Page 8 of 12
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Fri May 30, 2008 6:08 pm
by Ruben Cassar
ZeakCytho wrote:I like the style of 1.11e the best, so I voted for it, but I'd prefer it if the texture were a bit more subtle - make the texture layer less opaque.
Point noted. If 1.11e wins the poll I will make that change.
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Fri May 30, 2008 10:24 pm
by pamoa
If you want to add texture try to use google earth image as grey trasparent shade but for christ sake do use those plaster effects they are just awful
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Sat May 31, 2008 3:18 am
by Ruben Cassar
pamoa wrote:If you want to add texture try to use google earth image as grey trasparent shade but for christ sake do use those plaster effects they are just awful
No, I don't think that's the way to go. We are not talking about the main country here but the surrounding areas which honestly are not important in my opinion.
Besides why should I use google earth if the style of the map is not oriented that way? It would contrast with the style used for Luxembourg itself.
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Sun Jun 01, 2008 5:30 pm
by gimil
1.11d is the one I voted for but any of the textures need to be a little less intense to work.
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Sun Jun 01, 2008 5:41 pm
by Ruben Cassar
gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.
Define intense.
Does that mean subtle like Zeak said?
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Tue Jun 03, 2008 7:31 am
by gimil
Ruben Cassar wrote:gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.
Define intense.
Does that mean subtle like Zeak said?
Yeah, make hte texture more subtle
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Tue Jun 03, 2008 7:50 am
by MrBenn
Ruben,
I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.
On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.
I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.
The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.
How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Tue Jun 03, 2008 8:23 am
by Ruben Cassar
MrBenn wrote:Ruben,
I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.
On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.
I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.
The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.
How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?
Ben all these points have been addressed in previous posts. Check them out mate.
As a small recap the bonus for Letzebuerg was 4 before but got reduced to 3 after much debate. Lux City gets 3 neutrals, there was a poll on this as well.
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Tue Jun 03, 2008 9:00 pm
by rocky mountain
MrBenn wrote:...then without crappy dice, I'd imagine you're going to be hard to beat.
on any map with good dice you're going to be hard to beat...
And i voted for 11.d
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Wed Jun 04, 2008 4:25 pm
by gimil
Which texture do you prefer for the bordering states? (see page 1 or 12)
Poll ended at Wed Jun 04, 2008 7:18 pm
1.11a (No Texture)
7
35%
1.11b
0
No votes
1.11c
2
10%
1.11d
6
30%
1.11e
5
25%
Total votes : 20
Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]
Posted:
Wed Jun 04, 2008 4:35 pm
by Ruben Cassar
Since the poll was so close I decided to go a way in between 1.11a and 1.11d. I made the texture of 1.11d more subtle.
Version 1.12
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Thu Jun 05, 2008 1:20 pm
by t-o-m
now that looks good
EDIT:
i would quite like to see something like this on the mini-map area:
thats just me though.
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Thu Jun 05, 2008 2:11 pm
by Ruben Cassar
t-o-m wrote:now that looks good
EDIT:
i would quite like to see something like this on the mini-map area:
thats just me though.
Yes, it's a nice alternative. But I think I'm going to stick with the original.
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Thu Jun 05, 2008 4:41 pm
by onbekende
nice map mate!
small advice: why not make Lëtzebuerg +4, its central, 4 terr to defend, the person who actually gets it and can cash in with it next turn should be in a win situation already.
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Thu Jun 05, 2008 5:48 pm
by rocky mountain
i beleive there haqs been discussion on that and they resolved to keep it at +3.i think its fine.
i like the texture now. its looking better all the time!
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Thu Jun 05, 2008 5:55 pm
by edbeard
texture is good and I like Unit_2's idea
I still say that border makes no sense (you know which one). But, at the least a 'Luxembourg City is not part of the Letzebuerg bonus' line is needed if you don't change the border.
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Fri Jun 06, 2008 6:19 am
by MrBenn
Why not change the Luxembourg flag on the legend to be the same stlye as those on the non-playable regions of the actual map??
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Fri Jun 06, 2008 8:09 am
by sam_levi_11
wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Fri Jun 06, 2008 12:06 pm
by Ruben Cassar
sam_levi_11 wrote:wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?
There was a poll about the neutral units on Luxembourg City and it was decided that they should be 3.
I don't want to change the Luxembourg flag cause I like it as it is using a different style from the rest.
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Fri Jun 06, 2008 12:28 pm
by RjBeals
I think we're ready for Final Forge Ruben. I love the map as is.
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Fri Jun 06, 2008 2:23 pm
by Ruben Cassar
RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.
Thanks RJ.
I am waiting for Andy to pop by and check it out.
Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Fri Jun 06, 2008 3:34 pm
by t-o-m
Ruben Cassar wrote:RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.
Thanks RJ.
I am waiting for Andy to pop by and check it out.
Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.
yes it does look great
congrats ruben,
hope you did well in your exams
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Sat Jun 07, 2008 11:02 am
by gimil
SO rubby, is your plan to make a map of every european country?
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Sat Jun 07, 2008 11:05 am
by max is gr8
I have one small question, why didn't you take advantage of the possibilities of adding banks, to add a new bonus. (Also Luxembourg city should be neutral at start.)
Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]
Posted:
Sat Jun 07, 2008 12:26 pm
by Ruben Cassar
gimil wrote:SO rubby, is your plan to make a map of every european country?
No not every country because someone has already done Scotland, Portugal, Italy, etc! :p