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Re: Haiti v4 pg3

Postby t-o-m on Sun Apr 06, 2008 6:23 pm

ok i did take a look, well just have, and i think that the Nord bonus is a little unfair.
i would either increase the bonus, reduce the number of ajacent terits by altering the terits, or change the acctual continent.
i dont know if you've based the continents on acctual regions, you probably have, so in my opinion i think its best to alter the terits - reduce the number of ajacent terits, and/or increase the bonus for it.

^sorry if theres errors in that - i cant acctaully read what ive written -screen res. altered!^
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Re: Haiti v4 pg3

Postby edbeard on Sun Apr 06, 2008 6:54 pm

First of all, the bonus calculators out there are only really useful as starting points (and we already have that). From there, you have to use logic and discussion. The calculator can't see everything. They can be used to justify telling someone that a bonus is off though. So I'll take a look.


I'm confused by you saying nord's bonus is too high. maybe you have a different calculator.

territories x 1.5
border territories x 4
neighbor territories x .5
neighbor regions x 1

divide by 6 and subtract 1

6x1.5 + 3x4 + 4x.5 + 2 = 9 + 12 + 2 + 2 = 25 / 6 = 4.16 - 1 = 3.16

If anything this says nord's bonus is too high.

The rest are as follows

Artibonite 3.5
Centre 2.17
Ouest 3.41
Sud 2.17
Sud-Est 3.25
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Re: Haiti v4 pg3

Postby t-o-m on Sun Apr 06, 2008 7:00 pm

edbeard wrote:I'm confused by you saying nord's bonus is too high. maybe you have a different calculator.

oh, sorry if i said that, i had the screen res. high so couldnt really read what i wrote.
i didnt work anything out on the calculator about your map, i was just suggesting that you take a look.
i ment to say something like the Nord bonus is too low for the amount of boardering terits and continents.
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Re: Haiti v4 pg3

Postby edbeard on Sun Apr 06, 2008 10:03 pm

I don't understand how you said the exact opposite of what you meant on all accounts because of the screen resolution.

here's the image so we know what we're talking about

Image


an important question for people to answer is, do you think the difference between borders 3 vs 2 continents and having 4 vs 3 territories that can attack your continent is worth an additional army?

What I'm talking about is the difference between Artibonite and Sud-Est. Those are the difference between those continents.

I suppose it does make sense, and reduce nord to a 3 bonus wouldn't be horrible.

That would leave us with the same number of bonuses but just switching nord and artibonite.

Ouest could arguably be made into a 4 bonus continent. This would leave the bonus structure even for each half and looking like this.

Nord - 3
Artiboninte - 4
Central - 2
Ouest - 4
Sud - 2
Sud-Est 3


Thoughts?


My other thought is to just make everything a bonus of 3 except the two that are obviously worth 2
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Re: Haiti v4 pg3

Postby t-o-m on Mon Apr 07, 2008 6:25 am

edbeard wrote:I don't understand how you said the exact opposite of what you meant on all accounts because of the screen resolution.

lol sorry - i think its best to forget everything i said coz i musta been chatting shit
i just thought that the nord bonus of:
edbeard wrote:Nord - 3
Artiboninte - 4
Central - 2
Ouest - 4
Sud - 2
Sud-Est 3

3 was fair because it ver open and there are a lot of terits for that continent.
i might be chatting **** again i dont know

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Re: Haiti v4 pg3

Postby edbeard on Tue Apr 08, 2008 2:09 am

Should continent bonuses be influenced by what players can do after holding a continent?

What I mean is, if you hold Artibonite, the calculator says you should get 3.5

However, if you take over Port-de-Paix, this number goes down closer to 3. That makes sense because you've cut down your defending territories in half.

This is something any player will do, so it probably doesn't make sense to round up the 3.5


Basically, what I'm saying is that I think all the continents are worth 3 armies (except for Centre and Sud obviously). Each half of the board is worth the same that way and it evens out starting points.

I think the only way to prove this is via testing. Unless someone comes in with great reasoning.
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Re: Haiti v4 pg3

Postby t-o-m on Tue Apr 08, 2008 5:17 am

yeh, i agree

im seeing things your way now, well not exactly 'coz i cant see the map!
some time i will fix my screen res. and see,
i think its a good map, too bad that hardly anyone is commenting..

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Re: Haiti v4 pg3

Postby RjBeals on Tue Apr 08, 2008 8:25 am

edbeard wrote:Image


Haven't read back through the thread, but here are my comment mr beard...

  • Overall I like this map a lot. It's simple with straightforward gameplay and not confusing graphics. Good Work
  • I've never been a fan of the "double line" bridge connectors, but that's just my personal taste.
  • I think your water route dots are too big, and they all need to be curved. That means the Pestel dotted line should have a curve to it as well, even if the quickest route is straight - it would just make it look better.
  • I'm not sure I like the non-playable map area (far right of board). The red mixed with greenish yellow looks bad to me. The bevel looks good, but maybe work on the color blending a bit.
  • Your legend is to plain. Is it possible to dress it up a little? Maybe also add a little Haiti touch to the map? Focus on the artistic influences and maybe deep spirituality of the land (not the extreme poverty). I would still love to see something to do with Zombies on this map. Ever see The Serpent and the Rainbow ???
  • I also think your map is too bright. Maybe the water is too deep/bright of a blue for me, could you darken it some?
Anyway Ed - nice job so far. I'll try to keep following this one.
Image
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Re: Haiti v4 pg3

Postby t-o-m on Tue Apr 08, 2008 9:00 am

RjBeals wrote: I would still love to see something to do with Zombies on this map.
why?
I also think your map is too bright. Maybe the water is too deep/bright of a blue for me, could you darken it some?

too bright - seriously?
it may just be my monitor but if anything it should be brighter, and im not saying that it should be, i think its fine, maybe the colours need a little tone down but not much..

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Re: Haiti v4 pg3

Postby RjBeals on Tue Apr 08, 2008 10:24 am

Maybe not zombies... but darker.
maybe like this :wink:

Image
Image
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Re: Haiti v4 pg3

Postby TaCktiX on Tue Apr 08, 2008 11:58 am

Wow, suddenly this map looks so much more appealing to me. Thanks for the darkening on it edbeard!
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Re: Haiti v4 pg3

Postby AndyDufresne on Tue Apr 08, 2008 12:01 pm

I like the direction RJ's idea is going...right now I don't feel like there is anything that makes me want to play the map.


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Re: Haiti v4 pg3

Postby t-o-m on Tue Apr 08, 2008 12:13 pm

you've convinced me RJ!
yeah i dont see any specific draw to the game, but it still looks good amongst other things..

--tom
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Re: Haiti v4 pg3

Postby RjBeals on Tue Apr 08, 2008 12:15 pm

TaCktiX wrote:Wow, suddenly this map looks so much more appealing to me. Thanks for the darkening on it edbeard!


I didn't mean to steer this in a direction that ed didn't want to take it. I can sometimes explain myself better with a graphic rather than a paragraph. I just wanted to show what I meant for a darker overall look.

(edit) If ed wants graphic advise, suggestions or different ideas, he can pm me and I'll offer what I can.
Image
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Re: Haiti v4 pg3

Postby TaCktiX on Tue Apr 08, 2008 1:14 pm

Oops, didn't notice the poster wasn't edbeard. My bad on the credit, RJ.
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