Egypt: Nubia [Quenched]

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Re: Egypt: Nubia [Quenched]

Postby barterer2002 on Thu Sep 04, 2008 2:47 pm

Well we didn't load on yesterday or today so why does what happened last week matter?
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Re: Egypt: Nubia [Quenched]

Postby Gilligan on Thu Sep 04, 2008 6:01 pm

barterer2002 wrote:Well we didn't load on yesterday or today so why does what happened last week matter?


Because they should have been up last week.
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Re: Egypt: Nubia [Quenched]

Postby BENJIKAT IS DEAD on Fri Sep 12, 2008 9:14 am

Another nice map cairswk!!! =D> =D> =D>

Unfortunately lack seems to have uploaded a graphic with the enforced neutrals on it.
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Re: Egypt: Nubia [Quenched]

Postby cairnswk on Fri Sep 12, 2008 9:28 am

BENJIKAT IS DEAD wrote:Another nice map cairswk!!! =D> =D> =D>

Unfortunately lack seems to have uploaded a graphic with the enforced neutrals on it.



Fixing with these new links

http://i155.photobucket.com/albums/s282 ... t_V17S.jpg

http://i155.photobucket.com/albums/s282 ... t_V17L.jpg
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Re: NUBIAN EGYPT V15(P11) [I,GP,GR] - Comments!

Postby joriki on Fri Sep 12, 2008 9:19 pm

edbeard wrote:I just meant the whole two paths converging thing isn't a good way to do things

Oaktown had said there was a path problem (though I couldn't find out what exactly it was) and I was just saying if the way it looks isn't how they act, then you have a big problem. But, since apparently you can move around as long as there's some path between the two territories, it works. I don't like it because having to go from asharaitne almost all the way to the wall of ramesses II and then turning back to go to tamanya looks quite weird. Though, if you want all these paths, you probably have to do it the way you've done it.

Like I said, since the movements are apparently work so that you can move around as long as there's some path there, it's not a problem. I just think it's not a good way of representing the paths. If you didn't mean for the paths to work in that way, then you'd have a huge problem.


In the current XML Nobo-tamanya connects to neither Nobo-asharaitne nor Nobo-asharawa, so it seems that edbeard's comment above wasn't taken into account. The legend doesn't say that desert roads can only be used going straight ahead without turning at forks. Since this is not how it would be in real life (going from Nobo-asharawa to Nobo-tamanya would actually be quicker than to the Well of Ramesses II), I think it should be explained. (One can infer that it's meant like this because otherwise the road between Nobo-arba and Nobo-sitta would be redundant, but the map shouldn't rely on players drawing that sort of indirect conclusion.)
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Re: Egypt: Nubia [Quenched]

Postby happy2seeyou on Sat Sep 13, 2008 11:24 pm

Is it me or is his name not on any of the Egypt maps? I looked for a while and I'm just not seeing it.
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Re: Egypt: Nubia [Quenched]

Postby cairnswk on Sun Sep 14, 2008 2:26 am

happy2seeyou wrote:Is it me or is his name not on any of the Egypt maps? I looked for a while and I'm just not seeing it.

If you're looking for my name, it's written in that cartouche
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Re: Egypt: Nubia [Quenched]

Postby BENJIKAT IS DEAD on Sun Sep 14, 2008 9:16 am

A few thoughts, now I have had a chance to play it.

The 4th Cataract is currently not balanced (every 2 player game I have played has been determined by who takes that 1st turn). I suggest that it is either +1, or that it has more than 3 starting neutrals.

The 3rd cataract, with only 3 territories is IMHO only worth +2, not +3 (and conversely the top bonus should be +3)

The well is fine.

I thought that the main idea of enforcing starting positions was to avoid "silly" drops - yet in 2 seperate doubles games, one player has dropped the 3rd cataract. I'm still not certain either how the starting position are meant to work , or how they are set up for this map, but I hope this could be tweaked too??

Nobo bonus - this is almost as irrelevant as the objective in gazala, but no harm in that
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Re: Egypt: Nubia [Quenched]

Postby Kilazul on Fri Sep 26, 2008 7:33 am

Haven't finished a game yet and so far it seems interesting.

2nd and 3rd cataract are too close in color in my opinion.

Thanks for all your hard work on this.
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Re: Egypt: Nubia [Quenched]

Postby MOBAJOBG on Wed Oct 01, 2008 10:05 pm

It's a spooky map but I like it a lot.
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Re: Egypt: Nubia [Quenched]

Postby Mesalina on Thu Dec 30, 2010 2:57 pm

Can someone help me to know how in the hell i will lose 11 games in Egypt Nubia my fav map ? I win 1 and lose 5 something like that..Hap that sometimes i just cant attack a guy !! It is.. sry my english sucks.
5 vs 1 and my 5 drop to 1 not to 2 or so...
Other times i just cant attack i mean..what hap ? I dont mean to win all the games. I dont mean to hit a guy every turn but hey, something is going on here..
Can someone have a chance to take a look in to it map and see if there is a bug ? Please ?
Thank you in advance
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Re: Egypt: Nubia [Quenched]

Postby cairnswk on Fri Dec 31, 2010 1:20 am

Mesalina wrote:Can someone help me to know how in the hell i will lose 11 games in Egypt Nubia my fav map ? I win 1 and lose 5 something like that..Hap that sometimes i just cant attack a guy !! It is.. sry my english sucks.
5 vs 1 and my 5 drop to 1 not to 2 or so...
Other times i just cant attack i mean..what hap ? I dont mean to win all the games. I dont mean to hit a guy every turn but hey, something is going on here..
Can someone have a chance to take a look in to it map and see if there is a bug ? Please ?
Thank you in advance

Mesalina, this map has been out now for some time.
I think your non-luck is just something that happens to everyone once on a while, yes even to me. :(
And everyone has differing amounts of luck in their favour.
Do try some more games and see if this spouot of bad luck turns for you in your favour. Good luck!
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Egypt: Nubia Glitch?

Postby jackal31 on Fri Jul 08, 2011 6:21 am

I am starting this in the Map Foundry because I dont know if this is a glitch or not. But in Game 9333872, it appears via BOB, Sai and Sumna are connecting. Visually, they arent even close.

Just needed some help before/if it gets moved.

Thanks.
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Re: Egypt: Nubia Glitch?

Postby Victor Sullivan on Fri Jul 08, 2011 6:37 am

They are, in fact, connected. The connection is a little harder to see than the others, though:
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Re: Egypt: Nubia Glitch?

Postby cairnswk on Fri Jul 08, 2011 7:17 am

Thanks Sully, and thanks jackal31 for bringing that to my attention.
I look at it tomorrow and see what i can do to strengthen that road better, and send off the lackattack for upload.
Regards
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Re: Egypt: Nubia Glitch?

Postby thenobodies80 on Fri Jul 08, 2011 7:33 am

[Merged] with the map topic.

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Re: Egypt: Nubia [Quenched]

Postby jackal31 on Fri Jul 08, 2011 8:07 am

thanks guys
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Re: Egypt: Nubia [Quenched]

Postby cairnswk on Fri Jul 08, 2011 5:55 pm

V18

This is a small change requested to highlight the western road better as rerquested by Sai and Sumna.

Small
Image
Large
Image

Small
http://i155.photobucket.com/albums/s282 ... t_V18S.jpg
Large
http://i155.photobucket.com/albums/s282 ... t_V18L.jpg
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Re: Egypt: Nubia [Quenched]

Postby thenobodies80 on Thu Jul 21, 2011 1:28 pm

The update was sent to lackattack and is now available for playing!

Nobodies

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Re: Egypt: Nubia [Quenched]

Postby cairnswk on Thu Jul 21, 2011 4:33 pm

Thanks tnb80. :)
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