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Egypt: Upper [Quenched]

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Re: EGYPT UPPER V4 - Part of Egypt Quadtych

Postby cairnswk on Sat Apr 12, 2008 10:24 pm

t-o-m wrote:do the boats accross the river nile link terits?

sorry if this has been asked before


Sorry t-o-m, but doesn't the legend say Dows enable crossing of the Nile, therefore one might assume that if you cross the NIle at these points then Yes, it would links terits.

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Re: EGYPT UPPER V4 - Part of Egypt Quadtych

Postby t-o-m on Sun Apr 13, 2008 7:52 am

lol sorry cairns

this map is appealing to me more by the day, by next week i'll like it, me thinks
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Re: EGYPT UPPER V4 - Part of Egypt Quadtych

Postby cairnswk on Sun Apr 13, 2008 9:09 am

t-o-m wrote:lol sorry cairns

this map is appealing to me more by the day, by next week i'll like it, me thinks


Thanks t-o-m, but what's there to be sorry about....i think we are both heading in the right direction aren't we?
i'm improving the map and your growing to like it, that's gotta be positive. :)
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Re: EGYPT UPPER V4 - Part of Egypt Quadtych

Postby t-o-m on Sun Apr 13, 2008 9:35 am

cairnswk wrote:
t-o-m wrote:lol sorry cairns

this map is appealing to me more by the day, by next week i'll like it, me thinks


Thanks t-o-m, but what's there to be sorry about....i think we are both heading in the right direction aren't we?
i'm improving the map and your growing to like it, that's gotta be positive. :)

yupp

the maps lookin good, i acctually want to play it now lol

and i was saying sorry because i said something about the boats connecting the terits, but its in the legend/key
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Re: EGYPT UPPER V4 - Part of Egypt Quadtych

Postby cairnswk on Sun Apr 13, 2008 9:49 am

t-o-m wrote:
cairnswk wrote:
t-o-m wrote:lol sorry cairns

this map is appealing to me more by the day, by next week i'll like it, me thinks


Thanks t-o-m, but what's there to be sorry about....i think we are both heading in the right direction aren't we?
i'm improving the map and your growing to like it, that's gotta be positive. :)

yupp

the maps lookin good, i acctually want to play it now lol

and i was saying sorry because i said something about the boats connecting the terits, but its in the legend/key


Oh! :) No worries.
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Re: EGYPT UPPER V4 - Part of Egypt Quadtych

Postby cairnswk on Tue Apr 15, 2008 4:32 pm

More comments?
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Re: EGYPT UPPER V4 - Comments - Voting closes soon

Postby TaCktiX on Tue Apr 15, 2008 4:36 pm

I like the bonus change so that it's between the two halves. It's still very readable and adds a little flavor to the pillars present, as if they're containing something.
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Re: EGYPT UPPER V4 - Comments - Voting closes soon

Postby cairnswk on Thu Apr 17, 2008 1:23 pm

common peoples....i need support on this map to get it through as part of a quadtych for the egypt series.

even suggestions would be helpful support
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Re: EGYPT UPPER V4 - Comments needed please.

Postby RjBeals on Thu Apr 17, 2008 1:48 pm

are you working on the statue graphics (both on the far right & left of the map)? They look pretty bad. You would be better off to draw your own.
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Re: EGYPT UPPER V4 - Comments needed please.

Postby TaCktiX on Thu Apr 17, 2008 2:50 pm

RjBeals wrote:are you working on the statue graphics (both on the far right & left of the map)? They look pretty bad. You would be better off to draw your own.


I think I mentioned this earlier cairns, and you shrugged it off. :P
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Re: EGYPT UPPER V4 - Comments needed please.

Postby cairnswk on Thu Apr 17, 2008 3:07 pm

TaCktiX wrote:
RjBeals wrote:are you working on the statue graphics (both on the far right & left of the map)? They look pretty bad. You would be better off to draw your own.


I think I mentioned this earlier cairns, and you shrugged it off. :P


no i hadn't 'shrugged" it off at all!
i simply stated that i would attend to that later, as i see it as not an essential part of this graphics elements right now. and yes i will draw my own.
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Re: EGYPT UPPER V4 - Comments needed please.

Postby edbeard on Fri Apr 18, 2008 5:49 pm

I don't have any comments.

I like the map. Gameplay and bonuses seem fine to me at this point.


My only comment is that the title could be more readable. The shadows make the title a bit strange looking.

Honestly this map could be put up for live play today and be fine.
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Re: EGYPT UPPER V4 - Comments needed please.

Postby cairnswk on Fri Apr 18, 2008 7:35 pm

edbeard wrote:I don't have any comments.

I like the map. Gameplay and bonuses seem fine to me at this point.


My only comment is that the title could be more readable. The shadows make the title a bit strange looking.

Honestly this map could be put up for live play today and be fine.


Gees thanks edbeard...that's a big call....i'd better get it out of the ideas first with some more support....then i can fix the statues (make my own).
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Re: EGYPT UPPER V4 - Comments needed please.

Postby gimil on Mon Apr 21, 2008 10:11 am

Interested in Upper Egypt - a continuation from Lower Egypt?

Poll ended at Mon Apr 21, 2008 6:02 am

Yes
9
69%

No
4
30%


Total votes : 13
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Re: EGYPT UPPER V4 - Comments needed please.

Postby Ruben Cassar on Mon Apr 21, 2008 2:33 pm

The colour schemes used are a bit too similar for my colour blind eyes.

Can you do something like you did with the other Egypt map perhaps?
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Re: EGYPT UPPER V4 - Comments needed please.

Postby cairnswk on Mon Apr 21, 2008 3:24 pm

Ruben Cassar wrote:The colour schemes used are a bit too similar for my colour blind eyes.

Can you do something like you did with the other Egypt map perhaps?


Sure Ruben...what colours do you see best??
Btw welcome back into the foundry...it's good to see you have two maps up for development. :)
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Re: EGYPT UPPER V4 - Comments needed please.

Postby bryguy on Tue Apr 22, 2008 9:01 am

ok finally made it over to comment

1) As has been said, the guys on the outside look crappy
2) U cant see the full name of Ab: -bedju on the right side of the map
3) Is this the same type of water your using in lower egypt? if not, could u changet it to the same type?
4) u say that the dows enable passing, but as far as i can tell they are really only for passing at 5 points
5) I like how the arrows r straight curves, but then the arrows between maten and dw-f: per-nemty are not so that throws it off
6) Under bonuses u have mentioned curve like the others, could u either do as i suggested or modify the bonuses arrow to match the said arrow?
7) i noticed that the heiroglyphs are exactly alike on both pillars, maybe make them different?
8) Hopefully more later
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Re: EGYPT UPPER V4 - Comments needed please.

Postby edbeard on Tue Apr 22, 2008 5:50 pm

The one thing I don't like is the text at the upper left. We might as well try to make it as clear as possible.

Maybe instead of, "Some dows join territory sections across the river system."

say, "Note that some dows are use to join two parts of the same territory."

Or something to that effect. Basically, I think expressly saying that some territories are split into two parts might be a good idea. Yes. This is very nitpicky, but it is a comment!
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Re: EGYPT UPPER V4 - Comments needed please.

Postby wcaclimbing on Tue Apr 22, 2008 8:58 pm

could you put a bit of a shadow behind the map key and pillars?
So it looks like they are in front of the map. right now everything just kinda runs together.

You might want to clarify gameplay a bit, along the part where the two maps stack up. maybe at the bottom of the left map, you put a "connects to _____" text that helps explain how the gameplay works.
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Re: EGYPT UPPER V4 - Comments needed please.

Postby edbeard on Tue Apr 22, 2008 9:15 pm

wcaclimbing wrote:You might want to clarify gameplay a bit, along the part where the two maps stack up. maybe at the bottom of the left map, you put a "connects to _____" text that helps explain how the gameplay works.


how is it not clear?

he says they stack up. and he says what territory borders what. I don't think you can get more clear than that.
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Re: EGYPT UPPER V4 - Comments needed please.

Postby wcaclimbing on Tue Apr 22, 2008 9:25 pm

edbeard wrote:
wcaclimbing wrote:You might want to clarify gameplay a bit, along the part where the two maps stack up. maybe at the bottom of the left map, you put a "connects to _____" text that helps explain how the gameplay works.


how is it not clear?

he says they stack up. and he says what territory borders what. I don't think you can get more clear than that.

:roll:
I completely missed that part of the map....
never mind. forget my first comment on that. but keep my graphics comment.
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Re: EGYPT UPPER V4 - Comments needed please.

Postby cairnswk on Wed Apr 23, 2008 5:36 am

wcaclimbing wrote:could you put a bit of a shadow behind the map key and pillars?
So it looks like they are in front of the map. right now everything just kinda runs together.

This I can do! ;)
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Re: EGYPT UPPER V4 - Comments needed please.

Postby gimil on Wed Apr 23, 2008 6:45 am

[Adv. Idea]
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Re: EGYPT UPPER V4 - Comments needed please.

Postby bryguy on Wed Apr 23, 2008 7:37 am

bryguy wrote:ok finally made it over to comment

1) As has been said, the guys on the outside look crappy
2) U cant see the full name of Ab: -bedju on the right side of the map
3) Is this the same type of water your using in lower egypt? if not, could u changet it to the same type?
4) u say that the dows enable passing, but as far as i can tell they are really only for passing at 5 points
5) I like how the arrows r straight curves, but then the arrows between maten and dw-f: per-nemty are not so that throws it off
6) Under bonuses u have mentioned curve like the others, could u either do as i suggested or modify the bonuses arrow to match the said arrow?
7) i noticed that the heiroglyphs are exactly alike on both pillars, maybe make them different?
8) Hopefully more later


*cough cough*
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Re: EGYPT UPPER V4 - Comments needed please.

Postby cairnswk on Wed Apr 23, 2008 8:01 am

bryguy wrote:
bryguy wrote:ok finally made it over to comment

1) As has been said, the guys on the outside look crappy
2) U cant see the full name of Ab: -bedju on the right side of the map
3) Is this the same type of water your using in lower egypt? if not, could u changet it to the same type?
4) u say that the dows enable passing, but as far as i can tell they are really only for passing at 5 points
5) I like how the arrows r straight curves, but then the arrows between maten and dw-f: per-nemty are not so that throws it off
6) Under bonuses u have mentioned curve like the others, could u either do as i suggested or modify the bonuses arrow to match the said arrow?
7) i noticed that the heiroglyphs are exactly alike on both pillars, maybe make them different?
8) Hopefully more later


*cough cough*


don't worry...haven't forgotten you....i was going to update the map with your suggestions and reply at the same time....but since you "coughed" i think i'll hold off a little longer ;)
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