Moderator: Cartographers
mibi wrote:In reality, its a bit of both sand and fertile land, in stark contrast.
I just don't know where all the blues and purples came from, I would love to see more realistic greens, and beiges.
Unit_2 wrote:Take the texture off the Syphix, because it looks like a part of the map.
Kaplowitz wrote:Upper Egypt is next?
benny profane wrote:i very much like the way this is progressing, colors included.
my only suggestion is this:
maybe you'll consider varying the texture between the legend, land, and water?
the uniformity certainly doesn't ruin the map, but the rivers and lakes are the only things that stand out as distinct.
if you're going to distinguish the rivers and lakes, some further variation may help overall.
Incandenza wrote:It's quite a nice-looking map. Should be entertaining to play on.
A couple small visual concerns:
could the Am-Khent terit name be moved closer to its army circle? I think you might be asking for trouble by having the per-sopdu name closer to the am-khent circle than the am-khent name is.
Also, the tjeb-nut-jek border with khasu doesn't stand out very well compared to the other borders. Perhaps the border and the khasu bits (name, circle, star) could be moved up a bit to give the t-n-j terit name and the northern border a bit of breathing room.
snufkin wrote:so my guess is that this is 10-15 % of Greek Egypt?
What century or centuries is it, and will upper egypt be from the same time?
looks pretty good!
greenoaks wrote:i like the bevelling, great addition.
will you be working on the mini-map on the weekend ? i get the impression from it that Am-Khent is a part of Sile. because of that i also find myself leaning towards the screen to tell the colours of Sile and Heliopolis apart. would it stand out more if you switched the colour of Heliopolis with that of Memphis ?
natty_dread wrote:I was wrong
gimil wrote:Im not to hot on the texture youve used being used all over the map, I like it on the land but would you consider using something different for the sea and legends?
gimil wrote:Im not to hot on the texture youve used being used all over the map, I like it on the land but would you consider using something different for the sea and legends?
mibi wrote:gimil wrote:Im not to hot on the texture youve used being used all over the map, I like it on the land but would you consider using something different for the sea and legends?
agreed, its all a bit stuffy.
qwert wrote:If you need all relevant information abouth Ancient Egypt,you can find mine Ancient Egypt map.
i was going for the all-over-the-wall plastered effect like in a mural. i think it works well.
mibi wrote:i was going for the all-over-the-wall plastered effect like in a mural. i think it works well.
oh, well there is no negative space for the eye to breath, which is why its stuff. any significance to the plaster mural idea?
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