Page 8 of 12

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Fri May 30, 2008 6:08 pm
by Ruben Cassar
ZeakCytho wrote:I like the style of 1.11e the best, so I voted for it, but I'd prefer it if the texture were a bit more subtle - make the texture layer less opaque.


Point noted. If 1.11e wins the poll I will make that change.

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Fri May 30, 2008 10:24 pm
by pamoa
If you want to add texture try to use google earth image as grey trasparent shade but for christ sake do use those plaster effects they are just awful #-o

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Sat May 31, 2008 3:18 am
by Ruben Cassar
pamoa wrote:If you want to add texture try to use google earth image as grey trasparent shade but for christ sake do use those plaster effects they are just awful #-o


No, I don't think that's the way to go. We are not talking about the main country here but the surrounding areas which honestly are not important in my opinion.

Besides why should I use google earth if the style of the map is not oriented that way? It would contrast with the style used for Luxembourg itself.

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Sun Jun 01, 2008 5:30 pm
by gimil
1.11d is the one I voted for but any of the textures need to be a little less intense to work.

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Sun Jun 01, 2008 5:41 pm
by Ruben Cassar
gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.


Define intense. :)

Does that mean subtle like Zeak said?

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Tue Jun 03, 2008 7:31 am
by gimil
Ruben Cassar wrote:
gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.


Define intense. :)

Does that mean subtle like Zeak said?


Yeah, make hte texture more subtle :)

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Tue Jun 03, 2008 7:50 am
by MrBenn
Ruben,

I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.

On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.

I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.

The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.

How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Tue Jun 03, 2008 8:23 am
by Ruben Cassar
MrBenn wrote:Ruben,

I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.

On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.

I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.

The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.

How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?


Ben all these points have been addressed in previous posts. Check them out mate.

As a small recap the bonus for Letzebuerg was 4 before but got reduced to 3 after much debate. Lux City gets 3 neutrals, there was a poll on this as well.

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Tue Jun 03, 2008 9:00 pm
by rocky mountain
MrBenn wrote:...then without crappy dice, I'd imagine you're going to be hard to beat.

on any map with good dice you're going to be hard to beat...
And i voted for 11.d

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Wed Jun 04, 2008 4:25 pm
by gimil
Which texture do you prefer for the bordering states? (see page 1 or 12)

Poll ended at Wed Jun 04, 2008 7:18 pm

1.11a (No Texture)
7
35%

1.11b
0
No votes

1.11c
2
10%

1.11d
6
30%

1.11e
5
25%


Total votes : 20

Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

PostPosted: Wed Jun 04, 2008 4:35 pm
by Ruben Cassar
Since the poll was so close I decided to go a way in between 1.11a and 1.11d. I made the texture of 1.11d more subtle.

Version 1.12
Image

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Thu Jun 05, 2008 1:20 pm
by t-o-m
now that looks good ;)

EDIT:
i would quite like to see something like this on the mini-map area:

Image

thats just me though.

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Thu Jun 05, 2008 2:11 pm
by Ruben Cassar
t-o-m wrote:now that looks good ;)

EDIT:
i would quite like to see something like this on the mini-map area:

thats just me though.


Yes, it's a nice alternative. But I think I'm going to stick with the original.

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Thu Jun 05, 2008 4:41 pm
by onbekende
nice map mate!

small advice: why not make Lëtzebuerg +4, its central, 4 terr to defend, the person who actually gets it and can cash in with it next turn should be in a win situation already.

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Thu Jun 05, 2008 5:48 pm
by rocky mountain
i beleive there haqs been discussion on that and they resolved to keep it at +3.i think its fine.
i like the texture now. its looking better all the time! :)

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Thu Jun 05, 2008 5:55 pm
by edbeard
texture is good and I like Unit_2's idea


I still say that border makes no sense (you know which one). But, at the least a 'Luxembourg City is not part of the Letzebuerg bonus' line is needed if you don't change the border.

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Fri Jun 06, 2008 6:19 am
by MrBenn
Why not change the Luxembourg flag on the legend to be the same stlye as those on the non-playable regions of the actual map??

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Fri Jun 06, 2008 8:09 am
by sam_levi_11
wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Fri Jun 06, 2008 12:06 pm
by Ruben Cassar
sam_levi_11 wrote:wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?


There was a poll about the neutral units on Luxembourg City and it was decided that they should be 3.

I don't want to change the Luxembourg flag cause I like it as it is using a different style from the rest.

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Fri Jun 06, 2008 12:28 pm
by RjBeals
I think we're ready for Final Forge Ruben. I love the map as is.

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Fri Jun 06, 2008 2:23 pm
by Ruben Cassar
RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.


Thanks RJ.

I am waiting for Andy to pop by and check it out.

Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Fri Jun 06, 2008 3:34 pm
by t-o-m
Ruben Cassar wrote:
RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.


Thanks RJ.

I am waiting for Andy to pop by and check it out.

Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.

yes it does look great :)
congrats ruben,
hope you did well in your exams ;)

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Sat Jun 07, 2008 11:02 am
by gimil
SO rubby, is your plan to make a map of every european country?

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Sat Jun 07, 2008 11:05 am
by max is gr8
I have one small question, why didn't you take advantage of the possibilities of adding banks, to add a new bonus. (Also Luxembourg city should be neutral at start.)

Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

PostPosted: Sat Jun 07, 2008 12:26 pm
by Ruben Cassar
gimil wrote:SO rubby, is your plan to make a map of every european country?


No not every country because someone has already done Scotland, Portugal, Italy, etc! :p