Egypt: Nubia [Quenched]

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Re: NUBIAN EGYPT V17(P12) [Final Forge] [I,GP,Gr,X]

Postby AndyDufresne on Tue Aug 05, 2008 10:06 pm

Did Forza message you about the overrides? Is this that corrected XML?


--Andy
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Re: NUBIAN EGYPT V17(P12) [I,GP,GR] - Any further changes?

Postby cairnswk on Wed Aug 06, 2008 6:11 am


AndyDufresne wrote:Did Forza message you about the overrides? Is this that corrected XML?
--Andy


Andy, yes Forza emailed me abo-ut the file and it was corrected....that's why it says Corrected XML 060808 above the file link; however i don't know if he has checked it yet, although i did email him the link for the new file. :)
I also checked it in XML Tool and it is Good.
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Re: NUBIAN EGYPT V17(P12) [Final Forge] [I,GP,Gr,X]

Postby AndyDufresne on Wed Aug 06, 2008 9:02 pm

              Quenching

---The Final Forge period has concluded for the Egypt: Nubia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
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--Andy
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Re: Egypt: Nubia [Quenched]

Postby pepperonibread on Wed Aug 06, 2008 9:07 pm

So, we're getting all three Egypt's at the same time... cool :D
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Re: Egypt: Nubia [Quenched]

Postby ZeakCytho on Wed Aug 06, 2008 9:43 pm

Congrats!
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Re: Egypt: Nubia [Quenched]

Postby Androidz on Thu Aug 07, 2008 7:18 am

gratz
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Re: NUBIAN EGYPT [Quneched]

Postby cairnswk on Thu Aug 07, 2008 9:40 am

AndyDufresne wrote:
              Quenching

---The Final Forge period has concluded for the Egypt: Nubia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy


Thanks Andy, and guys below. much appreciated! :)

Androidz wrote:gratz


ZeakCytho wrote:Congrats!


pepperonibread wrote:So, we're getting all three Egypt's at the same time... cool :D
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Re: NUBIAN EGYPT [Quneched]

Postby Androidz on Thu Aug 07, 2008 9:43 am

cairnswk wrote:
AndyDufresne wrote:
              Quenching

---The Final Forge period has concluded for the Egypt: Nubia Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).

Conquer Club, enjoy!
              Image

--Andy


Thanks Andy, and guys below. much appreciated! :)

Androidz wrote:gratz


ZeakCytho wrote:Congrats!


pepperonibread wrote:So, we're getting all three Egypt's at the same time... cool :D


Lol the real problem will be when are we going to get to play them cairnswk:D i havent seen any of the quenced maps on my gamefinder on ages:/
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Re: Egypt: Nubia [Quenched]

Postby Natewolfman on Thu Aug 07, 2008 3:26 pm

another great one cairns =D>
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Re: Egypt: Nubia [Quenched]

Postby barterer2002 on Tue Sep 02, 2008 1:18 pm

When do we get to play?
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Re: Egypt: Nubia [Quenched]

Postby DarkMalkin on Wed Sep 03, 2008 3:17 am

The map looks great! Quenched... when do we play it? 8-)
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Re: Egypt: Nubia [Quenched]

Postby cairnswk on Wed Sep 03, 2008 6:52 am

barterer2002 wrote:When do we get to play?

DarkMalkin wrote:The map looks great! Quenched... when do we play it? 8-)

Soon guys i hope.
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Re: Egypt: Nubia [Quenched]

Postby Gilligan on Wed Sep 03, 2008 3:25 pm

Theoretically if Lack didn't upload two maps last week, this would have been out last Wednesday, and City Mogul Thursday
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Re: Egypt: Nubia [Quenched]

Postby barterer2002 on Thu Sep 04, 2008 1:20 pm

What does the uploading of maps last week have to do with it?
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Re: Egypt: Nubia [Quenched]

Postby Gilligan on Thu Sep 04, 2008 2:26 pm

barterer2002 wrote:What does the uploading of maps last week have to do with it?


He said it would be one per day.
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Re: Egypt: Nubia [Quenched]

Postby barterer2002 on Thu Sep 04, 2008 2:47 pm

Well we didn't load on yesterday or today so why does what happened last week matter?
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Re: Egypt: Nubia [Quenched]

Postby Gilligan on Thu Sep 04, 2008 6:01 pm

barterer2002 wrote:Well we didn't load on yesterday or today so why does what happened last week matter?


Because they should have been up last week.
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Re: Egypt: Nubia [Quenched]

Postby BENJIKAT IS DEAD on Fri Sep 12, 2008 9:14 am

Another nice map cairswk!!! =D> =D> =D>

Unfortunately lack seems to have uploaded a graphic with the enforced neutrals on it.
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Re: Egypt: Nubia [Quenched]

Postby cairnswk on Fri Sep 12, 2008 9:28 am

BENJIKAT IS DEAD wrote:Another nice map cairswk!!! =D> =D> =D>

Unfortunately lack seems to have uploaded a graphic with the enforced neutrals on it.



Fixing with these new links

http://i155.photobucket.com/albums/s282 ... t_V17S.jpg

http://i155.photobucket.com/albums/s282 ... t_V17L.jpg
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Re: NUBIAN EGYPT V15(P11) [I,GP,GR] - Comments!

Postby joriki on Fri Sep 12, 2008 9:19 pm

edbeard wrote:I just meant the whole two paths converging thing isn't a good way to do things

Oaktown had said there was a path problem (though I couldn't find out what exactly it was) and I was just saying if the way it looks isn't how they act, then you have a big problem. But, since apparently you can move around as long as there's some path between the two territories, it works. I don't like it because having to go from asharaitne almost all the way to the wall of ramesses II and then turning back to go to tamanya looks quite weird. Though, if you want all these paths, you probably have to do it the way you've done it.

Like I said, since the movements are apparently work so that you can move around as long as there's some path there, it's not a problem. I just think it's not a good way of representing the paths. If you didn't mean for the paths to work in that way, then you'd have a huge problem.


In the current XML Nobo-tamanya connects to neither Nobo-asharaitne nor Nobo-asharawa, so it seems that edbeard's comment above wasn't taken into account. The legend doesn't say that desert roads can only be used going straight ahead without turning at forks. Since this is not how it would be in real life (going from Nobo-asharawa to Nobo-tamanya would actually be quicker than to the Well of Ramesses II), I think it should be explained. (One can infer that it's meant like this because otherwise the road between Nobo-arba and Nobo-sitta would be redundant, but the map shouldn't rely on players drawing that sort of indirect conclusion.)
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Re: Egypt: Nubia [Quenched]

Postby happy2seeyou on Sat Sep 13, 2008 11:24 pm

Is it me or is his name not on any of the Egypt maps? I looked for a while and I'm just not seeing it.
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Re: Egypt: Nubia [Quenched]

Postby cairnswk on Sun Sep 14, 2008 2:26 am

happy2seeyou wrote:Is it me or is his name not on any of the Egypt maps? I looked for a while and I'm just not seeing it.

If you're looking for my name, it's written in that cartouche
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Re: Egypt: Nubia [Quenched]

Postby BENJIKAT IS DEAD on Sun Sep 14, 2008 9:16 am

A few thoughts, now I have had a chance to play it.

The 4th Cataract is currently not balanced (every 2 player game I have played has been determined by who takes that 1st turn). I suggest that it is either +1, or that it has more than 3 starting neutrals.

The 3rd cataract, with only 3 territories is IMHO only worth +2, not +3 (and conversely the top bonus should be +3)

The well is fine.

I thought that the main idea of enforcing starting positions was to avoid "silly" drops - yet in 2 seperate doubles games, one player has dropped the 3rd cataract. I'm still not certain either how the starting position are meant to work , or how they are set up for this map, but I hope this could be tweaked too??

Nobo bonus - this is almost as irrelevant as the objective in gazala, but no harm in that
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Re: Egypt: Nubia [Quenched]

Postby Kilazul on Fri Sep 26, 2008 7:33 am

Haven't finished a game yet and so far it seems interesting.

2nd and 3rd cataract are too close in color in my opinion.

Thanks for all your hard work on this.
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Re: Egypt: Nubia [Quenched]

Postby MOBAJOBG on Wed Oct 01, 2008 10:05 pm

It's a spooky map but I like it a lot.
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