Haiti [Quenched]

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Re: Haiti v3 pg2

Postby CatfishJohnson on Sat Mar 29, 2008 4:22 pm

nice idea gimil
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Re: Haiti v3 pg2

Postby gimil on Sat Mar 29, 2008 4:48 pm

CatfishJohnson wrote:nice idea gimil


huh?
What do you know about map making, bitch?

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Re: Haiti v3 pg2

Postby Kaplowitz on Sat Mar 29, 2008 4:50 pm

gimil wrote:For the ocean issues, could you make the sea darker at bit to represent differnt depth. Might give it that extra umph that it needs.


hes talking about that ^^^
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Re: Haiti v3 pg2

Postby gimil on Sat Mar 29, 2008 8:32 pm

Oh im loosing my mind :lol:
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Re: Haiti v3 pg2

Postby Kaplowitz on Sat Mar 29, 2008 8:34 pm

Its okay gimil, it was on the last page- use that as your excuse :lol:
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Re: Haiti v3 pg2

Postby CatfishJohnson on Sun Mar 30, 2008 7:26 pm

lol yea thats what i was talking about
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Re: Haiti v3 pg2

Postby Kaplowitz on Tue Apr 01, 2008 3:13 pm

In Global, we are learning about Exploration and Columbus so i might be able to get you a real textbook map (scanned of course) of Haiti if you are still working on that style.
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Re: Haiti v3 pg2

Postby edbeard on Tue Apr 01, 2008 5:19 pm

that'd be cool to see at the very least.

don't go to too much trouble though. I've been a bit busy. hopefully I can get to it later this week.
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Re: Haiti v3 pg2

Postby kerntheconkerer on Thu Apr 03, 2008 6:04 pm

I like the idea, I am supportive of most smaller maps since the big ones are too complicated
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Re: Haiti v4 pg3

Postby edbeard on Sat Apr 05, 2008 10:15 pm

Image


v3
v2
v1

What you need to know:

1. 28 territories
2. 6 continents

Changes in this update
1. ocean depth added
2. switched places of sud and sud-est in the legend

To Do:

1. Gameplay / Bonus Discussion
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Re: Haiti v4 pg3

Postby gimil on Sun Apr 06, 2008 9:55 am

Edbeard once I see some more discussion on the map ill be happy to move this. 3 pages jsut isnt enought.
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Re: Haiti v4 pg3

Postby CatfishJohnson on Sun Apr 06, 2008 5:20 pm

DISCUSS people lol
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Re: Haiti v4 pg3

Postby t-o-m on Sun Apr 06, 2008 5:26 pm

CatfishJohnson wrote:DISCUSS people lol


lol

you're using basic colours, im not sure if thats one of the parts of the map that you're keeping on purpose or...?
otherwise i think it looks good, the colours are maybe a bit too strong for me, i dont know what anyone else thinks.
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Re: Haiti v4 pg3

Postby edbeard on Sun Apr 06, 2008 6:02 pm

one thing about the gameplay I'm wondering about is the four territory four border continents I have.

there's one of those on great lakes and honestly it's kinda a bitch to hold. here I'm giving a smaller bonus for them.


On another note, you can hold each half with two territories (I think that's fine), but the southern portion only gives +8 and the northern portion gives you +9

does this matter? each half has 14 territories by the way.


I could almost give Ouest a bonus of 4 since it touches the most other continents. this evens out the numbers for each half a bit. Each half would have a 2, 3, and 4 bonus continent.

lets pretend I do that, then my only concern then is the four territory four border continents. I'm not quite sure what to do with them.

a. leave it? those continents might be weak points.

b. reduce them by a border? tough to do without creative border alterations

c. increase their bonus? seems like it'd be too high and I don't want two 2 bonus continents and four 4 bonus continents (or do I ?)


bonus discussion! lets go!
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Re: Haiti v4 pg3

Postby t-o-m on Sun Apr 06, 2008 6:17 pm

have you tried using WM's bonus maker?
that could solve your problems with the bonuses, i would take a look but my screen res. cant see it, and im in the middle of something at the moment so i cant change it for the mo.
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