of reasons:
1. I want to leave the option of killing your opponents open. Since it should be kinda like tribes fighting over a treasure, the option would have to be there to be able to kill your opponent's tribes, like in real life. Cause in a real battle, if you kill all of your opponents, you get the treasure anyway, cause everyone else is dead.
2. I want to give people as much freedom as possible on this map to choose their own strategies. Forcing starting positions really limits the amount of options you have. Lots of possibilities means you face new challenges every time you play. :D

sfhbballnut wrote:finish faster I want to play

:roll: Ill go as fast as I can :wink:

So on my next update, I will be including:
more countries.
more oases.
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Postby whitestazn88 on Sun Feb 17, 2008 3:01 pm

its a pretty sweet idea, but i think that maybe there should be more neutrals as you get closer to the center, because yeah, its just sand, but it gets harder and harder to walk in it as you get more dehydrated etc.
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Postby a-person1192 on Sun Feb 17, 2008 3:25 pm

sounds like a great idea and should be continued. you should make certain fixed starting positions for the players and have the rest neutrals.
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Postby baggins994 on Sun Feb 17, 2008 3:27 pm

i like it, but at the time, it seems like it would be way too difficult to win
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