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Re: Haiti v4 pg3

Postby mibi on Tue Apr 08, 2008 3:01 pm

now it doesn't look like a dull and boring text book. :(
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Re: Haiti v4 pg3

Postby edbeard on Tue Apr 08, 2008 3:34 pm

RjBeals wrote:I just wanted to show what I meant for a darker overall look.


I'll put together something like that this weekend. Also, if I do that then the legend has to change too.

It's a pity because I liked the textbook theme


mibi wrote:now it doesn't look like a dull and boring text book. :(

hey shut up :D
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Re: Haiti v4 pg3

Postby t-o-m on Tue Apr 08, 2008 4:13 pm

edbeard wrote:It's a pity because I liked the textbook theme

i did too, but theres only a few things that you can alter with a textbook theme without making it not a textbook theme - if you understand that!
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Re: Haiti v4 pg3

Postby thegeneralpublic on Tue Apr 08, 2008 6:42 pm

Not sure if it has been mentioned here already, but why isn't the Manneville / Bouli border a bridge like the others?
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Re: Haiti v4 pg3

Postby edbeard on Tue Apr 08, 2008 6:53 pm

thegeneralpublic wrote:Not sure if it has been mentioned here already, but why isn't the Manneville / Bouli border a bridge like the others?


I believe they are two different rivers and are not connected in real life.

though it's hard to find evidence to prove it. I'll try to find a map to show this


edit: I guess it's not according to one map I found. But, this map is also missing the eastern part of that river which shows up on all other maps I've seen. Whatever. I'll fix that part so it's not as confusing.
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Re: Haiti v4 pg3

Postby t-o-m on Wed Apr 09, 2008 7:35 pm

so what have you got in store for your next update?
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Re: Haiti v4 pg3

Postby cairnswk on Fri Apr 11, 2008 5:52 pm

t-o-m....some feedback if i may, and i didn't read the whole thread so please forgive if others have covered anything here...just giving my first perceptions....

1. for me...brown legend, dark blue sea, black font on sea and bright tert colours doesn't work design wise.
2. the previous suggestion with light blue sea and white legend worked better, although the white legend needed to change.
3. i like the overall appearance....it is clean and crisp,,,,even though some have suggested a little bright, but on a map like this bright can be toned down a tad and still retain a sub-tropical flavour.
4. just some attention to differentation between border thickneses and rivers need to be made clearer.
5. perhaps try something other than thick black dots for the sea routes....it just sticks o-ut too much for me

but otherwise....coming along good.
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Re: Haiti v5 pg5

Postby edbeard on Fri Apr 11, 2008 6:52 pm

uhhh cairnswk. tom is not the map maker. And, the image you are critiquing wasn't posted by myself (or tom even). thanks for posting though

Anyway, I decided to at least give a shot to the style RjBeals put up since it seemed to be something people liked. If it gets a decent liking, i'll follow through with it



Click image to enlarge.
image



v4
v3
v2
v1

What you need to know:

1. 28 territories
2. 6 continents

Changes in this update
1. ocean colour made darker
2. new legend
3. new sea routes
4. non-playable land made darker
5. changed nord bonus from 4 to 3
6. changed sud-est colour

To Do:

1. Gameplay / Bonus Discussion
2. make Manneville - Bouli border into a regular bridge.
3. redo Ile de Tortue - Limbe water route
4. thicker rivers to avoid impassable confusion
Last edited by edbeard on Fri Apr 11, 2008 7:25 pm, edited 1 time in total.
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Re: Haiti v5 pg5

Postby RjBeals on Fri Apr 11, 2008 7:08 pm

;)

I like this direction ed.
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Re: Haiti v5 pg5

Postby cairnswk on Fri Apr 11, 2008 7:09 pm

edbeard wrote:uhhh cairnswk. tom is not the map maker. And, the image you are critiquing wasn't posted by myself (or tom even). thanks for posting though

Anyway, I decided to at least give a shot to the style RjBeals put up since it seemed to be something people liked. If it gets a decent liking, i'll follow through with it


OGM.... :oops: :oops: :oops: :oops: :oops:
Sorry edbeard. guess i just didn't research properly.
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Re: Haiti v5 pg5

Postby edbeard on Fri Apr 11, 2008 7:13 pm

I hate you forever cairnswk (thanks for the river comment. that's definitely something I need to do. it's on the list as you might have already noticed).


I should probably dull the colours a bit on the playable area. not too much but slightly.
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Re: Haiti v5 pg5

Postby t-o-m on Fri Apr 11, 2008 9:05 pm

cairnswk wrote:
edbeard wrote:uhhh cairnswk. tom is not the map maker. And, the image you are critiquing wasn't posted by myself (or tom even). thanks for posting though

Anyway, I decided to at least give a shot to the style RjBeals put up since it seemed to be something people liked. If it gets a decent liking, i'll follow through with it


OGM.... :oops: :oops: :oops: :oops: :oops:
Sorry edbeard. guess i just didn't research properly.

lol - soz i havnt caught up with the thread yet - i have been banned - but then i bought premium so im not banned now, but lol me the map maker of this - i wish i could make this loll

its lookin good

well done me, the creator of this map :mrgreen:
lol im only joking, for those of you who are just reading this - edbeard made this map not me,

i like the new legend
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Re: Haiti v5 pg5

Postby graulenst on Fri Apr 11, 2008 9:46 pm

I really like the new legend. It is only that the colors do not match those on the map.

Is this a problem? I am not really sure.

I really like how this map has come along so far.
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Re: Haiti v5 pg5

Postby gimil on Sat Apr 12, 2008 9:32 am

Image

congratz bud :)
What do you know about map making, bitch?

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Re: Haiti v5 pg5

Postby RjBeals on Sat Apr 12, 2008 9:43 am

t-o-m wrote:... i have been banned - but then i bought premium so im not banned now...


Did Wicked ban you for trash talking?
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Re: Haiti v4 pg3

Postby oaktown on Sat Apr 12, 2008 10:41 am

cairnswk wrote:3. i like the overall appearance....it is clean and crisp,,,,even though some have suggested a little bright, but on a map like this bright can be toned down a tad and still retain a sub-tropical flavour.
4. just some attention to differentation between border thickneses and rivers need to be made clearer.

I think the bright colors are fine if it works with the overall theme of the map. Right now it doesn't - some of your colors are a bit dreary, e.g. the sea and the legend. I would also suggest you remove black from the palette entirely - maybe come up with something lighter and friendlier for the borders and text. A dark green, brown, or blue will have the same effect as black if it is used against the right background, without being as heavy (though maybe not blue, because you already have the blue rivers).

The rivers were my first concern in looking at this map. In some places you break up in impassable river with a black border, while in other places you have a bridge. What's the difference? And you'll need to work out the Lac de Peligre/La Finca border - it is so small I can't tell if it's impassable... or that it's a border at all. You can take some liberties with geography there.

And I agree with Cairnswk (again) that the dots seem wrong for this map... maybe something more fun and tropical, like a boat!
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Re: Haiti v6 pg6

Postby edbeard on Sat Apr 12, 2008 6:31 pm

Click image to enlarge.
image



http://i140.photobucket.com/albums/r4/runthemover/haitiv5.png
v4
v3
v2
v1

What you need to know:

1. 28 territories
2. 6 continents

Changes in this update
1. border colours changed
2. territory label text colour changed
3. army circle colours changed
4. water route colour changed
5. Nord continent colour toned down
6. fixed Manneville - Bouli border (made into bridge).


To Do:

1. Gameplay / Bonus Discussion
2. finalize colours

Points of Discussion:

oaktown wrote:In some places you break up in impassable river with a black border, while in other places you have a bridge. What's the difference? And you'll need to work out the Lac de Peligre/La Finca border - it is so small I can't tell if it's impassable... or that it's a border at all. You can take some liberties with geography there.

And I agree with Cairnswk (again) that the dots seem wrong for this map... maybe something more fun and tropical, like a boat!


I fixed the Manneville - Bouli one since I found evidence that was a full river.

The other one is two separate rivers so there wouldn't be a bridge but just a land gap.

I'm not against the dots. boats don't seem right. More ideas here would be helpful. Maybe the colour change has sold you (doubtful).
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Re: Haiti v6 pg6

Postby ZeakCytho on Sat Apr 12, 2008 6:38 pm

The font in the legend looks almost childish when juxtaposed with the straightness/seriousness of the rest of the text on the map. You might want to consider changing it to something a bit more formal. I would not recommend using a font with serifs, however, since that seems too formal.

Also, great work so far :)
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Re: Haiti v6 pg6

Postby t-o-m on Sun Apr 13, 2008 7:59 am

well done edbeard on making it into the main foundry! =D> =D> =D>

i was wondering where the map had gone!
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Re: Haiti v6 pg6

Postby RjBeals on Sun Apr 13, 2008 8:50 am

Ed this font / border / army circle color looks horrible. Your legend colors should also match your territory colors. And in my opinion, your legend is too big. For just bonus names and amounts (no explanation paragraphs or any other text), your legend is about 1/3 the size of the map.
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Re: Haiti v6 pg6

Postby edbeard on Sun Apr 13, 2008 4:13 pm

RjBeals wrote:Ed this font / border / army circle color looks horrible. Your legend colors should also match your territory colors. And in my opinion, your legend is too big. For just bonus names and amounts (no explanation paragraphs or any other text), your legend is about 1/3 the size of the map.



well I gave it a shot. I'm going back to the black then.

noted on the legend size

I think the colours are fine. As long as they're close and no confusion can happen. I'll make them closer but being exact isn't a huge deal. I think if the legend looks better with colours that are slightly off but still distinguishable then it's ok.
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Re: Haiti v6 pg6

Postby Kaplowitz on Sun Apr 13, 2008 6:19 pm

I dont like the colors on the map, it might be the borders but it looks dirty...I cant think of a better word.
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Re: Haiti v6 pg6

Postby RjBeals on Sun Apr 13, 2008 7:10 pm

edbeard wrote:I think the colours are fine. As long as they're close and no confusion can happen. I'll make them closer but being exact isn't a huge deal. I think if the legend looks better with colours that are slightly off but still distinguishable then it's ok.


That's cool - your map. I really just thought the hot pink & fluorescent green on the legend looked out of place. And I think the black borders will be way better than these brown ones. Why not try a complimentary color for the territ names depending on the region your in? Like green Artibonite could have red territory names. Or Orange Ouest could have blue names? Or you could go all black. That would be okay also.

Are you going to redo your water routes?
And your army circles?
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Re: Haiti v6 pg6

Postby oaktown on Sun Apr 13, 2008 9:25 pm

edbeard wrote:well I gave it a shot. I'm going back to the black then.

The current colors don't exactly work, but I still think staying away from black might be a good way to go.

I think that what's needed here is something to inspire a color palette... Puget Sound had the same color problem until the mapmaker came up with the northwest tribes/totem pole theme.

Here's some haitian art I've found on the web - I'm not saying use the images themselves (copyright) but you could sample the colors from one of them and create a palette in photoshop. What I find surprising is that the colors in each - by different artists - are remarkably similar. Lots of strong reds and blue, perhaps a nod to the Haitian flag.

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Re: Haiti v6 pg6

Postby whitestazn88 on Wed Apr 16, 2008 12:18 pm

the legend colors and map colors don't match
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