by oaktown on Sun May 24, 2009 12:16 pm
karelpietertje wrote:I love the starting positions, and they reduce the unfairness that can happen in 1v1s (and not only 1v1s probably) I wish this would happen in more maps!
so let me check if I get it right. there are certain territory pairs that one can get? are there bonuses that you can't get at the start of the game or do the starting positions just reduce the chance of this?
I think that as we collectively get a better grasp of how 1v1 games are skewed and how to best work starting positions you'll see more of them. They are especially useful for balancing 1v1 games, since you can code two or three starts and the starts will be ignored in larger games.
On this map (by the latest XML which is NOT yet in live play) there are eight starting positions, and each position has two territories: one territory in Europe, one in Japan/China/Oceania. In an eight player game each player will get one pair, guaranteeing each player at least one territory on each end of the map, and making it impossible for a player to start with all of Japan or all of Europe. In a six player game, for example, two of the starting positions will be ignored and those territories assigned randomly (since eight can't be evenly divided by six). But in a four player game each player will receive two of the positions, guaranteeing each player at least two territories in Europe and two in the east. Likewise in a 1v1 each player will receive four territories... which actually means that while Europe will be split in half, a player
can score all of Japan on the drop, but the odds are pretty low.
