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Re: Luxembourg [Quenched]

PostPosted: Wed Aug 20, 2008 9:05 pm
by Eliminator15
Make some borders on the regions so that you don't have to guard every place in that region you own, because you shouldn't be getting more for a region where you only have to guard two territories than a region where you have to guard 3 territories.

Re: Luxembourg [Quenched]

PostPosted: Thu Aug 21, 2008 3:44 am
by yeti_c
It's Up!!

C.

Luxembourg

PostPosted: Fri Aug 22, 2008 10:20 pm
by The Neon Peon
I am in LOVE with the Luxembourg map!

Everything about it is great, the way the bonuses are layed out, the graphics, and the size! It is absolutely perfect!

Re: Luxembourg

PostPosted: Sat Aug 23, 2008 5:05 am
by gimil
Seems Ruben has a fan :D

Re: Luxembourg

PostPosted: Sat Aug 23, 2008 5:13 am
by Hatchman
Ruben has at least two fans. 8-)

His maps are excellent.

Re: Luxembourg

PostPosted: Sat Aug 23, 2008 11:16 am
by Ruben Cassar
The Neon Peon wrote:I am in LOVE with the Luxembourg map!

Everything about it is great, the way the bonuses are layed out, the graphics, and the size! It is absolutely perfect!


Hehe. Thanks guys.

Btw is that a Greek soldier in your avatar?

Re: Luxembourg [Quenched]

PostPosted: Sat Aug 23, 2008 3:54 pm
by danfrank
Graphics are ok.. But game play is terrible for heads up games where the roll of the dice determines the outcome of the game.. Strategy is out the window on this map being only 19 territories..

Re: Luxembourg [Quenched]

PostPosted: Sat Aug 23, 2008 3:57 pm
by *manimal
danfrank wrote:Graphics are ok.. But game play is terrible for heads up games where the roll of the dice determines the outcome of the game.. Strategy is out the window on this map being only 19 territories..

all you ever do is complain god for once just shut up.

Re: Luxembourg [Quenched]

PostPosted: Sat Aug 23, 2008 4:02 pm
by danfrank
Well i rec. a pm from gimil that my last comment was inappropriate a direct attack at me and my statement by manimal is that not considered flaming it is off topic and an obvious direct attack at me.[mod edit] Flame is a nono. We are all nice bunnies in the foundry - gimil =][/mod edit]
*manimal wrote:
danfrank wrote:Graphics are ok.. But game play is terrible for heads up games where the roll of the dice determines the outcome of the game.. Strategy is out the window on this map being only 19 territories..

all you ever do is complain god for once just shut up.

Re: Luxembourg

PostPosted: Sat Aug 23, 2008 7:16 pm
by The Neon Peon
No, Lord of the Rings.

Re: Luxembourg

PostPosted: Sat Aug 23, 2008 9:38 pm
by lanyards
I am a great fan also. Good-looking, clean, and simple graphics that are fun to play on. Looking forward to many more maps.

--lanyards

Re: Luxembourg [Quenched]

PostPosted: Thu Aug 28, 2008 9:36 am
by Raf_THFC
I feel there should be a health warning on this map ;)

Luxembourg - could severely damage your rank in a couple of turns....

I suppose it is possible to have a decent game with 3 players - but anymore and it becomes a bit of a farce.

Hopefully we don't get too many more of this type of map.

Re: Luxembourg [Quenched]

PostPosted: Thu Aug 28, 2008 9:56 am
by firth4eva
Raf_THFC wrote:I feel there should be a health warning on this map ;)

Luxembourg - could severely damage your rank in a couple of turns....

I suppose it is possible to have a decent game with 3 players - but anymore and it becomes a bit of a farce.

Hopefully we don't get too many more of this type of map.

What are you talking about? It's great!

Re: Luxembourg [Quenched]

PostPosted: Thu Aug 28, 2008 10:45 am
by Raf_THFC
You'll have to elaborate why you think it's great other than it allows people to gain 100 points from a game lasting on average about 3 rounds.

Re: Luxembourg [Quenched]

PostPosted: Thu Aug 28, 2008 10:50 am
by xxtig12683xx
Raf_THFC wrote:You'll have to elaborate why you think it's great other than it allows people to gain 100 points from a game lasting on average about 3 rounds.



hmmm kinda like doodle earth...which if not the most popular is top 3 :roll:

good map, i like it.


-tig

Re: Luxembourg [Quenched]

PostPosted: Thu Aug 28, 2008 10:52 am
by Kemmler
hehe, just another doodle - but it's worse since terits are less rounded and targets will be even farther away

Re: Luxembourg [Quenched]

PostPosted: Thu Aug 28, 2008 4:40 pm
by conquerclub21
Games with two players seem to have a large number of drops where one player gets a bonus, I know it's a small map but it seems a bit ridiculous.

Re: Luxembourg

PostPosted: Fri Aug 29, 2008 9:13 am
by barterer2002
I'm wondering if there is a way to reduce the number of neutrals in a 1v1 game. As it currently stands each player starts with 6 armies. This means that the second player is somewhat likely to have only 4 armies by the start of his turn and, more importantly, will often have to cut through several layers of neutrals to get at his opponent. I'm wondering about the possibility of each player starting with 9 which doesn't give the first player enough to get to 4 armies on the first turn and also usually will indicate that the second player will be able to attack.

The downside is that it may be easier for the first player to grab a continent bonus early here but I don't know if that's as bad as the inability of having an attack outlet.

Now admittedly I've only played 1v1 on it 4 times so the sample size is low but here are the types of games I'm referring to

Game 3091524 Round 1 I went first and took two terts giving me a 6-4 advantage. Additionally I held the Terras Rougue bonus and had essentially eliminated my opponent from the south.

Game 3131260 Round 1 I went first and again took two terts for the 6-4 advantage. On this one I held Moselle

Re: Luxembourg

PostPosted: Fri Aug 29, 2008 10:55 am
by t-o-m
I feel its good, but just another doodle - but i think that lux is just doodle bunched up where everywhere can attack everywhere.

Re: Luxembourg

PostPosted: Fri Aug 29, 2008 11:40 am
by lanyards
t-o-m wrote:I feel its good, but just another doodle - but i think that lux is just doodle bunched up where everywhere can attack everywhere.
So. :)

--lanyards

Re: Luxembourg

PostPosted: Fri Aug 29, 2008 12:31 pm
by t-o-m
Lol, its not bad i just think gameplay is very unbalanced.

Re: Luxembourg

PostPosted: Fri Aug 29, 2008 2:06 pm
by Mjinga
You do? I don't think it is. :?

Re: Luxembourg

PostPosted: Fri Aug 29, 2008 4:28 pm
by t-o-m
Mjinga wrote:You do? I don't think it is. :?

In all the games i have played on it, which to be fair isnt many, its all gone on the hand of the dice.
Lose a roll you've lost the game.

Re: Luxembourg

PostPosted: Mon Sep 22, 2008 10:47 am
by pookey
I too love the Luxemburg map, it is quickly becoming my favourite map on the site.

With all of these complex maps coming through the foundry it was nice to see such a basic, simple and clean looking map made. Personally i am not a fan of all of these maps with complex bonuses and strange ways of attacking non adjacent territories. Which is why this map is one of my favs.

Personally i hope they don't change anything surrounding the gameplay as i think that is fine as it is, and personally i don't think the gameplay is unbalanced, i think everything about the map is amazing!!!! :D

Re: Luxembourg [Quenched]

PostPosted: Mon Sep 22, 2008 10:59 am
by MrBenn
[merged the Discussion topic with the Final Forge topic] ;-)