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Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 4:45 pm
by cairnswk
RjBeals wrote:Ahh... When you said "Left map sits on top of Right map" that is what confused me. I was thinking that it was like a 2nd layer "on top of" the first layer, like a downstairs and upstairs.

This makes more sense to me now, and now I can see why the arrows are pointing to where they are... (Sorry it took me so long to get that).


Would this image design work better for everyone?

Image

Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 5:18 pm
by RjBeals
You don't need to shout! :o

Well.. It's hard to say. I prefer the previous version to this one, but only because I understand the attack routes now. If I (me personally) looked at this map for the first time, this version would clear up any confusion I had about the "on top of" verbiage. I take it though if you continued with the bonus structure between the columns, that you would remove the step area on the bottom. That really serves no purpose now.

But I wish others would chime in. I'm surprised you've had this map out a few days now and you have such little feedback. Maybe folks are confusing this with Lower Egypt? But that's life in the foundry.

I do like the graphics and overall style you have here. Fonts are fine. I know you said you will redo the statues on the sides. Sorry about the attack route confusion. Let's see what others have to say.

Re: EGYPT UPPER V3 - Part of Egypt Quadtych

PostPosted: Fri Apr 11, 2008 5:33 pm
by cairnswk
RjBeals wrote:You don't need to shout! :o

Sorry I wasn't meaning to shout, just to make it obvious what i was asking...i thought shouting was in all caps ;)

Well.. It's hard to say. I prefer the previous version to this one, but only because I understand the attack routes now. If I (me personally) looked at this map for the first time, this version would clear up any confusion I had about the "on top of" verbiage. I take it though if you continued with the bonus structure between the columns, that you would remove the step area on the bottom. That really serves no purpose now.

yes the steps would be removed and statues moved up.

But I wish others would chime in. I'm surprised you've had this map out a few days now and you have such little feedback. Maybe folks are confusing this with Lower Egypt? But that's life in the foundry.

yes me too, even though both are in my signature and we aren't allowed to advertise in the GD forum anymore. :(

I do like the graphics and overall style you have here. Fonts are fine. I know you said you will redo the statues on the sides. Sorry about the attack route confusion. Let's see what others have to say.

wonderbar...thanks for that RJ....i was concerned that if a mapmaker like yourself was confused, then what would others be like!

Re: EGYPT UPPER V4 - Part of Egypt Quadtych

PostPosted: Sat Apr 12, 2008 12:21 am
by cairnswk
Version 4

Changes:
1. removed 2 steps.
2. Changed bonus legend title
3. tidied mini-map
4. changed left side attack routes from one to two.
5. changed bonuses

Image

Re: EGYPT UPPER V4 - Part of Egypt Quadtych

PostPosted: Sat Apr 12, 2008 8:28 am
by t-o-m
do the boats accross the river nile link terits?

sorry if this has been asked before

Re: EGYPT UPPER V4 - Part of Egypt Quadtych

PostPosted: Sat Apr 12, 2008 10:24 pm
by cairnswk
t-o-m wrote:do the boats accross the river nile link terits?

sorry if this has been asked before


Sorry t-o-m, but doesn't the legend say Dows enable crossing of the Nile, therefore one might assume that if you cross the NIle at these points then Yes, it would links terits.

Current version 4
Image

Re: EGYPT UPPER V4 - Part of Egypt Quadtych

PostPosted: Sun Apr 13, 2008 7:52 am
by t-o-m
lol sorry cairns

this map is appealing to me more by the day, by next week i'll like it, me thinks

Re: EGYPT UPPER V4 - Part of Egypt Quadtych

PostPosted: Sun Apr 13, 2008 9:09 am
by cairnswk
t-o-m wrote:lol sorry cairns

this map is appealing to me more by the day, by next week i'll like it, me thinks


Thanks t-o-m, but what's there to be sorry about....i think we are both heading in the right direction aren't we?
i'm improving the map and your growing to like it, that's gotta be positive. :)

Re: EGYPT UPPER V4 - Part of Egypt Quadtych

PostPosted: Sun Apr 13, 2008 9:35 am
by t-o-m
cairnswk wrote:
t-o-m wrote:lol sorry cairns

this map is appealing to me more by the day, by next week i'll like it, me thinks


Thanks t-o-m, but what's there to be sorry about....i think we are both heading in the right direction aren't we?
i'm improving the map and your growing to like it, that's gotta be positive. :)

yupp

the maps lookin good, i acctually want to play it now lol

and i was saying sorry because i said something about the boats connecting the terits, but its in the legend/key

Re: EGYPT UPPER V4 - Part of Egypt Quadtych

PostPosted: Sun Apr 13, 2008 9:49 am
by cairnswk
t-o-m wrote:
cairnswk wrote:
t-o-m wrote:lol sorry cairns

this map is appealing to me more by the day, by next week i'll like it, me thinks


Thanks t-o-m, but what's there to be sorry about....i think we are both heading in the right direction aren't we?
i'm improving the map and your growing to like it, that's gotta be positive. :)

yupp

the maps lookin good, i acctually want to play it now lol

and i was saying sorry because i said something about the boats connecting the terits, but its in the legend/key


Oh! :) No worries.

Re: EGYPT UPPER V4 - Part of Egypt Quadtych

PostPosted: Tue Apr 15, 2008 4:32 pm
by cairnswk
More comments?

Re: EGYPT UPPER V4 - Comments - Voting closes soon

PostPosted: Tue Apr 15, 2008 4:36 pm
by TaCktiX
I like the bonus change so that it's between the two halves. It's still very readable and adds a little flavor to the pillars present, as if they're containing something.

Re: EGYPT UPPER V4 - Comments - Voting closes soon

PostPosted: Thu Apr 17, 2008 1:23 pm
by cairnswk
common peoples....i need support on this map to get it through as part of a quadtych for the egypt series.

even suggestions would be helpful support

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Thu Apr 17, 2008 1:48 pm
by RjBeals
are you working on the statue graphics (both on the far right & left of the map)? They look pretty bad. You would be better off to draw your own.

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Thu Apr 17, 2008 2:50 pm
by TaCktiX
RjBeals wrote:are you working on the statue graphics (both on the far right & left of the map)? They look pretty bad. You would be better off to draw your own.


I think I mentioned this earlier cairns, and you shrugged it off. :P

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Thu Apr 17, 2008 3:07 pm
by cairnswk
TaCktiX wrote:
RjBeals wrote:are you working on the statue graphics (both on the far right & left of the map)? They look pretty bad. You would be better off to draw your own.


I think I mentioned this earlier cairns, and you shrugged it off. :P


no i hadn't 'shrugged" it off at all!
i simply stated that i would attend to that later, as i see it as not an essential part of this graphics elements right now. and yes i will draw my own.

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Fri Apr 18, 2008 5:49 pm
by edbeard
I don't have any comments.

I like the map. Gameplay and bonuses seem fine to me at this point.


My only comment is that the title could be more readable. The shadows make the title a bit strange looking.

Honestly this map could be put up for live play today and be fine.

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Fri Apr 18, 2008 7:35 pm
by cairnswk
edbeard wrote:I don't have any comments.

I like the map. Gameplay and bonuses seem fine to me at this point.


My only comment is that the title could be more readable. The shadows make the title a bit strange looking.

Honestly this map could be put up for live play today and be fine.


Gees thanks edbeard...that's a big call....i'd better get it out of the ideas first with some more support....then i can fix the statues (make my own).

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Mon Apr 21, 2008 10:11 am
by gimil
Interested in Upper Egypt - a continuation from Lower Egypt?

Poll ended at Mon Apr 21, 2008 6:02 am

Yes
9
69%

No
4
30%


Total votes : 13

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Mon Apr 21, 2008 2:33 pm
by Ruben Cassar
The colour schemes used are a bit too similar for my colour blind eyes.

Can you do something like you did with the other Egypt map perhaps?

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Mon Apr 21, 2008 3:24 pm
by cairnswk
Ruben Cassar wrote:The colour schemes used are a bit too similar for my colour blind eyes.

Can you do something like you did with the other Egypt map perhaps?


Sure Ruben...what colours do you see best??
Btw welcome back into the foundry...it's good to see you have two maps up for development. :)

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Tue Apr 22, 2008 9:01 am
by bryguy
ok finally made it over to comment

1) As has been said, the guys on the outside look crappy
2) U cant see the full name of Ab: -bedju on the right side of the map
3) Is this the same type of water your using in lower egypt? if not, could u changet it to the same type?
4) u say that the dows enable passing, but as far as i can tell they are really only for passing at 5 points
5) I like how the arrows r straight curves, but then the arrows between maten and dw-f: per-nemty are not so that throws it off
6) Under bonuses u have mentioned curve like the others, could u either do as i suggested or modify the bonuses arrow to match the said arrow?
7) i noticed that the heiroglyphs are exactly alike on both pillars, maybe make them different?
8) Hopefully more later

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Tue Apr 22, 2008 5:50 pm
by edbeard
The one thing I don't like is the text at the upper left. We might as well try to make it as clear as possible.

Maybe instead of, "Some dows join territory sections across the river system."

say, "Note that some dows are use to join two parts of the same territory."

Or something to that effect. Basically, I think expressly saying that some territories are split into two parts might be a good idea. Yes. This is very nitpicky, but it is a comment!

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Tue Apr 22, 2008 8:58 pm
by wcaclimbing
could you put a bit of a shadow behind the map key and pillars?
So it looks like they are in front of the map. right now everything just kinda runs together.

You might want to clarify gameplay a bit, along the part where the two maps stack up. maybe at the bottom of the left map, you put a "connects to _____" text that helps explain how the gameplay works.

Re: EGYPT UPPER V4 - Comments needed please.

PostPosted: Tue Apr 22, 2008 9:15 pm
by edbeard
wcaclimbing wrote:You might want to clarify gameplay a bit, along the part where the two maps stack up. maybe at the bottom of the left map, you put a "connects to _____" text that helps explain how the gameplay works.


how is it not clear?

he says they stack up. and he says what territory borders what. I don't think you can get more clear than that.