can begin to pick at all the things i do not like . just to sum it up.. A revamp is supposed to be an improvement and this map definitly does not reflect that..
Moderators: Cartographers, Global Moderators

samuelc812 wrote:Why is everyone complaining, this map has been moving through the foundry for a long time, everyone has had ample opportunity to voice their opinion of concern for the map, yet no one has.
I suggest people start following especially revamp threads if they enjoy the map being revamped, so that they don't get dissappointed when it does finally go up for beta play. A classic example of why more people should come in the foundry and look at threads that interest them

danfrank wrote:There is obvious discontent with this map... an antrocity in comparison to the original and yet with disapproval from the community the map still gets forged through.. I b
can begin to pick at all the things i do not like . just to sum it up.. A revamp is supposed to be an improvement and this map definitly does not reflect that..
Bruceswar wrote:When I look at a map I always look at it from the view of I am a brand new person to CC and this is my first time on it. I can verify this quickly by asking for a friend's opinion on this map who does not play CC. Which is what I usually do. I ask him(different people) a series of quick questions and see how many he gets right or wrong or has trouble with. This time he told me those 2 yellow bonuses he could not tell apart much and the map was overall hard to read. I had to agree with him. He also noted that those slate areas were not great either.


Bruceswar wrote:So out of curiosity why was this one rejected as far as color schemes go??
I will say this. I am glad you are willing to listen to people and hear them out. Sure maps are works of art, but this is a game and it needs to be a functional work of art. We must remember this is a game and thus it does not have to be 100% accurate as far as geography goes. As long as it plays well there can be whatever in the way for an impassable. Also where are the army circles? That might help with a lot of the confusion.
tyche73 wrote:i gotta agree with bruce
thats a nice map
pepperonibread wrote:tyche73 wrote:i gotta agree with bruce
thats a nice map
The map above, or the original draft on pg. 1 of this thread?

Industrial Helix wrote:Personally I love the revamp and will actually play the Germany map now. I've got one gripe though: Ewickau is Zwickau in the deployment menu. I think it is supposed to be Zwickau but the font is a weird and looks like a E, so could this be changed to look more like a Z?
Razz54 wrote:Not an improvement over the original - having the "better" map switched in halfway during a doubles game was further irritating.
Just two negatives: 1) the font is so gothic, I can barely read it. 2) the colors of the diff. bonuses are not as distinguishable as the original map.
pepperonibread wrote:Bruceswar wrote:So out of curiosity why was this one rejected as far as color schemes go??
I will say this. I am glad you are willing to listen to people and hear them out. Sure maps are works of art, but this is a game and it needs to be a functional work of art. We must remember this is a game and thus it does not have to be 100% accurate as far as geography goes. As long as it plays well there can be whatever in the way for an impassable. Also where are the army circles? That might help with a lot of the confusion.
As for that old draft, I believe that a few people wanted the colors on the map in the order of the German flag, and then after that it followed naturally the all the darker colors should be to the right, as the saturated continents there would balance well with the title, minimap, and coat of arms on the left. I believe the positive response at the time was quite large.
Regarding army circles - as per recent criticisms, I'm now working on add army shadows to some or all of the territories. What I mean here is instead of traditional army circles, which are hard to fit in some of the more tight maps like this, I'm going to try a slightly blurred shadow or glow under each army number. This will hopefully make numbers easier to see in areas like Preussen, but won't clutter the map as army circles would.
I can't find a good example of this... though I'm sure it was on some other maps.
Users browsing this forum: No registered users and 2 guests