Oasis [Quenched]

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Postby Emperor_Metalman on Tue Feb 19, 2008 10:08 pm

I really like this map.


However, varying the number of territories and bonuses of the oases would make this map more interesting. Also, I'm concerned that some players may have to deal with a signficantly inferior territory drop.
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Postby InkL0sed on Tue Feb 19, 2008 10:12 pm

I think the small oases should have autodeploy. It seems to me that that reflects the whole idea of an oasis better.
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Postby bryguy on Wed Feb 20, 2008 8:20 am

love how the map is lookin', and i LOVE the not finished yet area, looks great :lol:
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Postby yeti_c on Wed Feb 20, 2008 10:40 am

Like the idea - dislike the legend font - especially when it gets smaller...

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Postby gimil on Wed Feb 20, 2008 11:26 am

I think weve heard enought about hte legends :lol:

Lets give him time to make an update then we can bitch about it some more :wink:
What do you know about map making, bitch?

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Postby militant on Wed Feb 20, 2008 11:44 am

I really like it, the graphics are amazing, just one little thing about the legend is there is no "s" on army, where it says "Be careful, the dessert is dangerous..."
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Postby bryguy on Wed Feb 20, 2008 1:34 pm

gimil wrote:I think weve heard enought about hte legends :lol:

Lets give him time to make an update then we can bitch about it some more :wink:



yea!!
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Postby wcaclimbing on Wed Feb 20, 2008 5:30 pm

gimil wrote:I think weve heard enought about hte legends :lol:

Lets give him time to make an update then we can bitch about it some more :wink:


:roll:

Thank you guys for all of the graphics compliments.
The next update will be in a few days.
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Postby tomsemailis on Wed Feb 20, 2008 6:16 pm

its great - cant wait for it to be finished
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Postby tenio on Thu Feb 21, 2008 10:47 pm

will there be any bonuses for holding the green territories?

there should at least be an auto-deploy
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Postby wcaclimbing on Fri Feb 22, 2008 11:25 pm

tenio wrote:will there be any bonuses for holding the green territories?

there should at least be an auto-deploy

no bonuses.
no autodeploy.
The only bonuses come from the oases. that is to ensure that each player enters the desert. You need to enter the desert to even stand a chance.
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Postby wcaclimbing on Fri Feb 22, 2008 11:31 pm

NEW IMAGE!

Version 1.9 (cause its still not finished enough to be called 2.0 yet).


Done:
Both Fertile Areas.
Updated font on the map key.
A few other small fixes.
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--- 38 Fertile areas (38 starting territories total).
Please comment! With all of the details, everything is split up into many layers, so any changes are easy to make. If you see a problem, tell me!

ps: in case you are wondering what the tan/brown colors in the middle are for, those are the colors I use to paint the houses. I keep them there so I can add more houses if i need them. They are on a separate layer, so they won't effect the final image.
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Postby gimil on Fri Feb 22, 2008 11:36 pm

For hte -1 on the desert, will you be losing armies until you have 1 left? Or until you fo down to neutral 1?
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Postby wcaclimbing on Fri Feb 22, 2008 11:38 pm

gimil wrote:For hte -1 on the desert, will you be losing armies until you have 1 left? Or until you fo down to neutral 1?

down to 1 left, just like on AoR Magic. should I clarify that in the map key?
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Postby gimil on Fri Feb 22, 2008 11:40 pm

wcaclimbing wrote:
gimil wrote:For hte -1 on the desert, will you be losing armies until you have 1 left? Or until you fo down to neutral 1?

down to 1 left, just like on AoR Magic. should I clarify that in the map key?


no need, i was jsut curious, i would prefer to see it go to neutral, since hte desert would eventually kill everyone in reality :)
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