- Click image to enlarge.
No, this map isn't entirely dead... I just tend to get distracted.
What's new/where I would like feedback:
• I've totaled up the regions and territories and discovered that I have 61 territories... this isn't good, as it means four player games start with 15 terits each and 5 player games start with 12 each, meaning whoever goes first gets more armies in their first drop than somebody who goes later. The remedy will either be dropping two territories to get us under 60, or adding four to bring the map to 65. Suggestions??
• Plugged the regions into my excel spreadsheet and came up with the bonuses shown... they seem a bit low considering how hard everything will be to hold, but I always prefer to err low rather than high. Feedback appreciated.
• I made mountains, because it was important to determine which region borders would be protected, and I didn't want to do it half-ass. I kinda like these mountains, and hope that they reflect the look I'd like to achieve for the overall map. (I also made them because mountains always present a challenge!) Question: should the Caucasus range be made impassable? I don't know the region or how much they would have effected warfare in the early 20th century. For that matter, is there any other range or river that would be a barrier to 1910 technology? And I will not be adding the Great Wall of China, so don't even ask.
• Added some attack routes so we can get a handle on how this might play.
What I would NOT like feedback on yet:
• just about anything visual... colors, borders, fonts, etc. all have yet to be worked on. I'm still trying to think out whether or not this map will be playable before I knock myself out trying to make it pretty.
As for Turkestan, no it wasn't a country. Nor was anything else that is in the "Russian Empire" - they are all regions of the larger political body.