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iancanton wrote:part of the reason why hardly anyone deploys in europe in a multiplayer game is because of the start positions there: it's likely that no-one has more than 3 or 4 out of the 12 regions, in which case just about any other bonus is easier. more on this once i'm back from holiday. happy conquering in the meantime!

Shertenn wrote:1. Naval Superiority is pretty useless as far as I can see. One player in ur game
took it and bombarded 3 colonies.. costing my partner and I builds for India and
SE Asia.. okay.. but it cost him whatever he needed to do that,, and he was left with
6 on the ship.. which disappeared. Sooo.. I figure we came out ahead.
2. I am rather surprised that there is no sea movement between the Home country and a colony or between colonies. This is very a-historical, as everybody.. the Brits especially..
transferred troops (from India to the Sudan.. England to S. Africa vs the Boers..
and everybody to Peking for the Boxer rebellion.. )

oaktown wrote:But as soon as you get to six players, there's a 5% chance of somebody getting three or more European powers, and about 10% chance of scoring half of Japan... so maybe we just code six starts, with two territories per start? The six powers, and six eastern countries.
that would mean... umm... 25 starting territories/player in a 1v1, instead of 23 if we had no starts at all. (Whatever - 1v1s are a joke on big maps anyway, as I've said many times.) Adding starts has no effect on games of other sizes.

iancanton wrote:oaktown wrote:But as soon as you get to six players, there's a 5% chance of somebody getting three or more European powers, and about 10% chance of scoring half of Japan... so maybe we just code six starts, with two territories per start? The six powers, and six eastern countries.
that would mean... umm... 25 starting territories/player in a 1v1, instead of 23 if we had no starts at all. (Whatever - 1v1s are a joke on big maps anyway, as I've said many times.) Adding starts has no effect on games of other sizes.
6 sets of 2 start positions is a rather weak tool in 1v1 for the purpose of preventing player 1 from starting with a 3-region empire bonus because 8 of the 12 possible start positions are allocated normally, just as if they're ordinary regions.
i suggest exactly 3 sets of 2 start positions, being an italian with a portuguese colony, a dutch with an italian colony and a portuguese with a dutch colony, with every other region being normal. this results, unless i'm mistaken (i'd better ask yeti_c for the definitive answer!), in 23 total starting regions (including 2 start positions) for each player. dropping the 3-region empire bonuses will thereby be made impossible in 1v1.
by the way, it wasn't an alcoholiday - my other half made sure of that!
ian.


Brown304 wrote:if you are able to attack naval superiority and take it over from one of the european powers, you should also be able to fortify back from naval superiority. i played this map for the first time and that lack of being able to reinforce back just gave the game to another team.

AndyDufresne wrote:I don't know why Lack is waiting so long. I'll keep pestering him.

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