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Re: Sydney Metro [Quenched] V25 upload

PostPosted: Thu Aug 21, 2008 5:42 pm
by cairnswk
cairnswk wrote:
edbeard wrote:
Bones2484 wrote:
Gilligan wrote:Northbridge is a bus. Then there is a freeway separating that from Nth Sydney. According to the map, shouldn't those be able to attack each other? :?


The map also says that bus stations can attack other bus stations. This is the intent of the statement about freeways.


the wording could probably use a tinker.

I'd remove the "(except for buses)" portion of that part of the legend to avoid confusion. The buses can attack other buses (or however it is phrased) is satisfactory on that end.


Agreed. and understood, i'll upload the new images to lackattack now.


Lackattack, please could you upload these two new images below as per the forum request above to remove the phrase "except to buses" from the impassable section of the legend.
Thanks

Image

Click image to enlarge.
image

Re: Sydney Metro [Quenched]

PostPosted: Thu Aug 21, 2008 6:05 pm
by edbeard
6 player dubs no cards

Game 3076534

pw: 84ridsei



2 spots!

Re: Sydney Metro [Quenched]

PostPosted: Fri Aug 22, 2008 12:16 am
by yeti_c
edbeard wrote:just removing the "(except for buses)" portion is more than satisfactory. the changes you suggested to the lower right legend don't do anything except add more words.


Hmmm - hate to say "I told you so"...!!

C.

Re: Sydney Metro [Quenched]

PostPosted: Fri Aug 22, 2008 6:12 am
by cairnswk
yeti_c wrote:
edbeard wrote:just removing the "(except for buses)" portion is more than satisfactory. the changes you suggested to the lower right legend don't do anything except add more words.


Hmmm - hate to say "I told you so"...!!

C.


Thanks C for your wisdom and the reminder that you were correct. However some of us older folk don't necessarily see things until experience teaches a lesson. :)

Re: Sydney Metro [Quenched]

PostPosted: Fri Aug 22, 2008 7:11 am
by yeti_c
cairnswk wrote:
yeti_c wrote:
edbeard wrote:just removing the "(except for buses)" portion is more than satisfactory. the changes you suggested to the lower right legend don't do anything except add more words.


Hmmm - hate to say "I told you so"...!!

C.


Thanks C for your wisdom and the reminder that you were correct. However some of us older folk don't necessarily see things until experience teaches a lesson. :)


That's OK old man!!!!! :P :P :P

C.

Re: Sydney Metro [Quenched]

PostPosted: Fri Aug 22, 2008 7:19 am
by cairnswk
yeti_c wrote:
cairnswk wrote:
yeti_c wrote:
edbeard wrote:just removing the "(except for buses)" portion is more than satisfactory. the changes you suggested to the lower right legend don't do anything except add more words.


Hmmm - hate to say "I told you so"...!!

C.


Thanks C for your wisdom and the reminder that you were correct. However some of us older folk don't necessarily see things until experience teaches a lesson. :)


That's OK old man!!!!! :P :P :P

C.


i wonder if i'll be around to be able to call you that. ;) you cheeky sausage

Re: Sydney Metro [Quenched]

PostPosted: Mon Aug 25, 2008 4:12 pm
by barterer2002
Its an interesting play here Carins. The bonuses are quite high and I'm wondering if that was intentional (I apologize for not having read the first 14 pages of this thread-I did read the last three). I'm not sure if its a good or bad thing but it certainly adds more emphasis on breaking your opponents.

Re: Sydney Metro [Quenched]

PostPosted: Mon Aug 25, 2008 4:13 pm
by Bones2484
As I said a few days ago, I like the map but I'm still rather curious as to why Olympic Park is completely separated from the rest of the territories that make up the same bonus?

Re: Sydney Metro [Quenched]

PostPosted: Mon Aug 25, 2008 4:22 pm
by cairnswk
Bones2484 wrote:As I said a few days ago, I like the map but I'm still rather curious as to why Olympic Park is completely separated from the rest of the territories that make up the same bonus?

let's just say its a simple "twist"

Re: Sydney Metro [Quenched]

PostPosted: Mon Aug 25, 2008 4:38 pm
by edbeard
cairnswk wrote:
Bones2484 wrote:As I said a few days ago, I like the map but I'm still rather curious as to why Olympic Park is completely separated from the rest of the territories that make up the same bonus?

let's just say its a simple "twist"


part of why it's worth 6 armies

Re: Sydney Metro [Quenched]

PostPosted: Sun Sep 07, 2008 5:35 pm
by thefunkyfarm
Hi - not sure if this is the right place for bugs, but in game 3166426, I didn't receive my full allocation of armies. I held Canterbury but didn't receive armies for it. - only for inner west. What happens now???

2008-09-08 08:18:59 - thefunkyfarm receives 4 armies for holding Inner West
2008-09-08 08:18:59 - thefunkyfarm receives 6 armies for 19 territories
2008-09-08 08:19:06 - thefunkyfarm deployed 10 armies on Rockdale
2008-09-08 08:19:11 - thefunkyfarm attacked Hurstville from Rockdale and conquered it from capn nick
2008-09-08 08:19:51 - thefunkyfarm fortified Belmore with 1 armies from Hurstville
2008-09-08 08:20:42 - thefunkyfarm fortified Redfern with 2 armies from Hurstville
2008-09-08 08:21:09 - thefunkyfarm gets a card

Re: Sydney Metro [Quenched]

PostPosted: Sun Sep 07, 2008 5:39 pm
by Gilligan
thefunkyfarm wrote:Hi - not sure if this is the right place for bugs, but in game 3166426, I didn't receive my full allocation of armies. I held Canterbury but didn't receive armies for it. - only for inner west. What happens now???

2008-09-08 08:18:59 - thefunkyfarm receives 4 armies for holding Inner West
2008-09-08 08:18:59 - thefunkyfarm receives 6 armies for 19 territories
2008-09-08 08:19:06 - thefunkyfarm deployed 10 armies on Rockdale
2008-09-08 08:19:11 - thefunkyfarm attacked Hurstville from Rockdale and conquered it from capn nick
2008-09-08 08:19:51 - thefunkyfarm fortified Belmore with 1 armies from Hurstville
2008-09-08 08:20:42 - thefunkyfarm fortified Redfern with 2 armies from Hurstville
2008-09-08 08:21:09 - thefunkyfarm gets a card


You are missing Punchbowl

Re: Sydney Metro [Quenched]

PostPosted: Sat Sep 13, 2008 11:26 pm
by happy2seeyou
I cannot find his name on this one either. I was looking at the new maps when creating a game. I like to see who the clever genius's are that have created them. So since I couldn't see a name on it I came to the foundry to find the threads on each map. :(

Re: Sydney Metro [Quenched]

PostPosted: Mon Sep 29, 2008 11:05 am
by saaimen
happy2seeyou wrote:I cannot find his name on this one either. I was looking at the new maps when creating a game. I like to see who the clever genius's are that have created them. So since I couldn't see a name on it I came to the foundry to find the threads on each map. :(


Same here... No signature?

Re: Sydney Metro [Quenched]

PostPosted: Fri Oct 03, 2008 4:37 pm
by Steinmeister
This is one of the best CC maps. Simple, fluid, engaging. Nice work!
Regards
Steiny
:mrgreen:

Re: Sydney Metro [Quenched]

PostPosted: Sat Oct 04, 2008 9:51 pm
by timme10
This looks very good, and being an aussie, it's nice to see a map with such a good level of detail and knowledge about sydney. Well done mate, can't wait to play it.

Re: Sydney Metro [Quenched]

PostPosted: Sat Oct 04, 2008 10:03 pm
by cairnswk
timme10 wrote:This looks very good, and being an aussie, it's nice to see a map with such a good level of detail and knowledge about sydney. Well done mate, can't wait to play it.

Thanks timme10...i lived there for about 18 years.

Re: Sydney Metro [Quenched]

PostPosted: Sat Oct 04, 2008 10:04 pm
by cairnswk
Steinmeister wrote:This is one of the best CC maps. Simple, fluid, engaging. Nice work!
Regards
Steiny
:mrgreen:

Thanks Steiny :)

Re: Sydney Metro [Quenched]

PostPosted: Fri May 15, 2009 11:11 am
by nagerous
The bonuses seem insanely high.

Never played this before but when my partner starts with a +5 bonus for beginning with 3 territories I know something is up.

Re: Sydney Metro [Quenched]

PostPosted: Fri May 15, 2009 1:00 pm
by cairnswk
nagerous wrote:The bonuses seem insanely high.

Never played this before but when my partner starts with a +5 bonus for beginning with 3 territories I know something is up.

JUst wait until someone attacks your bus depot. ;)

Re: Sydney Metro [Quenched]

PostPosted: Tue Nov 17, 2009 4:07 pm
by 72o
This map has just pissed me off to no end. Twice in two turns I have incorrectly assumed two territories bordered each other because they were right next to each other. I will certainly lose the game because of this. :evil:

Re: Sydney Metro [Quenched]

PostPosted: Tue Nov 17, 2009 4:15 pm
by cairnswk
72o wrote:... I have incorrectly assumed two territories bordered each other because they were right next to each other...

Not meaning to be smart....but perhaps this is the problem then.
Can you tell me which territories, please.

Re: Sydney Metro [Quenched]

PostPosted: Tue Nov 17, 2009 4:26 pm
by 72o
I don't think it's your fault, I didn't pay close enough attention because it's my first time playing this map. I'm just venting, that's all.

For your info, the territories/non-borders I screwed up on were:

Ryde/Gladesville/Lane Cove - i was sweeping the board and advanced the stack from Ryde to Gladesville before realizing that Gladesville didn't border Lane Cove. Maybe it's because the label for Gladesville almost touches Lane Cove, I don't know. But I was stuck at that point because I already had Balmain. So that sucked.

The other one was just me being stupid - I deployed to King's Cross thinking I could attack Bondi. I was wrong. Nothing map-wise wrong here, the impassable is obviously there just as it is elsewhere in the map.

Re: Sydney Metro [Quenched]

PostPosted: Wed Nov 18, 2009 7:43 pm
by cairnswk
72o wrote:I don't think it's your fault, I didn't pay close enough attention because it's my first time playing this map. I'm just venting, that's all.

For your info, the territories/non-borders I screwed up on were:

Ryde/Gladesville/Lane Cove - i was sweeping the board and advanced the stack from Ryde to Gladesville before realizing that Gladesville didn't border Lane Cove. Maybe it's because the label for Gladesville almost touches Lane Cove, I don't know. But I was stuck at that point because I already had Balmain. So that sucked.

The other one was just me being stupid - I deployed to King's Cross thinking I could attack Bondi. I was wrong. Nothing map-wise wrong here, the impassable is obviously there just as it is elsewhere in the map.


Yeh, that's not good, you did yourself in....and 72o if its any consolation....you're not the only one who gets in this position...i do it all the time (on most maps when i am in a hurry) not looking properly and even when i check in the xml drop-downs to ensure i can attack/fort somewhere, i still manage or the computer manages to stuff it up on me.
Thanks for the feedbak though. :)

Re: Sydney Metro [Quenched]

PostPosted: Thu Jan 07, 2010 4:51 pm
by RedBaron0
Playing Metro today and I've noticed the coordinates for the large map seem to be off. Fair number of territories off by several pixels, all still within the circles though. Give it a check cairns? Might just be me. Do like the map, not one of my all time favs, but a good one none-the-less. :)