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ZeakCytho wrote:I think it's a bit confusing as it is. I wasn't sure at first if Luxembourg City was part of the Letzebuerg bonus. Personally, I'd just make the border between the city and Letzebuerg the same as the border between all the other continents. Gameplay is more important to me than preserving a small bit of reality.
Alternatively, you could make Lux. City part of the Letzebuerg bonus. I think the current continent bonuses could stay the same even if you do that, since LC comes with it's own +1 bonus. It'd be like a subcontinent.
AndyDufresne wrote:I am somewhat in agreement with Zeak, but I lean more toward the consistency argument (Though I've never been a fan of the continent separations as they are in this map, in any map!)
Also, Lux. City seems to oddly look visually higher (read: raised) than the southern blue continent. Same possibly could be said for Mull. too.
The text "Map Legend" seems redunant and only there to fill empty space. All the dead area this map...oddly draws me to look at it...because nothing is going on it. Seems a like a wasteland, and it's what I first notice. After I notice it, I'm pushed away by it all. I'm sure someone mentioned something about a texture...or really anything...to lessen the "generic feel" of the dead space surrounding the board...and the over all genericness.
--Andy
AndyDufresne wrote:I agree, simplicity is something that can work wonderfully (a number of maps on the website show that), but I see this more as dead genericness...which is different than simplicity.
A cooking metaphor, if I may. Cooking naked (without all sorts of spices, sauces, seasonings, added extras) can produce some of the best and most delightful tastes if done properly---but when a few errors are made, the food can turn bland and rather unapetizing.
In any case, You and I rarely seem to agree on graphics, Ruben.This I know, going all the way back to the your Malta map's beginnnings! But I appreciate the civility we share, if in disagreement.
--Andy





ZeakCytho wrote:I like the style of 1.11e the best, so I voted for it, but I'd prefer it if the texture were a bit more subtle - make the texture layer less opaque.

pamoa wrote:If you want to add texture try to use google earth image as grey trasparent shade but for christ sake do use those plaster effects they are just awful
natty_dread wrote:I was wrong
gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.
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