Arctic Map [Quenched]

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Postby Gilligan on Mon Feb 05, 2007 6:46 pm

come on!!!!!!!!!!
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Postby AndyDufresne on Mon Feb 05, 2007 9:07 pm

Bad Speler, we did a quick little test...and it seems that all the coordinates are too high, and not in the specified territories...when we tried to put the map up for live play (lack was eager, and didn't test it on the test site first!) Anyways, I'll have to 'DEQUENCH' the ARCTIC MAP, back into FINAL FORGE until this problem is resolved.


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Postby Sargentgeneral on Mon Feb 05, 2007 9:14 pm

ARGH!!!
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Postby happysadfun on Mon Feb 05, 2007 9:31 pm

Sargentgeneral wrote:ARGH!!!
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Postby KEYOGI on Mon Feb 05, 2007 9:57 pm

Boo. :(

I don't quite understand what happened.
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Postby Bad Speler on Mon Feb 05, 2007 10:09 pm

great...i have one possible solution...i know that when i did the the coordinates testing, i had to i think add 3 to the x and take off 23 off the y?...maybe does it actually do that on the site? because i posted the original one with out those additions , i thought perhaps it was just something with the map tester, but do i actually need to send the ones with +3 x coordinates and -23 y coordinates?
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Postby Guiscard on Mon Feb 05, 2007 10:17 pm

Bad Speler wrote:great...i have one possible solution...i know that when i did the the coordinates testing, i had to i think add 3 to the x and take off 23 off the y?...maybe does it actually do that on the site? because i posted the original one with out those additions , i thought perhaps it was just something with the map tester, but do i actually need to send the ones with +3 x coordinates and -23 y coordinates?


I imagine so. I think thats just the difference with photoshop...
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Postby KEYOGI on Mon Feb 05, 2007 11:15 pm

That would be it. It's a weird annoying bug, but it's easy enough to work around.
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Postby Bad Speler on Tue Feb 06, 2007 4:13 pm

Ok, heres that xml then...if this ones wrong then i have no clue whats wrong.

http://upload2.net/page/download/GIawyd7q7Y2ozmj/Arctic-3x%2B23y.xml.html
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Postby Ruben Cassar on Thu Feb 08, 2007 4:45 am

What happened to this map? Is everything fixed now?
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Postby Bad Speler on Thu Feb 08, 2007 4:37 pm

that xml should be correct
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Postby Ruben Cassar on Thu Feb 08, 2007 5:17 pm

Bad Speler wrote:that xml should be correct


Okay so if the XML is correct, what is holding this from being quenched (again!)?
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Postby Wisse on Thu Feb 08, 2007 5:19 pm

Ruben Cassar wrote:
Bad Speler wrote:that xml should be correct


Okay so if the XML is correct, what is holding this from being quenched (again!)?


w8ing for andy and lack :P
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Postby AndyDufresne on Thu Feb 08, 2007 5:46 pm

We'll do another test.


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Postby CCTV on Sun Feb 11, 2007 7:53 pm

:D and we have an arctic!
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Postby Ruben Cassar on Sun Feb 11, 2007 7:54 pm

Yes I noticed. Funny that Andy hasn't announced that. He usually does...
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Postby KEYOGI on Sun Feb 11, 2007 8:08 pm

I just noticed. Congrats Bad Speler.
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Postby Bad Speler on Sun Feb 11, 2007 8:29 pm

that is funny how he didnt annouce it...anyways im glad its finally up :D
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Postby AndyDufresne on Sun Feb 11, 2007 10:50 pm

hehe, Surpise. ;) No one saw it coming!


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Postby spinwizard on Mon Feb 12, 2007 4:38 am

i just noticed, congrats \:D/ =D> =D> =D>
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North America

Postby Drainbamaged on Mon Feb 12, 2007 4:56 am

I'm sorry if this has been discussed already, and I know the map is accepted, but isn't North America far too superior? It yields 5 armies for three defense points.
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Postby Exterminator on Mon Feb 12, 2007 6:00 am

same as on classic...

and finally springs to mind bout this maps quenching :lol:

congrats badspeler
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Postby CCTV on Mon Feb 12, 2007 6:34 am

AndyDufresne wrote:hehe, Surpise. ;) No one saw it coming!


--Andy



not quite :P


Also in regards to the map, i can say its taking a lot of strategy to keep yourselv in control
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Postby Drainbamaged on Mon Feb 12, 2007 6:50 am

Exterminator wrote:same as on classic...


Yes, but the territories are fewer on this map, and North America is a very good continent on the classic map too.
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Postby Lone.prophet on Mon Feb 12, 2007 1:22 pm

gratz on making the map
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