Moderator: Cartographers
the.killing.44 wrote:Important things first (in order of importance)ā¦
Large
888 covers Chemnitz "C"move co-ords a couple px left
888 clips OsnabrĆ¼ck "O"move co-ords a couple px down and left
888 clips Eisenach "a"move co-ords a couple px left
Small
888 covers Chemnitz "C"move co-ords a couple px left
888 clips OsnabrĆ¼ck "O"move co-ords a couple px down and left
888 clips Eisenach "a"move co-ords a couple px left
888 clips Schwerin "S"move co-ords a couple px left
Then the small but easily fixable onesā¦
Large
Heilbronn (L)
Mainz (L)
Bremen (L)
Passau (L)
Small
Passau (L)
Mainz (L)
Bremen (L)
I also suggest you move the NĆ¼rnberg numbers up right under the name, instead of the bottom of the territory ā it looks like you have room.
Nice job
.44
pepperonibread wrote:Also, to anyone knowledgeable with XML's (yeti?): I need some help with adding umlauts to my code. I think it has something to do with Unicode, but I can't exactly remember. Any suggestions?
oaktown wrote:pepperonibread wrote:Also, to anyone knowledgeable with XML's (yeti?): I need some help with adding umlauts to my code. I think it has something to do with Unicode, but I can't exactly remember. Any suggestions?
I had the same problem with the Berlin map. here's a good list of character entity references...
http://en.wikipedia.org/wiki/List_of_XM ... references
MrBenn wrote:Nice work pep
I think it was mentioned before about adding an additional mountain to each mountain range that overlaps the border of Germany itself, to reinforce the fact that you can't sneak round the edges of them
As far as XML work goes, I cannot stress how important it is going to be to keep the territories in the same order as in the original XML file. To this end, it would be helpful if you could put together a single master list that shows all the territory names and how the new ones map onto the old ones.
alexandrois wrote:it's great just one thing, you've two yellows next to each other and two grey/blacks next to each other, couldn't you change this
pepperonibread wrote:oaktown wrote:pepperonibread wrote:Also, to anyone knowledgeable with XML's (yeti?): I need some help with adding umlauts to my code. I think it has something to do with Unicode, but I can't exactly remember. Any suggestions?
I had the same problem with the Berlin map. here's a good list of character entity references...
http://en.wikipedia.org/wiki/List_of_XM ... references
Thanks oaktown.
MrBenn wrote:Nice work pep
I think it was mentioned before about adding an additional mountain to each mountain range that overlaps the border of Germany itself, to reinforce the fact that you can't sneak round the edges of them
As far as XML work goes, I cannot stress how important it is going to be to keep the territories in the same order as in the original XML file. To this end, it would be helpful if you could put together a single master list that shows all the territory names and how the new ones map onto the old ones.
mibi wrote:You should take a grunge brush and use the burn tool on this map. Give it some sinisterness.
pepperonibread wrote:mibi wrote:You should take a grunge brush and use the burn tool on this map. Give it some sinisterness.
Workin on it right now. I've been trying out some hi-res brushes lately, and some pretty cool stuff is coming of it so far.
MrBenn wrote:I can almost smell the quench stamp
the.killing.44 wrote:MrBenn wrote:I can almost smell the quench stamp
He needs the XML stamp, silly!
This looks awesome.
.44
MrBenn wrote:This looks truly wonderful... the grunge adds some feeling to the map, and gives it a certain je ne c'est quoi!
My final nit-pick, is a request to switch the dark/light red, so that the darker red is on the bigger region, which will reflect the colours of the flag a bit more accurately. Having said that, it really isn't important at this stage - I can almost smell the quench stamp
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