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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Postby gimil on Tue Jun 03, 2008 7:31 am

Ruben Cassar wrote:
gimil wrote:1.11d is the one I voted for but any of the textures need to be a little less intense to work.


Define intense. :)

Does that mean subtle like Zeak said?


Yeah, make hte texture more subtle :)
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Postby MrBenn on Tue Jun 03, 2008 7:50 am

Ruben,

I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.

On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.

I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.

The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.

How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Postby Ruben Cassar on Tue Jun 03, 2008 8:23 am

MrBenn wrote:Ruben,

I've gone for 11e - I think it is the most understated of the options - and the texture should be exactly that, understated and subtle.

On another note, the border of Lux. City is in a different style from the other regions, and should probably be amended.

I'm not convinced that Ardennes and Letzeberg are both worth +3 - Letzeberg is pretty impossible to hold, and I'd be tempted to up it to +4.

The whole map is going to be pretty open, although I think the strongest area is going to be Ardennes... it has +3, and can be defended by two terrs. If you get a drop there with Troisvierges, then without crappy dice, I'd imagine you're going to be hard to beat.

How many neutrals do you envisage starting on Lux. City - I'm imagining a standard 3?


Ben all these points have been addressed in previous posts. Check them out mate.

As a small recap the bonus for Letzebuerg was 4 before but got reduced to 3 after much debate. Lux City gets 3 neutrals, there was a poll on this as well.
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Postby rocky mountain on Tue Jun 03, 2008 9:00 pm

MrBenn wrote:...then without crappy dice, I'd imagine you're going to be hard to beat.

on any map with good dice you're going to be hard to beat...
And i voted for 11.d
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Postby gimil on Wed Jun 04, 2008 4:25 pm

Which texture do you prefer for the bordering states? (see page 1 or 12)

Poll ended at Wed Jun 04, 2008 7:18 pm

1.11a (No Texture)
7
35%

1.11b
0
No votes

1.11c
2
10%

1.11d
6
30%

1.11e
5
25%


Total votes : 20
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Re: Luxembourg - VOTE IN POLL on page 1 & 12 [I,Gp,Gr]

Postby Ruben Cassar on Wed Jun 04, 2008 4:35 pm

Since the poll was so close I decided to go a way in between 1.11a and 1.11d. I made the texture of 1.11d more subtle.

Version 1.12
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby t-o-m on Thu Jun 05, 2008 1:20 pm

now that looks good ;)

EDIT:
i would quite like to see something like this on the mini-map area:

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thats just me though.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby Ruben Cassar on Thu Jun 05, 2008 2:11 pm

t-o-m wrote:now that looks good ;)

EDIT:
i would quite like to see something like this on the mini-map area:

thats just me though.


Yes, it's a nice alternative. But I think I'm going to stick with the original.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby onbekende on Thu Jun 05, 2008 4:41 pm

nice map mate!

small advice: why not make Lëtzebuerg +4, its central, 4 terr to defend, the person who actually gets it and can cash in with it next turn should be in a win situation already.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby rocky mountain on Thu Jun 05, 2008 5:48 pm

i beleive there haqs been discussion on that and they resolved to keep it at +3.i think its fine.
i like the texture now. its looking better all the time! :)
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby edbeard on Thu Jun 05, 2008 5:55 pm

texture is good and I like Unit_2's idea


I still say that border makes no sense (you know which one). But, at the least a 'Luxembourg City is not part of the Letzebuerg bonus' line is needed if you don't change the border.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby MrBenn on Fri Jun 06, 2008 6:19 am

Why not change the Luxembourg flag on the legend to be the same stlye as those on the non-playable regions of the actual map??
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby sam_levi_11 on Fri Jun 06, 2008 8:09 am

wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby Ruben Cassar on Fri Jun 06, 2008 12:06 pm

sam_levi_11 wrote:wow what a change in this map! okay i have to say this is great but maybe luxembourg city should be a 6 neutral, so that you cant take it straight away?


There was a poll about the neutral units on Luxembourg City and it was decided that they should be 3.

I don't want to change the Luxembourg flag cause I like it as it is using a different style from the rest.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby RjBeals on Fri Jun 06, 2008 12:28 pm

I think we're ready for Final Forge Ruben. I love the map as is.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby Ruben Cassar on Fri Jun 06, 2008 2:23 pm

RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.


Thanks RJ.

I am waiting for Andy to pop by and check it out.

Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby t-o-m on Fri Jun 06, 2008 3:34 pm

Ruben Cassar wrote:
RjBeals wrote:I think we're ready for Final Forge Ruben. I love the map as is.


Thanks RJ.

I am waiting for Andy to pop by and check it out.

Today I finished my exams so hopefully I will have more time to focus on maps in the coming days.

yes it does look great :)
congrats ruben,
hope you did well in your exams ;)
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby gimil on Sat Jun 07, 2008 11:02 am

SO rubby, is your plan to make a map of every european country?
What do you know about map making, bitch?

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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby max is gr8 on Sat Jun 07, 2008 11:05 am

I have one small question, why didn't you take advantage of the possibilities of adding banks, to add a new bonus. (Also Luxembourg city should be neutral at start.)
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby Ruben Cassar on Sat Jun 07, 2008 12:26 pm

gimil wrote:SO rubby, is your plan to make a map of every european country?


No not every country because someone has already done Scotland, Portugal, Italy, etc! :p
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby Ruben Cassar on Sat Jun 07, 2008 12:26 pm

max is gr8 wrote:I have one small question, why didn't you take advantage of the possibilities of adding banks, to add a new bonus. (Also Luxembourg city should be neutral at start.)


Luxembourg City starts as neutral. It is also stated in the map legend that it starts as a neutral.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby sam_levi_11 on Sun Jun 08, 2008 12:39 pm

Ruben Cassar wrote:
gimil wrote:SO rubby, is your plan to make a map of every european country?


No not every country because someone has already done Scotland, Portugal, Italy, etc! :p


may i request turkey or a city map of....whats it called....istanbul? the one divied into two conts...asia and europe. just i think the escalting bonus' would make more interesting maps than many others.
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby RjBeals on Tue Jun 10, 2008 3:32 pm

So I guess this will be headed over to FF soon ?
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby AndyDufresne on Tue Jun 10, 2008 4:58 pm

              Final Forge

---The Luxembourg Map has reached the ‘Final Forge’ Stage. I've revived this thread from the pits of the Foundry Furnace (okay, maybe not) and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.

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--Andy
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Re: Luxembourg - map on page 1 & 13 [I,Gp,Gr]

Postby AndyDufresne on Tue Jun 10, 2008 5:00 pm

Sorry, been busy with the site-wide update and various other duties!

edbeard wrote:I still say that border makes no sense (you know which one). But, at the least a 'Luxembourg City is not part of the Letzebuerg bonus' line is needed if you don't change the border.


I agree with Edbeard here. Consistency, even if it is "clear."


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