Eastern Hemisphere [Quenched]

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Re: Eastern Hemisphere... starting to look like a map

Postby rocky mountain on Tue Jun 03, 2008 6:45 pm

the mountains look to realistic for a parchment looking map. they look weird (i agree with Andy)
sorry if i'm wrong, but wasn't it Austrio-Hungary?
do the world an imperial powers start off neutral? i think they should if they don't...
i find it odd how there's huge territories (Siberia and French West Africa) and small territories (Portugal) I know its not important, i just thought i'd say it... :)
i like the idea though. its kinda like New Worlds, same idea, but different... good job so far.
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Re: Eastern Hemisphere... starting to look like a map

Postby oaktown on Tue Jun 03, 2008 7:14 pm

rocky mountain wrote:sorry if i'm wrong, but wasn't it Austrio-Hungary?

It would be appropriate to call the area either Austria-Hungary or the Austro-Hungarian Empire.

rocky mountain wrote:do the world an imperial powers start off neutral? i think they should if they don't...

If they're going to get the +1 bonus I would lean toward starting them neutral, so nobody starts with an unfair advantage.

rocky mountain wrote:i find it odd how there's huge territories (Siberia and French West Africa) and small territories (Portugal) I know its not important, i just thought i'd say it... :)

Yep... again, that concern will keep coming up until long after it is quenched. This is a geopolitical map, and as such the political and economic importance of a region outweighs the geographical size. Tiny Portugal had more influence on the world in 1910 than all of Siberia, but I recognize that it would screw up gameplay to make all of eastern Russia one big territory.

rocky mountain wrote:the mountains look to realistic for a parchment looking map. they look weird (i agree with Andy)

I've been looking at a lot of old maps (it's this thing I do) and this is a fairly common way to represent mountains on maps through the 19th and early 20th centuries - when advances in printing were made and mapmakers stopped using the little pointy line-art mountains that we have come to knwo and love on CC maps. I hope that as I work out the other visual elements I can convince you that they work. :)

Here are some examples from the web that I've come up with... the Russia map has me re-thinking where I've stuck the mountains in the east.
http://www.philaprintshop.com/images/thompse.jpg
http://www.lib.utexas.edu/maps/historic ... e_1820.jpg
http://www.oldmapsbooks.com/WebPictures ... ornia2.JPG
http://www.fas.harvard.edu/~chgis/data/ ... koz_sm.gif
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Re: Eastern Hemisphere... starting to look like a map

Postby yeti_c on Wed Jun 04, 2008 10:25 am

Loving it Oak - instead of "world powers" you could call them "Empire Capitals" or something?

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Re: Eastern Hemisphere... starting to look like a map

Postby sam_levi_11 on Wed Jun 04, 2008 1:23 pm

spain shou power id think, and congo was belgian not french
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Re: Eastern Hemisphere... starting to look like a map

Postby oaktown on Wed Jun 04, 2008 2:06 pm

sam_levi_11 wrote:spain shou power id think, and congo was belgian not french

Spain wasn't much of an imperial power by 1910, and when they were most of their holdings were in the new world, which wouldn't have much influence on this map.

And the congo was belgian, except for the part that was french... and the part that was portuguese...
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Re: Eastern Hemisphere... starting to look like a map

Postby gimil on Wed Jun 04, 2008 2:08 pm

gimil wrote:Oaktown can you keep the page number of the latest update in the title :)

come on I thought you would know better. ;)


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Re: Eastern Hemisphere... starting to look like a map

Postby oaktown on Wed Jun 04, 2008 7:09 pm

gimil wrote:
gimil wrote:Oaktown can you keep the page number of the latest update in the title :)

come on I thought you would know better. ;)


nudge!


up until now there weren't enough pages to matter! It went from a dead topic to popular in like 24 hours.
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Re: Eastern Hemisphere... latest on page cinco

Postby gimil on Wed Jun 04, 2008 7:33 pm

Ill let you off with the foreign language. ;)

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Re: Eastern Hemisphere (old world?) - Pg 5

Postby BaldAdonis on Thu Jun 05, 2008 1:02 am

What do you think of adding Sierra Leone to Africa, just northwest of Liberia? It was a British colony (seems like there are a lot of those) and was being extolled as a home for freed British slaves (similarly to Liberia for Americans). It'll keep Liberia from being a deadend, and give you 66 territories. That cuts down the neutrals in 2, 3 and 6 player games (by 2, 2 and 5) and adds 1 to the others (up to 2 in 4- and 8-player, 1 in 5-player and 4 in 7-player). It also moves 2 and 3 players games up from 21 territories to start, which is an annoying number for anyone not playing first.
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Re: Eastern Hemisphere (old world?) - Pg 5

Postby t-o-m on Thu Jun 05, 2008 2:39 am

congratz on the stamp :)
it seems that you like this colour/style of map - high seas, this, looks good =D>
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Re: Eastern Hemisphere (old world?) - Pg 5

Postby MrBenn on Thu Jun 05, 2008 4:40 am

It's been a while since I had a proper look at this map, and it has changed quite a bit from the early idea!

I think the mountains are going to need a bit of work to get them looking right... the links you posted above all look more hand-drawn than the ones on your map. If you can get the style of mountains to look like this I'd be impressed (http://www.oldmapsbooks.com/WebPictures/2004/oct2004/oct15/oct15california2.JPG) - I think this would be the right look for the map.

Gameplay-wise, I am concerned about Europe and Africa. Auto-deploys and bombardements work on the Berlin map, as those territories are evenly spaced, but here they're all clustered together.

It bothers me that South Africa requires you to defend 7 out of 9 territories. I know you wanted to balance the bottleneck, but I'm not convinced that was the right way to do it.

My random suggestion is to add the 'East of India Tea Company' as an ocean fleet with connections to India, South Africa and Britain. (You could put an auto-decay on it to represent men lost at sea - the perils of ocean travel!) This way you would eliminate the clustering of autodeploys/bombardments, and open up S Africa a little.
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Re: Eastern Hemisphere (old world?) - Pg 5

Postby edbeard on Thu Jun 05, 2008 6:06 pm

I preferred the standard gameplay you had earlier. This seems too much to me.

The imperial attacking seems like a nice idea, but I just don't like how it is right now. It seems like there are WAY too many places to attack.
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Re: Eastern Hemisphere (old world?) - Pg 5

Postby AndyDufresne on Thu Jun 05, 2008 6:08 pm

Psst, I'd endorse pretty standard game play for this map also. :D


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Re: Eastern Hemisphere (old world?) - Pg 5

Postby oaktown on Thu Jun 05, 2008 6:42 pm

OK, the current set-up was an over-reaction to the concern about making Europe stronger. I always vote for classic gameplay, yet I like the colonies... I think there's a happy medium in there somewhere, but I won't have time to try to find it until next week.

I like the idea of giving the European imperialist countries some benefit other than the standard additional army. In fact, I'd rather dump the auto-deployed armies altogether, as they have differing values depending on the game type... in adjacent forts game they are all but useless, while in no-cards games with unlimited forts they are keys to victory.

Benn's idea of adding a sea-going element to the game is intriguing... if you control the seas you control trade, and if you control trade you can exert influence over your colonies. Something to think about.

Oh, and MrBenn holds the Gameplay stamp for this map - I should do what he wants! ;)
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Re: Eastern Hemisphere (old world?) - Pg 5

Postby oaktown on Fri Jun 06, 2008 1:09 am

Click image to enlarge.
image


Alright, I lied - I did find time to work on this. It was bothering me too much.

I've rolled with MrBenn's idea of adding something along the lines of the old East India Trading Company. Now to whallop one of the colonies, a European player must first take a killer neutral trading company... killer neutral because the government doesn't actually own the trading co, though they had a great deal of influence on them. And the trading companies still can't actually invade and conquer, they can only knock out the colonies. I'm not really thinking that the trading companies need any more than a 3 neutral value - they are already dead ends, as they can only bombard and are lost each round, so using them will mean expending some serious resources.

Here's my rationale behind this, though I'm sure somebody will present an excellent counter-argument and it will all change by Monday: early feedback on this map suggested that Europe should hold some kind of value or have some kind of power above and beyond those of the rest of the world, because it is in Europe that the imperial powers of the day were centered. This map is intended to represent the gradual decay of those empires - they should still be able to exert influence over their colonies, but direct control is slipping away. And influence was generally exerted through an intermediary - the Trading Co's. I think that this set-up reflects Europe's ability to affect the world, if not entirely control it.

Could play become frustrating for the player who holds the colonies? Yes; to which I say welcome to the real world, sweetie pie. It sucked to be an African or Indian prince in 1910, because no matter how hot your shit was there was little chance of securing your homeland for your people for very long.

Ultimately we'll have to play with the bonuses for the regions that can be bombarded - make it worth somebody's while to go after Africa and Southeast Asia.

In other news, I removed the French flag from north africa, since France already has an attack route there.

I've also taken out the capital bonuses for now... I can really go either way on this one, and I think that giving the European powers a bonus in addition to their trading company powers is enough. This means the capitals don't need to start neutral. I also need to recount the territories now that I've added the ships.

And nobody can attack a trading co other than the home territory - it would never make sense to since they revert to neutral anyway.

Mountains - I'll deal with that later. Let's figure out how to play this.
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