Sydney Metro [Quenched]

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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby greenoaks on Tue Apr 01, 2008 5:48 am

cairnswk wrote:
greenoaks wrote:why does Sydney stop at Parra ? what happened to Penriff & Campbelltown.


Thanks for posting greenoaks....answer...the same reason it doesn't include the Hawkesbury, Hornsby, LInfield, and all those other suburbs....i ran out of room.

This was also the original Sydney 2000 olympics map where only some of the major venues wer included in the map. Penrith wasn't included, nor was Campbelltown.

In order to include all those i'd have to make another sydney map and call it outer sydney.
i thought it would be because of room but i read the entire thread before posting and noticed it was initially based on the olympics.

as the rowing was held at Penrith's regatta centre & the equestrian was at the back of Fairfield/Liverpool somewhere. Horsley Park springs to mind. i think the shooting was out there somewhere too. so i thought i'd ask.

great looking map. looking forward to owning all of Sydney.
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby cairnswk on Tue Apr 01, 2008 6:40 am

greenoaks wrote:
cairnswk wrote:
greenoaks wrote:why does Sydney stop at Parra ? what happened to Penriff & Campbelltown.


Thanks for posting greenoaks....answer...the same reason it doesn't include the Hawkesbury, Hornsby, LInfield, and all those other suburbs....i ran out of room.

This was also the original Sydney 2000 olympics map where only some of the major venues wer included in the map. Penrith wasn't included, nor was Campbelltown.

In order to include all those i'd have to make another sydney map and call it outer sydney.
i thought it would be because of room but i read the entire thread before posting and noticed it was initially based on the olympics.

as the rowing was held at Penrith's regatta centre & the equestrian was at the back of Fairfield/Liverpool somewhere. Horsley Park springs to mind. i think the shooting was out there somewhere too. so i thought i'd ask.

great looking map. looking forward to owning all of Sydney.


yeh, thanks for push here greenoaks....i will consider re-arrange some of this map to include those outer terts...i'll see what happens...it could actually make better gameplay if i include the hawkesbury river mouth out to back of penrith/blue mountains, and then down to the Geroges River. MMMmmmmmm.....that could be a very creative map!!1 :)

EDIT\\\\
greenoakes...i've just investigated the larger sydney area, and the coastal plain is over 40 miles wide as the crow flies.....it is such a large area, that it might be worthwhile leaving the option open to make an "outer" metrolopolitan area map of sydney" for play at a later date. :)
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Re: Sydney V2 (P3) - New Bonuses - now 56 terts

Postby greenoaks on Tue Apr 01, 2008 8:24 am

yes, Sydney is massive. don't worry about an outer Sydney map, there is not much out here. well there is me. :D

i have reviewed the map on page 2 and i agree with the post about Mascot. it gives the impression of being two separate terts with that pedestrian crossing. if it was one tert you would not be crossing.

you have the same design issue with the City tert where Pyrmont would be but because of its small size and the placement of the army circle on the same side of the crossing as the tert name it does not seem to be such an issue.

if you changed the road to an underground for Mascot & City like you did for the Airport it might work, not 100% accurate but ....... although it might be soon for the City as council plans were unveiled for consultation last week to put the western distributor underground.
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Re: Sydney V1

Postby t-o-m on Wed Apr 02, 2008 6:42 am

shadowsteel9 wrote:I like it, it just seems a bit cluttered

i think the same, i dont knw why but it just seems like that. Still i like it hope to see it soon.
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Re: Sydney Metro V3 (P4) - New addtions

Postby cairnswk on Wed Apr 02, 2008 8:06 am

OK Version 3....

1. I fixed the tunnels under Mascot etc.
2. Added pedestrian lights at the pedestrian crossings simp[ly to indicate where the crossing are as some because of size are hard to see.

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Re: Sydney Metro V3 (P4) - New additions

Postby greenoaks on Wed Apr 02, 2008 8:31 am

the airport is just known as the International Airport so you might be able to drop the KS. it has been a long time since we referred to as Kingsford Smith Airport.
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Re: Sydney Metro V3 (P4) - New additions

Postby gimil on Wed Apr 02, 2008 7:23 pm

[adv. idea]

Shouldn't be long before move. . .
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Re: Sydney Metro V3 (P4) - New additions

Postby DiM on Wed Apr 02, 2008 9:58 pm

the old idea was much better :(
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Re: Sydney Metro V3 (P4) - New additions

Postby mibi on Wed Apr 02, 2008 10:45 pm

Didn't there used to be Olympic paraphernalia all over the place?
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Re: Sydney Metro V3 (P4) - New additions

Postby cairnswk on Thu Apr 03, 2008 5:25 am

DiM wrote:the old idea was much better :(

yes i agree DiM, but other didn't so i remove all the confusion...now it's just a simple classic style map for the masses, whether they like it or not.
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Re: Sydney Metro V3 (P4) - New additions

Postby cairnswk on Thu Apr 03, 2008 5:26 am

mibi wrote:Didn't there used to be Olympic paraphernalia all over the place?


Yes mibi,...and like i said to dim it was not popular because people were having trouble understanding it.
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Re: Sydney Metro V3 (P4) - New additions

Postby benny profane on Thu Apr 03, 2008 7:21 am

i never saw the previous version, but i like this one.
especially the tiny traffic lights (though one is cut off in Brookvale).
people with poor vision may have trouble with those ferry routes though...
maybe dashes instead of dots?
just a thought.
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Re: Sydney Metro V3 (P4) - New additions

Postby mibi on Thu Apr 03, 2008 8:23 am

cairnswk wrote:
mibi wrote:Didn't there used to be Olympic paraphernalia all over the place?


Yes mibi,...and like i said to dim it was not popular because people were having trouble understanding it.



really? wow, I though it was ten times more understandable then Das Schlutz. Oh well, this will be a fine map with out the Olympic stuff I'm sure.
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Re: Sydney Metro V3 (P4) - New additions

Postby cairnswk on Thu Apr 03, 2008 4:07 pm

benny profane wrote:i never saw the previous version, but i like this one.
especially the tiny traffic lights (though one is cut off in Brookvale).

i thought the traffic lights would be a good addition,as they haven't happened graphically on any maps yet.

people with poor vision may have trouble with those ferry routes though...
maybe dashes instead of dots?
just a thought.

will do something better for that there...thanks benny profane :)
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Re: Sydney Metro V3 (P4) - New additions

Postby cairnswk on Thu Apr 03, 2008 4:08 pm

mibi wrote:
cairnswk wrote:
mibi wrote:Didn't there used to be Olympic paraphernalia all over the place?


Yes mibi,...and like i said to dim it was not popular because people were having trouble understanding it.



really? wow, I though it was ten times more understandable then Das Schlutz. Oh well, this will be a fine map with out the Olympic stuff I'm sure.

thanks mibi...i hope so also.
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Re: Sydney Metro V3 (P4) - New additions

Postby LLLUUUKKKEEE on Wed Apr 09, 2008 1:44 am

YEAH, its back.
Keep up the good work,
dont tell the shire people though.
It's your turn...................................
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Re: Sydney Metro V3 (P4) - New additions

Postby cairnswk on Wed Apr 09, 2008 3:56 am

LLLUUUKKKEEE wrote:YEAH, its back.
Keep up the good work,
dont tell the shire people though.


HEhehehehe! maybe i will re-work that yet.
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Re: Sydney Metro V3 (P4) - New additions

Postby LLLUUUKKKEEE on Wed Apr 09, 2008 4:12 am

Why?
Nothing better then seeing them left out.

I do beleive its big enough. It would be to hard to include all of sydney, Im just glad you got where i live - Revesby.
It's your turn...................................
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Re: Sydney Metro V3 (P4) - New additions

Postby cairnswk on Wed Apr 09, 2008 4:30 am

LLLUUUKKKEEE wrote:Why?
Nothing better then seeing them left out.

I do beleive its big enough. It would be to hard to include all of sydney, Im just glad you got where i live - Revesby.


Oh sorry...i was thinking that i might re-work the shire "continent" areas, that's all.

Of course there is another larger map that can be done of the Blue Mtns etc to inclulde the Hawkesbury and Warragamba Dam, i think it would make great gameplay, but that is for another day.

This is Sydney metro. :)
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Re: Sydney Metro V3 (P4) - New additions

Postby cairnswk on Wed Apr 09, 2008 4:32 am

BTW....if you've got some aussie mates, drag them in here to vote for support to get this going....we don't have as much interest as New York with the US population on this CC site. ;)
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Re: Sydney Metro V3 (P4) - New additions

Postby onbekende on Fri Apr 11, 2008 4:46 am

good thing I kept the bonus excel sheet from Sydney 2000 :D

Bonusses:
Parramatta: 5 terr, 2 def/att, 3 cont => Bonus of 3 (2 is indeed better, keep it at 2)
Ryde: 5 terr, 3 def/att, 3 cont => Bonus of 4 (3 is indeed good enough)
Warringah: 5 terr, 2 def/att, 2 cont => Bonus of 3 (2 is more then fine)

now I want to make a note, if you hold the above 3 with 2 territories to defend (Auburn and Opera House) you get alot of army's!! (6 from 18 terr + 7 from bonusses => 12 army's!!!!)
Perhaps an extra attack route is needed from the south to the north? I have no sggestion thou.

Auburn: 5 terr, 4 def/att, 3 cont => Bonus of 4 (3 is well, as 4 would make the above continent set too powerfull)
Inner West: 4 terr, 2 def/att, 2 cont => Bonus of 3 (Perhaps a bonus of 2 is better now, only 2 to defence and easely enough taken continent if you got already 2 terr)
Sydney City: 3 terr, 3 def/att, 7 cont => Bonus of 4 (Make it 3, unless something is done about the upper continent strip)
Waverly: 3 terr, 2 def/att, 2 cont => Bonus of 2 (agreed!)
Bankstown: 4 terr, 4 def/att, 3 cont => Bonus of 4 (I tend to agree with 4)
Cantebury: 6 terr, 5 def/att, 6 cont => Bonus of 6 (5 is good)
Marrickville: 3 terr, 3 def/att, 4 cont => Bonus of 3 (agreed)
Randwick: 5 terr, 3 def/att, 4 cont => Bonus of 4 (3 is good enough)
Rockdale: 4 terr, 3 def/att, 4 cont => Bonus of 4 (3 is more then enough)
Hurstville: 4 terr, 4 def/att, 3 cont => Bonus of 4 (Make it 3, continent will be taken together with Bankstown to turtle)

My bonus analysis


Continents:
Parramatta:
- Move the army shade of Dundas Vallay a bit to the north

Ryde:
- You can complete the name of "Nth Sydney" to North Sydney I believe

Warringah:
- Think about merging Taronga Zoo and Balmoral, isn't needed but will help viewability and gameplay I believe

Auburn:
- Move "Auburn" to the right :D

Inner West:
- I believe switching the name and amry shade ot Drummoyne will add to the viewability of the map
- Concord seems to be messed up on he first letter

Sydney City:
- Think agout removing the traffic lights from the City <=> Opera House crossing, same goes for the other inner-City crossing

Waverly:
- Drop both army shade and name of Vaucluse to the south a bit

Bankstown:
No comments

Cantebury:
No comments

Marrickville:
- space out the army shande and name of Tempe a bit

Randwick:
No comments

Rockdale:
- whats the full name of "KS It'l Airport" and perhaps drop the International?

Hurstville:
No comments




General comments:
Smoothen out the line around the Bonusses place and the map, specifically at the Auburn <=> Parramatta crossing and at the "Ryde" bonus legend
What is that white at the back of the bonus legend?
Make the Pedestrian Crossing with normal gaps (thus showing the color of the below texture) instead of the color of Randwick continent
Spce te ferry line between Opera House <=> Manly a bit to the north when it passes Vaucluse, people might thing its attackable



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Re: Sydney Metro V3 (P4) - New additions

Postby cairnswk on Fri Apr 11, 2008 10:38 am

Thanks onbekende....this is current version 3...i'll attend to your changes later thanks.

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Re: Sydney Metro V3 (P4) - New additions

Postby onbekende on Fri Apr 11, 2008 1:12 pm

you asked for themm he :D
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Re: Sydney Metro V3 (P4) - New additions

Postby gimil on Sat Apr 12, 2008 9:26 am

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Re: Sydney Metro V3 (P4) - New additions

Postby Sir. Ricco on Sat Apr 12, 2008 7:49 pm

I like it so far the colors blend very well. Not so blinding as some maps. I like how you put a lot of defensive points in.
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