[Official] Germany Revamp

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Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

Postby pepperonibread on Sat Jan 24, 2009 2:40 pm

New update, I had some time now that exams are over:

Large:

Click image to enlarge.
image


Small:

Click image to enlarge.
image


Large w/ Army #'s:

Click image to enlarge.
image


Small w/ Army #'s:

Click image to enlarge.
image


Changes:
-Lightened the Preussen continent so the territory names are easier to see
-I now use bigimg tags in my updates, for yall stuck with little screens

To do:
-Small map problems?
-Write XML
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby ZeakCytho on Sat Jan 24, 2009 2:53 pm

Write the XML, then quenchquenchquenchquenchquench!
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby sailorseal on Fri Jan 30, 2009 6:09 pm

This Germany revamp is long awaited in my opinion, also using German colors and giving a overall nicer feel gets this map my vote...





If we were voting...
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby pepperonibread on Sat Jan 31, 2009 11:11 pm

sailorseal wrote:This Germany revamp is long awaited in my opinion, also using German colors and giving a overall nicer feel gets this map my vote...





If we were voting...


Glad you like it... hopefully it won't be too much longer til it's playable.
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby gimil on Sun Feb 01, 2009 7:28 am

Hi pep.

Small point today. On the small could you move Dresden army number down a px? It looks like it more or less touches the terr name.

Pep you should make more maps, you are by far one of our best.
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby wrightfan123 on Mon Feb 02, 2009 1:32 pm

Pep, I love the revamp, it's going great, but I DO have a complaint. The bridge connecting Rostock and Rugen stands out WAY too much for my liking. Maybe you could make a low-key dotted line? Or at least a better bridge? Thanks.

-Wright
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby pepperonibread on Mon Feb 02, 2009 2:55 pm

gimil wrote:Hi pep.

Small point today. On the small could you move Dresden army number down a px? It looks like it more or less touches the terr name.

Pep you should make more maps, you are by far one of our best.


Thanks gimil. Can do.
As for more maps, it'll be tough with my current schoolwork - but I am hoping to at least do a global warming revamp/touchup after this is done :D

wrightfan123 wrote:Pep, I love the revamp, it's going great, but I DO have a complaint. The bridge connecting Rostock and Rugen stands out WAY too much for my liking. Maybe you could make a low-key dotted line? Or at least a better bridge? Thanks.

-Wright


Ok, sure. There were previously other bridges on the map over some of the rivers, but now that there's only one I agree that it looks somewhat out of place. I think I'll slim it down a bit.
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby alstergren on Tue Feb 03, 2009 5:55 pm

It's really confusing comparing the old map and the newest revamp version. There's a perfectly nice and good revamp version on page 1 / post 1 in this thread, a version that follows the original shapes. These are well-known and good shapes. Rehauling the map like this seems like a bad idea. No. I suggest going back to the revamp version on page 1 / post 1 and take it from there. This way, you may as well make a new Germany map instead of a revamp. Part of the game experience/feeling depends on the territorial shapes. The shapes in the original map has a pleasant feeling.
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby The Neon Peon on Tue Feb 03, 2009 6:07 pm

This may have been discussed before, but what is the point of having images in the background if the territory connections, names and army numbers render them incomprehensible?
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby Arachnophobia on Thu Feb 05, 2009 3:13 am

alstergren wrote:It's really confusing comparing the old map and the newest revamp version. There's a perfectly nice and good revamp version on page 1 / post 1 in this thread, a version that follows the original shapes. These are well-known and good shapes. Rehauling the map like this seems like a bad idea. No. I suggest going back to the revamp version on page 1 / post 1 and take it from there. This way, you may as well make a new Germany map instead of a revamp. Part of the game experience/feeling depends on the territorial shapes. The shapes in the original map has a pleasant feeling.


There was a consensus that we wanted to add some more realism to the map. The old map's continents were largely random and had little to do with current states/cultural unities, and so where many of the territories. We realigned them so that we have: continents consisting of a 1,2 or 3 states and no state lies in 2 continents, the east-west split which is significant and more realistic impassables. Thats the reason there's so many shape changes.

And seriously, the old map wasnt good graphically, but the major flaws were with the names, shapes, continents and impassables. Atleast thats what the majority of the people who looked here thought.
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby MrBenn on Thu Feb 05, 2009 4:32 am

Nice work pep ;-)

I think it was mentioned before about adding an additional mountain to each mountain range that overlaps the border of Germany itself, to reinforce the fact that you can't sneak round the edges of them :lol:

As far as XML work goes, I cannot stress how important it is going to be to keep the territories in the same order as in the original XML file. To this end, it would be helpful if you could put together a single master list that shows all the territory names and how the new ones map onto the old ones.
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby yeti_c on Fri Feb 06, 2009 10:24 am

MrBenn wrote:As far as XML work goes, I cannot stress how important it is going to be to keep the territories in the same order as in the original XML file. To this end, it would be helpful if you could put together a single master list that shows all the territory names and how the new ones map onto the old ones.


Concur.

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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby Tisha on Fri Feb 06, 2009 10:30 am

The Neon Peon wrote:This may have been discussed before, but what is the point of having images in the background if the territory connections, names and army numbers render them incomprehensible?

with the images in the background of the territories, the different font sizes, the borders drawn like that.. it makes the map very busy
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby oaktown on Sat Feb 07, 2009 11:55 am

Tisha wrote:
The Neon Peon wrote:This may have been discussed before, but what is the point of having images in the background if the territory connections, names and army numbers render them incomprehensible?

with the images in the background of the territories, the different font sizes, the borders drawn like that.. it makes the map very busy

While I don't think the map is too busy (real life maps are busy) I agree with the first comment in that I can't tell what some of those background images are. The "watermark" images in the yellow and red regions are an absolute mystery to me, so if they're going to there I'd like them to be more pronounced.
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Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Postby ZeakCytho on Sat Feb 07, 2009 1:08 pm

I kind of like the watermark images as they are now. Any stronger and they'd make the image too busy, any less opaque and what's the point of them being there? I think you found a good balance :)
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