San Marino [Quenched]

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Re: San Marino [Beta]

Postby yeti_c on Mon Mar 02, 2009 4:31 pm

Ruben Cassar wrote:Thanks for the quench Andy.

And I'd also like to thank Yeti and Ben for helping me with the XML and all the people who supported me and contributed with their ideas in this thread.


No worries Ruben - a pleasure as always.

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Re: San Marino [Beta]

Postby the.killing.44 on Mon Mar 02, 2009 4:42 pm

Sweet!
Nicely done Ruben =D>

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Re: San Marino [Beta]

Postby sailorseal on Mon Mar 02, 2009 4:44 pm

=D>
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Re: San Marino [Beta]

Postby Ruben Cassar on Mon Mar 02, 2009 6:01 pm

thenobodies80 wrote:just in time....
i'm italian and i'm pretty sure that the correct word is LEGENDA, not leggenda.
Leggenda means popular story, myth.
Legend=LEGENDA

from word reference

Principal Translations/Traduzioni principali:
legenda (spiegazione) nf legend (explanation)


Grazie nobodies. I checked again on this one and seems like you and lupo were right. As we say in Latin - Errare humanum est. Perseverare autem diabolicum.

I fixed this and overwrote the old files so that the paths and file names would not change. It now reads legenda if you check the previous page.
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Re: San Marino [Beta]

Postby thenobodies80 on Tue Mar 03, 2009 4:13 am

Perfect.

I will play this map, if there's something wrong, in my opinion, i'll contact you.

Well done! =D>

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Re: San Marino [Beta]

Postby MrBenn on Tue Mar 03, 2009 2:43 pm

Welcome to the back of the queue!

ps MrBenn doesn't have a space in it ;-)
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Re: San Marino [Beta]

Postby Teflon Kris on Mon Mar 09, 2009 11:43 am

Hi

This map is labelled as Beta, although I cant find it.
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Re: San Marino [Beta]

Postby Ruben Cassar on Mon Mar 09, 2009 12:27 pm

DJ Teflon wrote:Hi

This map is labelled as Beta, although I cant find it.


It hasn't gone live yet.

Any idea when that will happen Andy?
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Re: San Marino [Beta]

Postby AndyDufresne on Mon Mar 09, 2009 5:26 pm

It and other maps are up. :)


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Re: San Marino [Beta]

Postby Ruben Cassar on Mon Mar 09, 2009 5:29 pm

AndyDufresne wrote:It and other maps are up. :)


--Andy


Great news.

I'm off to add more games although I'm already loaded...
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Re: San Marino [Beta]

Postby obliterationX on Mon Mar 09, 2009 7:23 pm

Thank you very much for this map, Ruben Cassar! :) As you can see, I've enjoyed some freestyle speed games on this map already. The bonus system appeals to me a lot, not to mention that the map is a great size (and very playable!).
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Re: San Marino [Beta]

Postby sailorseal on Mon Mar 09, 2009 7:26 pm

Another great map Ruben! =D>
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Re: San Marino [Beta]

Postby obliterationX on Mon Mar 09, 2009 7:28 pm

obliterationX wrote:Thank you very much for this map, Ruben Cassar! :) As you can see, I've enjoyed some freestyle speed games on this map already. The bonus system appeals to me a lot, not to mention that the map is a great size (and very playable!).

Not to mention some good luck! :D

2009-03-10 00:27:18 - Game has been initialized
2009-03-10 00:27:23 - obliterationX receives 3 troops for holding 6 Torri
2009-03-10 00:27:23 - obliterationX receives 4 troops for 12 regions
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San Marino [Beta] - wrong name on XML

Postby thenobodies80 on Mon Mar 09, 2009 8:28 pm

In XML i read "serraville", on the map "serravalle"

in Game 4428748 i read:

2009-03-10 02:23:20 - thenobodies80 reinforced Serraville with 1 troops from Le Coste.

http://it.wikipedia.org/wiki/File:SAN_MARINO-en.png

serravalle is right ;)

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Re: San Marino [Beta] - wrong name on XML

Postby Ruben Cassar on Mon Mar 09, 2009 8:35 pm

thenobodies80 wrote:In XML i read "serraville", on the map "serravalle"

in Game 4428748 i read:

2009-03-10 02:23:20 - thenobodies80 reinforced Serraville with 1 troops from Le Coste.

http://it.wikipedia.org/wiki/File:SAN_MARINO-en.png

serravalle is right ;)


Strange...I had fixed that one already.

I think the last update to the XML was done on an earlier version. I'll fix that tomorrow as I'm off to bed now...just a minor spelling mistake, nothing that affects gameplay.

Grazie amico. Ma tu non dormi mai? :p
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Re: San Marino [Beta]

Postby Ruben Cassar on Mon Mar 09, 2009 8:36 pm

obliterationX wrote:Thank you very much for this map, Ruben Cassar! :) As you can see, I've enjoyed some freestyle speed games on this map already. The bonus system appeals to me a lot, not to mention that the map is a great size (and very playable!).


I'm glad you like it mate! ;)
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Re: San Marino [Beta]

Postby Ruben Cassar on Tue Mar 10, 2009 5:26 am

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Re: San Marino [Beta] - wrong name on XML

Postby thenobodies80 on Tue Mar 10, 2009 5:45 am

Ruben Cassar wrote:Grazie amico. Ma tu non dormi mai? :p


No , thenobodies80 is always here! ;)
Sleep is useless...i try to sleep less i can, there's too much to do in life to sleep. :lol:

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Re: San Marino [Beta]

Postby Sasky on Sun Mar 15, 2009 3:46 am

Excellent map. Very well done.
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Re: San Marino [Beta]

Postby ahote on Tue Mar 17, 2009 1:54 pm

Hi,

Don't know if this is the right place for this, but the San Marino map has a Pearl harbour problem. The size of the bonus territories means that often one of the players starts with a bonus and can then either kill the other person's potential bonus (by taking a torri, say) or can extend his bonus easily.

Not sure what the answer is, but maybe by making the bonus territories larger, so that the chances of someone starting with 6 troops is reduced.

Just my thoughts.

The present case almost always leads to the one who goes first, winning.
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Re: San Marino [Beta]

Postby Ruben Cassar on Wed Mar 18, 2009 8:55 am

ahote wrote:Hi,

Don't know if this is the right place for this, but the San Marino map has a Pearl harbour problem. The size of the bonus territories means that often one of the players starts with a bonus and can then either kill the other person's potential bonus (by taking a torri, say) or can extend his bonus easily.

Not sure what the answer is, but maybe by making the bonus territories larger, so that the chances of someone starting with 6 troops is reduced.

Just my thoughts.

The present case almost always leads to the one who goes first, winning.


Are you talking about 1vs1? Because I think in team games, especially triples and quads it's much more difficult to get the bonuses.

The bonuses are easy to attack though once conquered...maybe your game was just bad luck or a bad drop.

However if many think the bonuses are too easy to hold a possible solution could be making the torri regions start with 1 or 2 neutral units on them.

What do other people think? Is this necessary or is the map fine as it is?
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Re: San Marino [Beta]

Postby MrBenn on Wed Mar 18, 2009 11:22 am

You could add starting position tags for the Torri, so that they are evenly distributed? Although I'm not convinced it's a really big problem so far??
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Re: San Marino [Beta]

Postby Ruben Cassar on Wed Mar 18, 2009 11:25 am

MrBenn wrote:You could add starting position tags for the Torri, so that they are evenly distributed? Although I'm not convinced it's a really big problem so far??


Hmm...I did not know that was possible with the XML. You mean each player gets an even amount of torri regions at the start?

Although I think it would be better to make them neutral. However I want to see if there is the need for this change or not. Maybe I should make a poll?
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Re: San Marino [Beta]

Postby ahote on Fri Mar 20, 2009 11:49 am

Ruben Cassar wrote:
Are you talking about 1vs1? Because I think in team games, especially triples and quads it's much more difficult to get the bonuses.

The bonuses are easy to attack though once conquered...maybe your game was just bad luck or a bad drop.

However if many think the bonuses are too easy to hold a possible solution could be making the torri regions start with 1 or 2 neutral units on them.

What do other people think? Is this necessary or is the map fine as it is?


The solutions with the torri regions could work and yes, sorry, I was talking just about the 1 on 1 situation. I like the map when more players are involved and having said that, I should just probably stfu and not play one on one games on it :-)

Thanks for taking the time to reply - I didn't expect that quite frankly!
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Re: San Marino [Beta]

Postby Ruben Cassar on Fri Mar 20, 2009 1:47 pm

ahote wrote:
Ruben Cassar wrote:
Are you talking about 1vs1? Because I think in team games, especially triples and quads it's much more difficult to get the bonuses.

The bonuses are easy to attack though once conquered...maybe your game was just bad luck or a bad drop.

However if many think the bonuses are too easy to hold a possible solution could be making the torri regions start with 1 or 2 neutral units on them.

What do other people think? Is this necessary or is the map fine as it is?


The solutions with the torri regions could work and yes, sorry, I was talking just about the 1 on 1 situation. I like the map when more players are involved and having said that, I should just probably stfu and not play one on one games on it :-)

Thanks for taking the time to reply - I didn't expect that quite frankly!


Thanks for your feedback ahote.

I am considering the neutral option but I would like to have some feedback from other people about this as well...and as you can see it's hard to get feedback these days.
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