Egypt: Upper [Quenched]

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Re: EGYPT UPPER V4 - Comments needed please.

Postby TaCktiX on Fri Apr 25, 2008 12:34 pm

Looking at Lower Egypt I notice that the Nile looks more realistic than it does in Upper Egypt. Also due to colors and texture, Lower Egypt seems to have more depth than Upper Egypt. Any chance of adding some more bevel and texturing to this map so it's graphically consistent with Lower Egypt?
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Re: EGYPT UPPER V5 - Style added!!!!

Postby cairnswk on Fri Apr 25, 2008 1:26 pm

TaCktiX wrote:Looking at Lower Egypt I notice that the Nile looks more realistic than it does in Upper Egypt. Also due to colors and texture, Lower Egypt seems to have more depth than Upper Egypt. Any chance of adding some more bevel and texturing to this map so it's graphically consistent with Lower Egypt?


I am re-doing all the maps so they are consistent....this Version 5 should be more pleasing to all :)

Changes:
1. Statues are done with appropriate shadows
2. shoadows and lotus fluting pattern given to coluns
3. Fonts changed to be consistent with the Valley of the Kings map
3. Capital Cities no longer exist on map as they are not necessary


bryguy wrote:Maybe on the top place the title all the way on the left side and for the two explanations about the dows...Place them on 2 lines to the right of the title...since they refer to each other...

Mmmmm...still looking into that.

edit:

1) What use are the stars for? i suggest either making a bonus for territories with stars or removing them
2) I keep reading the title instead of Upper Egypt as Uppcr Ccypt


3) Could u try using different textures for the different regions?

no, i would prefer to keep texture consistent across the maps

4) Question, since this is the small, for the large are u gonna have it as 2 sections, 1 for the map/territories and 1 for the bonuses?

2 sections yes.

5) Is there a region for the : between some words?
6) On that note, is there a reason for some words like Ten:Iunyt to not have a space between the : and Iunyt?
7) Does there have to be a - between Atef and Khent for Atef-Khent? same for Ta-Khentit: Abu

Where there is a hyphenated word, that is the natural spelling for that region.
Where there is a : colonised addtion the region comes first : then the city of that region.
This is done so that some regions can have some gameplay across them otherwise this map would be very linear in style being a set of regions stacked upon on another.

8) Could u move the boat between Ta Khentit: Abu and Ta-Khentit: Nebet over slightly so that its touching Ta-Khentit Nebet more?

Done

9) The symbols on the polls between the territory sections and the bonus section suddenly have slight black lines on them that really annoy me.

Fixed.

Keredrex wrote:I think thoose columns in the middle could be a bit thinner to make the bonus explanation larger....

Mmmm...I think this would lose its appeal if those lotus columns were made thinner.

Version 5

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Re: EGYPT UPPER V5 (P5) - Style added!!!!

Postby t-o-m on Fri Apr 25, 2008 1:57 pm

youve got very bold colours (or more bold/less dim) on the left, but dimmer colours on the right...ment to be that way?
the mini-map in the middle seems to be thinner than the acctaul map - could that cause confusion amongst some users?
or just the thick ones :)
lol
good update, like this map :) =D>
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Re: EGYPT UPPER V5 (P5) - Style added!!!!

Postby TaCktiX on Fri Apr 25, 2008 2:02 pm

Very nice update, and right after I compiled statistics on this map. Punk.

Comments:
- Some text, particularly Wn:Khmun, Herui:Gebtu, Wast: Inerty, and Behde: Edfu have some bad clipping issues that could be resolved by moving th text and the army circle around.
- The Colon in territory names is near-unreadable with the new font, suggest a different separator
- The How Maps Join/borders sections are a little faint, suggest making them as dark as the Dow notes.
- The middle red region of the bonuses seems exaggerated compared to its accompanying continent on the full-scale map.
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Re: EGYPT UPPER V5 (P5) - Style added!!!!

Postby cairnswk on Fri Apr 25, 2008 4:11 pm

t-o-m wrote:youve got very bold colours (or more bold/less dim) on the left, but dimmer colours on the right...ment to be that way?

I did have different colours previously as you know, and these were for challenging for the colour-blind, but this lot of new colours are cool for them.
the mini-map in the middle seems to be thinner than the acctaul map - could that cause confusion amongst some users?
or just the thick ones :)
lol

t-o-m...i would say that if someone can't identify the bonuses from the thinner map, then they really are thick.
yes it is thinner deliberately because all it has to show is bonuses but un4tunately also has to get squashed into that small space.
good update, like this map :) =D>
TY :)
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Re: EGYPT UPPER V6 (P5) - Large and Small

Postby cairnswk on Fri Apr 25, 2008 4:42 pm

TaCktiX wrote:Very nice update, and right after I compiled statistics on this map. Punk.

Comments:
- Some text, particularly Wn:Khmun, Herui:Gebtu, Wast: Inerty, and Behde: Edfu have some bad clipping issues that could be resolved by moving th text and the army circle around.

Fixed that with some moving around and artistic license on the river.

- The Colon in territory names is near-unreadable with the new font, suggest a different separator

That is now an underscore.

- The How Maps Join/borders sections are a little faint, suggest making them as dark as the Dow notes.

Gave those a glow same as the tert text

- The middle red region of the bonuses seems exaggerated compared to its accompanying continent on the full-scale map.

Nothing i can do there, as part of that tert in the main map is hidden behind the column, but believe me it is there.

Version 6. Small and Large.
1. Gave the texts a small i px glow for ease of reading.

Image

Click image to enlarge.
image
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Re: EGYPT UPPER V6 (P5) - Style added w/ Large!!!

Postby TaCktiX on Fri Apr 25, 2008 5:26 pm

The text about map joining is still faint, now even more so. I would say just up the font size by a decimal point or two and re-center, right now it gets washed out by the stroke.
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Re: EGYPT UPPER V6 (P5) - Style added w/ Large!!!

Postby Keredrex on Sat Apr 26, 2008 2:53 am

NICE... Looking Good... Just a thought, with the colors (which are great) being as bold and crisp as they are... you could probably just use a colored box to represent each territory in the bonus legend.
then you could put the continent name and bonus value. And have more space for your info or whatever you want.

Though the 2nd map is great. you really don't need it
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Re: EGYPT UPPER V6 (P5) - Style added w/ Large!!!

Postby cairnswk on Sat Apr 26, 2008 3:11 am

Keredrex wrote:NICE... Looking Good... Just a thought, with the colors (which are great) being as bold and crisp as they are... you could probably just use a colored box to represent each territory in the bonus legend.
then you could put the continent name and bonus value. And have more space for your info or whatever you want.

Though the 2nd map is great. you really don't need it


Thanks Keredrex....are you saying you don't want the mini-map.
Lower Egypt has a mini-map and i was trying to keep the same style going since they are essentially a sequence of three maps.
In discussion, the continents names have become superflous with mini-maps, and there was no real justification for having continent names called after the major greek cities, so they have been dissed in favo-ur of just having a mini-map and bonuses.
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Re: EGYPT UPPER V6 (P5) - Style added w/ Large!!!

Postby bryguy on Sat Apr 26, 2008 7:48 am

I have a question, why dont u for the large have it 800px high and put the two halfs of the map on top of/below of each other?
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Re: EGYPT UPPER V6 (P5) - Style added w/ Large!!!

Postby t-o-m on Sat Apr 26, 2008 8:52 am

i like the colours and the sandy texture, but is there ment to be too much glow on one of the terit names, hold on i will just get the name...
EDIT:
Ta Kheniti Abu - or something like that i forgot exactly, its near the bottom right, on the right half but on the left of that half (if you know what i mean :) )
EDIT 2:
why do some of the terit names have a --dash-- in them and some an __underscore__?
is it ment to be like that or am i seeing things?
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Re: EGYPT UPPER V6 (P5) - Style added w/ Large!!!

Postby cairnswk on Sat Apr 26, 2008 1:36 pm

bryguy wrote:I have a question, why dont u for the large have it 800px high and put the two halfs of the map on top of/below of each other?

a. because i don't want to
b. it probably still wouldn't fit and be a large version and would be inconsistent with the small version then.
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Re: EGYPT UPPER V6 (P5) - Style added w/ Large!!!

Postby cairnswk on Sat Apr 26, 2008 1:37 pm

t-o-m wrote:i like the colours and the sandy texture, but is there ment to be too much glow on one of the terit names, hold on i will just get the name...
EDIT:
Ta Kheniti Abu - or something like that i forgot exactly, its near the bottom right, on the right half but on the left of that half (if you know what i mean :) )]/quote]
Thanks for that pipckup. i'll amend in next version.
EDIT 2:
why do some of the terit names have a --dash-- in them and some an __underscore__?
is it ment to be like that or am i seeing things?

please read the thread from the top of this page.
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Re: EGYPT UPPER V6 (P5) - Style added w/ Large!!!

Postby gimil on Sat Apr 26, 2008 4:33 pm

Image

One point, can you include size dimensions of your images in the first post? I think oaktowns wanting people to start doing this nd we may add it to the handbook :)

Thats buddy.
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Re: EGYPT UPPER V7

Postby cairnswk on Sat Apr 26, 2008 5:25 pm

gimil wrote:Image

One point, can you include size dimensions of your images in the first post? I think oaktowns wanting people to start doing this nd we may add it to the handbook :)

Thats buddy.


Thanks Gimil...will do! althought throughout development my maps tend to change size sometimes, so beware.

Below is V7....bringing the tert fonts in line with the lower egypt and other egypt maps.

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Re: EGYPT UPPER V7 (P5) [I] - Comments please!

Postby edbeard on Sat Apr 26, 2008 7:39 pm

I think you said you're not putting continent names on the map?

that'd be a first I think so I dunno. need some justification for it I think (and also approval from CAs).
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Re: EGYPT UPPER V7 (P5) [I] - Comments please!

Postby cairnswk on Sat Apr 26, 2008 8:42 pm

edbeard wrote:I think you said you're not putting continent names on the map?

that'd be a first I think so I dunno. need some justification for it I think (and also approval from CAs).


Yes i'm in two minds about that....there are no large continent type regions in ancient egypt, and the ones that i'd have to use wo-uld be those of the main city in that region i.e. see v 14 of the lower egypt map. i was going to use the greek names for these cities and that was dissed, then i decided to use the egyptian names, and no it is seems it has been suggested that there is no need for the continent names when using a mini-map, however upon further thought one still has to have continent names for the xml....so.....i guess i'll have to put them back in.
:)
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Re: EGYPT UPPER V7 (P5) [I] - Comments please!

Postby Ogrecrusher on Sun Apr 27, 2008 3:58 am

Looks like brutal bottleneck there! Should make for interesing gameplay!
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Re: EGYPT UPPER V7 (P5) [I] - Comments please!

Postby cairnswk on Sun Apr 27, 2008 4:28 am

Ogrecrusher wrote:Looks like brutal bottleneck there! Should make for interesing gameplay!


Ogrecrusher....great to hear from you again....yes there is a bottleneck right up there, particularly on the map join...but nothing i can do about it...that's the geography of the Nile :)

Below is Version 8 large and small.

I have placed names on the continents in the mini-map even though i said i wouldn't, it is necessary for the xml anyways.
Fonts and Capital bonuses have been aligned with the Lower Egypt map.

Image

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Re: EGYPT UPPER V8 (P6) [I] - Comments please!

Postby bryguy on Sun Apr 27, 2008 8:23 am

Congratz on foundry :)

just a few questions tho

1) Whats with the _ on some of the places?
2) Why isnt this quenched?


ok so i only really had 1 question...
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Re: EGYPT UPPER V8 (P6) [I] - Comments please!

Postby cairnswk on Sun Apr 27, 2008 10:46 am

bryguy wrote:Congratz on foundry :)

just a few questions tho

1) Whats with the _ on some of the places?
2) Why isnt this quenched?


ok so i only really had 1 question...


for the undercore please read the top of the previous page
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Re: EGYPT UPPER V8 (P6) [I] - Comments please!

Postby sam_levi_11 on Tue Apr 29, 2008 11:12 am

as muctwo sides bit i cant think of another way of doing it
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Re: EGYPT UPPER V8 (P6) [I] - Comments please!

Postby cairnswk on Tue Apr 29, 2008 2:27 pm

sam_levi_11 wrote:as muctwo sides bit i cant think of another way of doing it

hey sam...welcome back...haven't seen you in a while.
Yes, i couldn't think of another way of doing it using a simple character. :)
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Re: EGYPT UPPER V8 (P6) [I] - Comments please!

Postby sam_levi_11 on Tue Apr 29, 2008 3:04 pm

cairnswk wrote:
sam_levi_11 wrote:as muctwo sides bit i cant think of another way of doing it

hey sam...welcome back...haven't seen you in a while.
Yes, i couldn't think of another way of doing it using a simple character. :)

lol iv been bak almost 2 months after 5 months off. anyway sorry for mistake earlier, basically could u not rotate the image and have it diagonally.
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Re: EGYPT UPPER V8 (P6) [I] - Comments please!

Postby cairnswk on Tue Apr 29, 2008 3:56 pm

sam_levi_11 wrote:
cairnswk wrote:
sam_levi_11 wrote:as muctwo sides bit i cant think of another way of doing it

hey sam...welcome back...haven't seen you in a while.
Yes, i couldn't think of another way of doing it using a simple character. :)

lol iv been bak almost 2 months after 5 months off. anyway sorry for mistake earlier, basically could u not rotate the image and have it diagonally.

first time i've ssen u in the the threads for a while.
rotate - no...it wouldn't look the same...and besides this will simply present a new challenge....if i can cope with the map being split...everyone else can also. :)
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