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Re: Archipelago [Quenched]

PostPosted: Fri Oct 03, 2008 12:44 pm
by BENJIKAT IS DEAD
jiminski wrote:Are we being teased?


not any more!

Re: Archipelago [Quenched]

PostPosted: Fri Oct 03, 2008 2:07 pm
by ZeakCytho
Woo!

I've made a number of games - feel free to join, people!

Re: Archipelago [Quenched]

PostPosted: Fri Oct 03, 2008 3:30 pm
by cairnswk
Congrats all! =D>

Re: Archipelago [Quenched]

PostPosted: Tue Oct 07, 2008 8:53 pm
by sfhbballnut
very nice map, I'm liking it a lot, my favorite after a first play in a while (I play every new map) Congrats

Re: Archipelago [Quenched]

PostPosted: Tue Oct 07, 2008 9:10 pm
by ZeakCytho
Thanks :D

Re: Archipelago [Quenched]

PostPosted: Wed Oct 08, 2008 1:22 am
by ga7
Simply the best classic-gameplay map in ages. =D>

Re: Archipelago [Quenched]

PostPosted: Wed Nov 12, 2008 11:33 pm
by Jippd
Its very confusing what can attack what with that river going through vienlorre

Re: Archipelago [Quenched]

PostPosted: Wed Nov 12, 2008 11:45 pm
by ZeakCytho
Jippd wrote:Its very confusing what can attack what with that river going through vienlorre


The river is impassable - you can't attack across it.

Re: Archipelago [Quenched]

PostPosted: Thu Nov 13, 2008 5:54 pm
by Jippd
I know that I play the map a lot and know it but I'm saying its not clear looking. There are MANY players I have played against that have made mistakes in that continent dealing with that river. In some places it looks like it meets and you could attack.

Re: Archipelago [Quenched]

PostPosted: Thu Nov 13, 2008 6:02 pm
by ZeakCytho
Jippd wrote:I know that I play the map a lot and know it but I'm saying its not clear looking. There are MANY players I have played against that have made mistakes in that continent dealing with that river. In some places it looks like it meets and you could attack.


Alright...I don't see this personally, nor have I ever seen it be an issue, but I suppose we can consider fixing it. Do others have this problem?

Mjinga has been busy with school for the past few weeks, so I'm not sure how much free time she'd have to fix this, but it doesn't sound like a time-intensive fix to me.

So, if a bunch of other people post asking for this to change, we'll change it.

Re: Archipelago [Quenched]

PostPosted: Thu Nov 13, 2008 6:13 pm
by jiminski
ZeakCytho wrote:
Jippd wrote:I know that I play the map a lot and know it but I'm saying its not clear looking. There are MANY players I have played against that have made mistakes in that continent dealing with that river. In some places it looks like it meets and you could attack.


Alright...I don't see this personally, nor have I ever seen it be an issue, but I suppose we can consider fixing it. Do others have this problem?

Mjinga has been busy with school for the past few weeks, so I'm not sure how much free time she'd have to fix this, but it doesn't sound like a time-intensive fix to me.

So, if a bunch of other people post asking for this to change, we'll change it.



I've always just considered that the river made it impassable along its whole length... Saying that, when i look again, you could think that attack is possible where it almost or does touch along its length. (granted .. if that were the case it would not act as a barrier at all .. but hey)

Re: Archipelago [Quenched]

PostPosted: Sat Feb 07, 2009 6:12 pm
by oaktown
I'm playing my first games on this map, and I have to agree with the old comments about the river looking crossable. On my first move I thought I would be able to fort from Torim to Taramur, but no such luck. This would be a three minute fix that would really improve a fairly significant source of confusion.

Re: Archipelago [Quenched]

PostPosted: Mon Feb 09, 2009 9:53 pm
by ZeakCytho
Alright, I'd say enough people have complained about the river to warrant a change.

Mjinga, who has the psd, has been eaten by schoolwork lately. When she's less busy, or, if she can send me the psd and I can figure out how she made the rivers, we'll fix this problem. Given that this map has been live for months now, I don't think this is an urgent fix. It'll get done, though.

Re: Archipelago [Quenched]

PostPosted: Tue Feb 10, 2009 7:04 am
by Gilligan
What about changing 'Tasaad' or 'Asaad'? They are right next to each other with only one letter difference.

Re: Archipelago [Quenched]

PostPosted: Tue Feb 10, 2009 2:36 pm
by ZeakCytho
Gilligan wrote:What about changing 'Tasaad' or 'Asaad'? They are right next to each other with only one letter difference.


Also possible, but is it that big a concern? Unlike Shanxi/Shaanix, the two do not appear next to each other on the dropdown menu.

Re: Archipelago [Quenched]

PostPosted: Tue Feb 10, 2009 2:41 pm
by Gilligan
It's not a big concern, but when attacking I sometimes go 'Tasaad' (Or whatever the name is) then try to find it in the list... And if I see 'Asaad' I might go for that one, being the wrong one.

Re: Archipelago [Quenched]

PostPosted: Tue Feb 10, 2009 5:54 pm
by Mjinga
It shall be fixed. When I get home. Which is not where I am right now. I know this is not useful information, I'm just saying. It'll get done.

*wanders off to study topology more*

Re: Archipelago [Quenched]

PostPosted: Tue May 05, 2009 4:36 pm
by God Emperor Q
Hi! Great map and all, but I was very disappointed when i thought that this map was about the world in this book: A Wizard of Earthsea I guess Archipelago does just mean "cluster of islands", but I am disappointed none-the-less. There, i guess i just needed a place to vent.