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Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:21 pm
by cairnswk
Kaplowitz wrote:That is only the small map


Yes, i can probably loose some legend areas in the upcoming updates to make it a bit smaller. or reduce the number of terts....i think 48 would be the next size down for an 8 player game.
currently at 59.

48 = 2x24, 3x16, 4x12, 5x9+3n, 6x8, 7x6+6n, 8x6

at 48 it might be good for a medium size speed game. :)

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:23 pm
by Kaplowitz
2x16, not 24. There is a third neutral player.

56 is okay too,

2,3x 18+1n; 4x14; 5x11+1n; 6x9+2n; 7x8; 8x7

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:25 pm
by pepperonibread
cairnswk wrote:
pepperonibread wrote:
edbeard wrote:For those that don't know already, you can actually change your vote in polls now apparently. A nice new feature.


You can also set polls where you can check multiple options - like in the game finder.


so are you for or 'ginst this map pepperonibread??


I'm all for it, cairns... though it would be cool to see a little more Sydney flavor, if it doesn't clutter the map too much :)

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:26 pm
by cairnswk
Tieryn wrote:I'm all for this.... I'd like to see the opera house done as an army circle, like the statue of liberty in the new york map.

OK...
Colours could perhaps use a bit of updating. Inner west and randwick are pretty close, and hard to distinguish from the water...
Uh Huh...got you.

I like the use of roads as impassables, but the "pedestrian crossings" look a bit awkward... perhaps foot bridges would be a better idea?

I am going to stick with the pedestrian crossing, as this hasn't been done before on a CC map in play whereas bridges have, and i had foot bridges on the previous attempts and they didn't go down well. me and bridges are not exactly graphically compatable. :wink:

I'd like to see it spread out a bit more too... move the bonuses and the "statistics" somewhere else and give yourself a bit of extra room?
yes, all that will move about of course...i'll see what i can do!!

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:27 pm
by cairnswk
pepperonibread wrote:
I'm all for it, cairns... though it would be cool to see a little more Sydney flavor, if it doesn't clutter the map too much :)


can you expand on those "flavours" you have in mind?

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:29 pm
by cairnswk
Kaplowitz wrote:2x16, not 24. There is a third neutral player.

56 is okay too,

2,3x 18+1n; 4x14; 5x11+1n; 6x9+2n; 7x8; 8x7


56 eh? OK..i can live with that...reducing it by three from where it is now....

is 56 terts good for speed games though....they must surely take some time to play....wouldn't that be 28 terts each?

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:29 pm
by Tieryn
Sydney flavoured.. hmm.... When you look at the map it needs to be unsmiling and you need to get the impression "This map is too important for you to play on"... (no offence to any Sydneysiders... hey, at least you're not Victorian :P)

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:31 pm
by Tieryn
Also, 56/3=18,2/3 not 18 flat.

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:32 pm
by edbeard
cairnswk, in 2 player games, the territories are still given out in 1/3. The last 1/3 starts neutral.

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:33 pm
by Kaplowitz
cairnswk wrote:
Kaplowitz wrote:2x16, not 24. There is a third neutral player.

56 is okay too,

2,3x 18+1n; 4x14; 5x11+1n; 6x9+2n; 7x8; 8x7


56 eh? OK..i can live with that...reducing it by three from where it is now....

is 56 terts good for speed games though....they must surely take some time to play....wouldn't that be 28 terts each?

No, only 18, and two neutrals. in a 1v1 game, there is a third neutral player so that you dont start off with too many territories.

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:37 pm
by cairnswk
Tieryn wrote:Sydney flavoured.. hmm.... When you look at the map it needs to be unsmiling and you need to get the impression "This map is too important for you to play on"... (no offence to any Sydneysiders... hey, at least you're not Victorian :P)


Uh :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:39 pm
by cairnswk
edbeard wrote:cairnswk, in 2 player games, the territories are still given out in 1/3. The last 1/3 starts neutral.

well there you go....thanks edbeard....still learning stuff....i wondered why there was so many neutrals on those 1vs1 games i'd been playing...but too stupid to ask :oops: #-o

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:56 pm
by Tieryn
cairnswk wrote:
Tieryn wrote:Sydney flavoured.. hmm.... When you look at the map it needs to be unsmiling and you need to get the impression "This map is too important for you to play on"... (no offence to any Sydneysiders... hey, at least you're not Victorian :P)


Uh :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:


This is a comment on sydney, not on the map :P

Mainly that whenever I've been to Sydney I've found the people too self-important, and concerned with their own worlds to even smile at a stranger on the street... Nothing like Perth or Bunbury at all. I have no idea how you'd convey that in graphics :P and it's more of a friendly dig at Sydney, rather than anything serious :P

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 10:57 pm
by lord voldemort
cairnswk wrote:
edbeard wrote:cairnswk, in 2 player games, the territories are still given out in 1/3. The last 1/3 starts neutral.

well there you go....thanks edbeard....still learning stuff....i wondered why there was so many neutrals on those 1vs1 games i'd been playing...but too stupid to ask :oops: #-o

lmao nice =D>

well living in sydney for 7 years good to see
will be interesting to see the interest for a city map

56 terrs would be good. still a really big 1v1 map. i wouldnt play anything over50 territories 1v1
but yer
bonus's need some work. and same with space issues. but this has already been said and im sure your working on that in the next update :wink:

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 11:08 pm
by cairnswk
Tieryn wrote:
cairnswk wrote:
Tieryn wrote:Sydney flavoured.. hmm.... When you look at the map it needs to be unsmiling and you need to get the impression "This map is too important for you to play on"... (no offence to any Sydneysiders... hey, at least you're not Victorian :P)


Uh :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?: :?:


This is a comment on sydney, not on the map :P

Mainly that whenever I've been to Sydney I've found the people too self-important, and concerned with their own worlds to even smile at a stranger on the street... Nothing like Perth or Bunbury at all. I have no idea how you'd convey that in graphics :P and it's more of a friendly dig at Sydney, rather than anything serious :P


Oh i see...even that old victorian / nsw rivalry hits at you eh?

I know what you're on about...but that's what happens in a large city doesn't it. anyways, it didn't affect me cos i still got plenty of smiles. you know, one thing about sydney, is that you never get bored with the streets projections....it's not grided like NY or USA cities....i often say that the streets were built on all the old goat tracks but it's a wonderful panorama. :)

Re: Sydney V1

PostPosted: Sat Mar 29, 2008 11:10 pm
by cairnswk
lord voldemort wrote:
cairnswk wrote:
edbeard wrote:cairnswk, in 2 player games, the territories are still given out in 1/3. The last 1/3 starts neutral.

well there you go....thanks edbeard....still learning stuff....i wondered why there was so many neutrals on those 1vs1 games i'd been playing...but too stupid to ask :oops: #-o

lmao nice =D>

well living in sydney for 7 years good to see
will be interesting to see the interest for a city map

56 terrs would be good. still a really big 1v1 map. i wouldnt play anything over50 territories 1v1
but yer
bonus's need some work. and same with space issues. but this has already been said and im sure your working on that in the next update :wink:


yes. thanks lord V. already re-working some terts to drop it to 56....and those bonuses of course. new update soon. :)

Re: Sydney V2 - New Bonuses - now 56 terts

PostPosted: Sat Mar 29, 2008 11:32 pm
by cairnswk
Version 2.

Updates....
1. amalgamated some suburbs to create 56 terts.
2. changed the bonuses to reflect the map more adequately

Image

Re: Sydney V2 (P3) - New Bonuses - now 56 terts

PostPosted: Sun Mar 30, 2008 12:58 am
by lord voldemort
Paramatta to circ que link to immitate the river cat??

umm perhaps somethin special about botany bay/oprah house/the zoo/olympic park???
like conneting them or giving them a bonus for touristy stuff...
just throwing around idea

Re: Sydney V2 (P3) - New Bonuses - now 56 terts

PostPosted: Sun Mar 30, 2008 1:20 am
by cairnswk
lord voldemort wrote:Paramatta to circ que link to immitate the river cat??

umm perhaps somethin special about botany bay/oprah house/the zoo/olympic park???
like conneting them or giving them a bonus for touristy stuff...
just throwing around idea


umm...i hadn't even registered with the parramatta river cat service link - good idea.
i really don't want to go any further than that with links and funny stuff as it gets too complicated for the "rug rats", not even gonna do train lines.
but keep them coming...you never know something simple might just click.
i know one thing, i'm gonna have to pull the harbor out a bit to give it more spread.

Re: Sydney V2 (P3) - New Bonuses - now 56 terts

PostPosted: Sun Mar 30, 2008 1:32 am
by lord voldemort
cairnswk wrote:
lord voldemort wrote:Paramatta to circ que link to immitate the river cat??

umm perhaps somethin special about botany bay/oprah house/the zoo/olympic park???
like conneting them or giving them a bonus for touristy stuff...
just throwing around idea


umm...i hadn't even registered with the parramatta river cat service link - good idea.
i really don't want to go any further than that with links and funny stuff as it gets too complicated for the "rug rats", not even gonna do train lines.
but keep them coming...you never know something simple might just click.
i know one thing, i'm gonna have to pull the harbor out a bit to give it more spread.

fair enuf then yer if people do want it to be a bit dif then there are some ideas...but yer ill keep thinking

Re: Sydney V2 (P3) - New Bonuses - now 56 terts

PostPosted: Sun Mar 30, 2008 10:32 am
by Kaplowitz
A terit in Randwick has no name

Re: Sydney V2 (P3) - New Bonuses - now 56 terts

PostPosted: Sun Mar 30, 2008 10:36 am
by gimil
2 basic geographic maps on the go cairns? Have you came off the artisit steroids? :P

Or have you just ran out of sherbert?

Re: Sydney V2 (P3) - New Bonuses - now 56 terts

PostPosted: Sun Mar 30, 2008 11:00 am
by lord voldemort
Kaplowitz wrote:A terit in Randwick has no name

there all named...
randwick, kensington, maroubra, port botany, mascot

Re: Sydney V2 (P3) - New Bonuses - now 56 terts

PostPosted: Sun Mar 30, 2008 11:37 am
by Kaplowitz
My bad, Mascot looked like two territories.

Re: Sydney V2 (P3) - New Bonuses - now 56 terts

PostPosted: Sun Mar 30, 2008 11:58 am
by lord voldemort
Kaplowitz wrote:My bad, Mascot looked like two territories.

you make a valid point about that actually...
anyway to fix cairns?