Ruben Cassar wrote:Hi Tom.
Ruben Cassar wrote:The yellow looks a bit too bright in my opinion. Maybe you could tone it down a bit?
Ruben Cassar wrote:Even the army shadows are a bit lost on that background.
Ruben Cassar wrote:I also don't like the background of the title text and edges of the biscuit like thing! Hehe it reminds me of the Plasmon biscuits they give to little kids and babies.
Ruben Cassar wrote:Keep up the good work.
Ruben Cassar wrote:Tom this is a Plasmon biscuit.
Ruben Cassar wrote:About the yellow colour region why not try adding some opacity to it or applying a filter to see how it looks?
TaCktiX wrote:Gameplay-wise, the yellow and green continents are very open.
TaCktiX wrote:Is there any chance of adding some impassables to their left sides?
TaCktiX wrote:I noticed the use of trees in certain areas, so I suppose there's a game preserve in that area to help you out.
jiminski wrote:Nice map.. needs more Lemurs!
ZeakCytho wrote:I think both the mountain and jungle impassables need major work.
ZeakCytho wrote:The compass rose really pops out - I'd make it much less opaque so it blends into the ocean.
ZeakCytho wrote:Also, the N, E, and S letters are not properly rotated or aligned with the actual direction. W seems fine.
ZeakCytho wrote:I think the ocean could use more work too. It's very flat right now. I'd make it darker and, if possible, create a sense of depth to it.
t-o-m wrote:ZeakCytho wrote:I think both the mountain and jungle impassables need major work.
mountains yea sure, jungle i didnt think was so bad is it? i can always make another one but i didnt think that the jungle one was that much of a problem???
t-o-m wrote:ZeakCytho wrote:The compass rose really pops out - I'd make it much less opaque so it blends into the ocean.
ok, maybe i could try sort of fading it into the ocean by trying a colour/gradiant overlay at a very low ocpacity? what ya think of that?
t-o-m wrote:ZeakCytho wrote:I think the ocean could use more work too. It's very flat right now. I'd make it darker and, if possible, create a sense of depth to it.
do you think that a pattern would do it? with a lil bit more depth in it? would that help or make it look stupid?
hadati wrote:use the exel tool in map making tools for bonuses
Kaplowitz wrote:Cool map!
Kaplowitz wrote:-I dont like the forest near Melaky, the green circles are noticeably just green circles.
Kaplowitz wrote:-The army circles are a little pixely. Maybe you could have a more unique one anyway...like a lemur head or something.
Kaplowitz wrote:-The colors are a little too similar, and it may be hard to tell which is which....
Kaplowitz wrote:-IMO the mts look...slimy...if no one else cares, i wouldnt worry about that.
Kaplowitz wrote:-Maybe some recognizable Madagascar images in the bg?
Kaplowitz wrote:-All of the bigger bonuses are on the bottom of the map, but that may not be bad. Im just pointing that out.
Kaplowitz wrote:Just some points, take em or leave em
Ruben Cassar wrote:I think you should make a mini map to portray the bonuses.
ZeakCytho wrote:You overcorrected the rotation on the N and S in the legend. E is properly rotated, but needs to be moved a pixel or two down to bring it in line with the compass point.
ZeakCytho wrote:I still think the ocean and both kind of impassables need work.
ZeakCytho wrote:The minimap would be instead of the legend box, so yes, you'd have room. I think a minimap would probably look better.
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